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Uniform can create low poly game assets by sculpting directly to textures, creating the normal map in real time. No high poly meshes, no retopo, no baking. These the same geometry based tools used for high poly sculpting that properly react to surface shape and displacement.

716,430 Aufrufe • vor 2 Jahren •via X (Twitter)

9 Kommentare

Profilbild von FR3NKD
FR3NKDvor 2 Jahren

This is the death of baking.

Profilbild von Rubinho 🎮🏎️👨🏻‍💻
Rubinho 🎮🏎️👨🏻‍💻vor 2 Jahren

Will there be any plans to have this for Blender as paid addon? Would be great! 😍

Profilbild von kiki🍤 🇯🇵 Correct my English!!
kiki🍤 🇯🇵 Correct my English!!vor 2 Jahren

That's very cool! Can I get the height map and color texture as outputs?

Profilbild von Sparseal
Sparsealvor 2 Jahren

@toktok25069012 Yes, it can export texture sets for game engines, but file exporting is not implement yet (it already does it internally to render the viewport with Cycles).

Profilbild von Blank Mauser
Blank Mauservor 2 Jahren

This is like literally exactly what I've always wanted for stylized game assets.

Profilbild von Matthew Kean
Matthew Keanvor 2 Jahren

@TheGreatJug

Profilbild von Dale Carman
Dale Carmanvor 2 Jahren

is this available yet?

Profilbild von Paweł Łyczkowski
Paweł Łyczkowskivor 2 Jahren

I've been baking normal maps all my life, anything that allows me to do it less is a blessing : )

Profilbild von thememits
thememitsvor 2 Jahren

So... where can I download this? For testing purposes of course.

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