Video wird geladen...
Video konnte nicht geladen werden
Uniform can create low poly game assets by sculpting directly to textures, creating the normal map in real time. No high poly meshes, no retopo, no baking. These the same geometry based tools used for high poly sculpting that properly react to surface shape and displacement.
716,430 Aufrufe • vor 2 Jahren •via X (Twitter)
9 Kommentare

FR3NKDvor 2 Jahren
This is the death of baking.

Rubinho 🎮🏎️👨🏻💻vor 2 Jahren
Will there be any plans to have this for Blender as paid addon? Would be great! 😍

kiki🍤 🇯🇵 Correct my English!!vor 2 Jahren
That's very cool! Can I get the height map and color texture as outputs?

Sparsealvor 2 Jahren
@toktok25069012 Yes, it can export texture sets for game engines, but file exporting is not implement yet (it already does it internally to render the viewport with Cycles).

Blank Mauservor 2 Jahren
This is like literally exactly what I've always wanted for stylized game assets.

Matthew Keanvor 2 Jahren
@TheGreatJug

Dale Carmanvor 2 Jahren
is this available yet?

Paweł Łyczkowskivor 2 Jahren
I've been baking normal maps all my life, anything that allows me to do it less is a blessing : )

thememitsvor 2 Jahren
So... where can I download this? For testing purposes of course.

