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Uniform can create low poly game assets by sculpting directly to textures, creating the normal map in real time. No high poly meshes, no retopo, no baking. These the same geometry based tools used for high poly sculpting that properly react to surface shape and displacement.

716,214 次观看 • 2 年前 •via X (Twitter)

9 条评论

FR3NKD 的头像
FR3NKD2 年前

This is the death of baking.

Rubinho 🎮🏎️👨🏻‍💻 的头像
Rubinho 🎮🏎️👨🏻‍💻2 年前

Will there be any plans to have this for Blender as paid addon? Would be great! 😍

kiki🍤 🇯🇵 Correct my English!! 的头像
kiki🍤 🇯🇵 Correct my English!!2 年前

That's very cool! Can I get the height map and color texture as outputs?

Sparseal 的头像
Sparseal2 年前

@toktok25069012 Yes, it can export texture sets for game engines, but file exporting is not implement yet (it already does it internally to render the viewport with Cycles).

Blank Mauser 的头像
Blank Mauser2 年前

This is like literally exactly what I've always wanted for stylized game assets.

Matthew Kean 的头像
Matthew Kean2 年前

@TheGreatJug

Dale Carman 的头像
Dale Carman2 年前

is this available yet?

Paweł Łyczkowski 的头像
Paweł Łyczkowski2 年前

I've been baking normal maps all my life, anything that allows me to do it less is a blessing : )

thememits 的头像
thememits2 年前

So... where can I download this? For testing purposes of course.

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