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Uniform can create low poly game assets by sculpting directly to textures, creating the normal map in real time. No high poly meshes, no retopo, no baking. These the same geometry based tools used for high poly sculpting that properly react to surface shape and displacement.
716,539 görüntüleme • 2 yıl önce •via X (Twitter)
9 Yorum

FR3NKD2 yıl önce
This is the death of baking.

Rubinho 🎮🏎️👨🏻💻2 yıl önce
Will there be any plans to have this for Blender as paid addon? Would be great! 😍

kiki🍤 🇯🇵 Correct my English!!2 yıl önce
That's very cool! Can I get the height map and color texture as outputs?

Sparseal2 yıl önce
@toktok25069012 Yes, it can export texture sets for game engines, but file exporting is not implement yet (it already does it internally to render the viewport with Cycles).

Blank Mauser2 yıl önce
This is like literally exactly what I've always wanted for stylized game assets.

Matthew Kean2 yıl önce
@TheGreatJug

Dale Carman2 yıl önce
is this available yet?

Paweł Łyczkowski2 yıl önce
I've been baking normal maps all my life, anything that allows me to do it less is a blessing : )

thememits2 yıl önce
So... where can I download this? For testing purposes of course.

