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Uniform can create low poly game assets by sculpting directly to textures, creating the normal map in real time. No high poly meshes, no retopo, no baking. These the same geometry based tools used for high poly sculpting that properly react to surface shape and displacement.

716,539 görüntüleme • 2 yıl önce •via X (Twitter)

9 Yorum

FR3NKD profil fotoğrafı
FR3NKD2 yıl önce

This is the death of baking.

Rubinho 🎮🏎️👨🏻‍💻 profil fotoğrafı
Rubinho 🎮🏎️👨🏻‍💻2 yıl önce

Will there be any plans to have this for Blender as paid addon? Would be great! 😍

kiki🍤 🇯🇵 Correct my English!! profil fotoğrafı
kiki🍤 🇯🇵 Correct my English!!2 yıl önce

That's very cool! Can I get the height map and color texture as outputs?

Sparseal profil fotoğrafı
Sparseal2 yıl önce

@toktok25069012 Yes, it can export texture sets for game engines, but file exporting is not implement yet (it already does it internally to render the viewport with Cycles).

Blank Mauser profil fotoğrafı
Blank Mauser2 yıl önce

This is like literally exactly what I've always wanted for stylized game assets.

Matthew Kean profil fotoğrafı
Matthew Kean2 yıl önce

@TheGreatJug

Dale Carman profil fotoğrafı
Dale Carman2 yıl önce

is this available yet?

Paweł Łyczkowski profil fotoğrafı
Paweł Łyczkowski2 yıl önce

I've been baking normal maps all my life, anything that allows me to do it less is a blessing : )

thememits profil fotoğrafı
thememits2 yıl önce

So... where can I download this? For testing purposes of course.

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