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Uniform can create low poly game assets by sculpting directly to textures, creating the normal map in real time. No high poly meshes, no retopo, no baking. These the same geometry based tools used for high poly sculpting that properly react to surface shape and displacement.

716,622 views • 2 years ago •via X (Twitter)

9 Comments

FR3NKD's profile picture
FR3NKD2 years ago

This is the death of baking.

Rubinho 🎮🏎️👨🏻‍💻's profile picture
Rubinho 🎮🏎️👨🏻‍💻2 years ago

Will there be any plans to have this for Blender as paid addon? Would be great! 😍

kiki🍤 🇯🇵 Correct my English!!'s profile picture
kiki🍤 🇯🇵 Correct my English!!2 years ago

That's very cool! Can I get the height map and color texture as outputs?

Sparseal's profile picture
Sparseal2 years ago

@toktok25069012 Yes, it can export texture sets for game engines, but file exporting is not implement yet (it already does it internally to render the viewport with Cycles).

Blank Mauser's profile picture
Blank Mauser2 years ago

This is like literally exactly what I've always wanted for stylized game assets.

Matthew Kean's profile picture
Matthew Kean2 years ago

@TheGreatJug

Dale Carman's profile picture
Dale Carman2 years ago

is this available yet?

Paweł Łyczkowski's profile picture
Paweł Łyczkowski2 years ago

I've been baking normal maps all my life, anything that allows me to do it less is a blessing : )

thememits's profile picture
thememits2 years ago

So... where can I download this? For testing purposes of course.

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