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Uniform 1.2 introduces the simulation component for cloth and ropes, including force fields, collisions, self collisions and tool system integration. Also includes curvature influence, 2D texture painting, baking, new exporters and more. Available now.

58,002 Aufrufe • vor 2 Jahren •via X (Twitter)

13 Kommentare

Profilbild von Ryan Bailey
Ryan Baileyvor 2 Jahren

MacOS build when? I purchased Uniform for my iPad and I really like it.

Profilbild von Breadcrumb
Breadcrumbvor 1 Jahr

Teams can build multiple dashboards into a single, collaborative canvas. ✅ Organize insights across teams & clients ✅ Ask AI questions, get instant answers ✅ Share & explore together—no data skills needed Reimagine how teams work with data—all in one place.

Profilbild von Almogaver
Almogavervor 2 Jahren

Amazing work. Thanks

Profilbild von Fabio & Réu | weFAS Next Adventure
Fabio & Réu | weFAS Next Adventurevor 2 Jahren

This app put nomad in the shade 🥳

Profilbild von Luke Costello
Luke Costellovor 2 Jahren

@pablodp606 Praise pablo

Profilbild von Lord Odin
Lord Odinvor 2 Jahren

Is this godot?

Profilbild von Sparseal
Sparsealvor 2 Jahren

It's based on a Godot build with some changes plus all the editor tools and 3D renderer implemented in custom modules.

Profilbild von Νέστωρ (Nestor C.)
Νέστωρ (Nestor C.)vor 2 Jahren

using cycles?

Profilbild von Sparseal
Sparsealvor 2 Jahren

Yes

Profilbild von The Savvy Millennial™
The Savvy Millennial™vor 2 Jahren

This is the single greatest demonstration video I have ever seen on Twitter

Profilbild von DynaMech
DynaMechvor 2 Jahren

finally, now waiting for better tutorials and maybe a better U.I to really get involved

Profilbild von blobbippop1324
blobbippop1324vor 2 Jahren

Can we get a more friendly ui ux? I am a developer and still find it exhausting 😂😭

Profilbild von Luis Miguel Maldonado
Luis Miguel Maldonadovor 1 Jahr

How accessible is Uniform, specifically: do I have to hold down buttons to perform simultaneous actions? ZBrush for iPad forces me to hold down a button to smooth. Context: I lost my left arm @moxstudios

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