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Uniform can create low poly game assets by sculpting directly to textures, creating the normal map in real time. No high poly meshes, no retopo, no baking. These the same geometry based tools used for high poly sculpting that properly react to surface shape and displacement.
716,539 просмотров • 2 лет назад •via X (Twitter)
Комментарии: 9

FR3NKD2 лет назад
This is the death of baking.

Rubinho 🎮🏎️👨🏻💻2 лет назад
Will there be any plans to have this for Blender as paid addon? Would be great! 😍

kiki🍤 🇯🇵 Correct my English!!2 лет назад
That's very cool! Can I get the height map and color texture as outputs?

Sparseal2 лет назад
@toktok25069012 Yes, it can export texture sets for game engines, but file exporting is not implement yet (it already does it internally to render the viewport with Cycles).

Blank Mauser2 лет назад
This is like literally exactly what I've always wanted for stylized game assets.

Matthew Kean2 лет назад
@TheGreatJug

Dale Carman2 лет назад
is this available yet?

Paweł Łyczkowski2 лет назад
I've been baking normal maps all my life, anything that allows me to do it less is a blessing : )

thememits2 лет назад
So... where can I download this? For testing purposes of course.

