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Under extremely unfortunate circumstances in Super Mario 64, it is possible for Mario to look like he really should collect a star, but end up collecting a different one instead.

75,241 Aufrufe • vor 19 Tagen •via X (Twitter)

9 Kommentare

Profilbild von Supper Mario Broth
Supper Mario Brothvor 19 Tagen

Addendum: please note that the reasoning given in the video is incomplete; the lower-positioned star's hitbox always overrides the higher one so it would still be collected first even if Mario fell on it from above. I hope the documentation of the phenomenon is still acceptable!

Profilbild von Zeugziumy
Zeugziumyvor 19 Tagen

how could you do that mr. mario 64 all my hard work towards the 100 coinage

Profilbild von NickJam ⌓‿⌓
NickJam ⌓‿⌓vor 19 Tagen

I would ragequit

Profilbild von Twilight
Twilightvor 19 Tagen

I'm curious - in this specific case, are you certain the miscollection is due to the difference in height? My gut said it'd be that Mario overlapped both collision shapes simultaneously in 1 frame, and they're checked in a fixed order rather than by distance.

Profilbild von Winkler Bros. Official
Winkler Bros. Officialvor 19 Tagen

This would be so frustrating if one was playing this in any way that isn't the N64 Nintendo Classics app via the Switch 2 system...

Profilbild von Taco Blinx
Taco Blinxvor 19 Tagen

Ah collision boxes... Such a double edged sword in so many cases...

Profilbild von Ash
Ashvor 19 Tagen

What happens if Mario touches 2 stars on the same frame?

Profilbild von horny outcast
horny outcastvor 19 Tagen

what the fuck is that hitbox

Profilbild von DanielC
DanielCvor 19 Tagen

Literally unplayable.

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