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Underground gameplay in my physics simulation game. Digging will be one of the main parts of the game. Also fighting monsters.

24,369 次观看 • 4 个月前 •via X (Twitter)

20 条评论

TUKYO 的头像
TUKYO4 个月前

Hey I am curious how you do your texturing, do you have settled matter become a part of some other texture and then just have an image overlay which corresponds to material? Or some other magic

Zolden 的头像
Zolden4 个月前

Static ground is rendered with texture. Upon destruction, it becomes dynamic particles, which only have 1 color per particle, and it's pre defined per material type (soil is brown, rock is gray, and so on). Colors from particles gathered in a texture, that is rendered in one draw call.

TUKYO 的头像
TUKYO4 个月前

Very nice, thanks for reply. I’m building cellular automata using rgba8unorm texture to hold identity for the pixels. One of the slots is color, this give 255 bytes of precision. Was able to store 4 colors in the g channel. Any reason for there only being one color per material?

Zolden 的头像
Zolden4 个月前

One color is to save performance on rendering. I might later make the particles keep a few pixels of the original texture.

kumkreaturz 的头像
kumkreaturz4 个月前

oh please make the ennemies out of particoes so you can pulverise them into dust

Zolden 的头像
Zolden4 个月前

@fullchomp Yep, it's planned.

Borpo 的头像
Borpo4 个月前

You could make an awesome game like Microsurgeon with that!

ShamanicArts 的头像
ShamanicArts4 个月前

feels like worms, but jelly, jelly worms

Andrew R. Lukasik 的头像
Andrew R. Lukasik4 个月前

Hear me out: Liero 2

⚡Nicholas Priester⚡ 的头像
⚡Nicholas Priester⚡4 个月前

Any thoughts of adding automation to remove the spoil and process ores?

Zolden 的头像
Zolden4 个月前

Oh, this kind of gameplay, yeah, I would gladly research into. Not in terms how to do this, rather if the amount of work is doable, and if I 'll find how exactly it should work to be a fun replayable game.

⚡Nicholas Priester⚡ 的头像
⚡Nicholas Priester⚡4 个月前

I thinking you dig to get ores or minerals for upgrades, or to sell for currency to purchase machinery or upgrades. The noise or smell from the machinery could attract monsters to attack your mines and you put turrets to defend it.

Zolden 的头像
Zolden4 个月前

Yep. It's the most attractive game idea for me amongst others in the list. Because it's replayable and deep, and should be fun to play. Though, it might be the most sophisticated for implementation.

Dan Gant ⚡ PurpleWave ⚡ Games 的头像
Dan Gant ⚡ PurpleWave ⚡ Games4 个月前

what happened to the license negotiations for Patrick Star Simulator

Zolden 的头像
Zolden4 个月前

I'll just go with Potrick

crumbraven 的头像
crumbraven4 个月前

i love the hypermurdernoodle

lightwater.eth💡💧🦞 的头像
lightwater.eth💡💧🦞4 个月前

these game mechanics seem spicy 🌶️ yet undercooked 🪱

Artificially Inclined™ 的头像
Artificially Inclined™4 个月前

Oh yeahhhh. Gives me Red Faction 'this shotgun is your key" vibes

Darktemp 的头像
Darktemp4 个月前

Laserworm!! :D

Damian 的头像
Damian4 个月前

Trzymam kciuki za ciebie

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