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Uniform 1.2 introduces the simulation component for cloth and ropes, including force fields, collisions, self collisions and tool system integration. Also includes curvature influence, 2D texture painting, baking, new exporters and more. Available now.

57,947 次观看 • 1 年前 •via X (Twitter)

13 条评论

Ryan Bailey 的头像
Ryan Bailey1 年前

MacOS build when? I purchased Uniform for my iPad and I really like it.

Breadcrumb 的头像
Breadcrumb1 年前

Teams can build multiple dashboards into a single, collaborative canvas. ✅ Organize insights across teams & clients ✅ Ask AI questions, get instant answers ✅ Share & explore together—no data skills needed Reimagine how teams work with data—all in one place.

Almogaver 的头像
Almogaver1 年前

Amazing work. Thanks

Fabio & Réu | weFAS Next Adventure 的头像
Fabio & Réu | weFAS Next Adventure1 年前

This app put nomad in the shade 🥳

Luke Costello 的头像
Luke Costello1 年前

@pablodp606 Praise pablo

Lord Odin 的头像
Lord Odin1 年前

Is this godot?

Sparseal 的头像
Sparseal1 年前

It's based on a Godot build with some changes plus all the editor tools and 3D renderer implemented in custom modules.

Νέστωρ (Nestor C.) 的头像
Νέστωρ (Nestor C.)1 年前

using cycles?

Sparseal 的头像
Sparseal1 年前

Yes

The Savvy Millennial™ 的头像
The Savvy Millennial™1 年前

This is the single greatest demonstration video I have ever seen on Twitter

DynaMech 的头像
DynaMech1 年前

finally, now waiting for better tutorials and maybe a better U.I to really get involved

blobbippop1324 的头像
blobbippop13241 年前

Can we get a more friendly ui ux? I am a developer and still find it exhausting 😂😭

Luis Miguel Maldonado 的头像
Luis Miguel Maldonado1 年前

How accessible is Uniform, specifically: do I have to hold down buttons to perform simultaneous actions? ZBrush for iPad forces me to hold down a button to smooth. Context: I lost my left arm @moxstudios

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