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Uniform can create low poly game assets by sculpting directly to textures, creating the normal map in real time. No high poly meshes, no retopo, no baking. These the same geometry based tools used for high poly sculpting that properly react to surface shape and displacement.

716,539 просмотров • 2 лет назад •via X (Twitter)

Комментарии: 9

Фото профиля FR3NKD
FR3NKD2 лет назад

This is the death of baking.

Фото профиля Rubinho 🎮🏎️👨🏻‍💻
Rubinho 🎮🏎️👨🏻‍💻2 лет назад

Will there be any plans to have this for Blender as paid addon? Would be great! 😍

Фото профиля kiki🍤 🇯🇵 Correct my English!!
kiki🍤 🇯🇵 Correct my English!!2 лет назад

That's very cool! Can I get the height map and color texture as outputs?

Фото профиля Sparseal
Sparseal2 лет назад

@toktok25069012 Yes, it can export texture sets for game engines, but file exporting is not implement yet (it already does it internally to render the viewport with Cycles).

Фото профиля Blank Mauser
Blank Mauser2 лет назад

This is like literally exactly what I've always wanted for stylized game assets.

Фото профиля Matthew Kean
Matthew Kean2 лет назад

@TheGreatJug

Фото профиля Dale Carman
Dale Carman2 лет назад

is this available yet?

Фото профиля Paweł Łyczkowski
Paweł Łyczkowski2 лет назад

I've been baking normal maps all my life, anything that allows me to do it less is a blessing : )

Фото профиля thememits
thememits2 лет назад

So... where can I download this? For testing purposes of course.

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