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Unity doesn't give us the ability to skew/shear. No matter, nothing a nested intermediate game object can't solve. And that's exactly how my first Unity asset Squash & Stretch Kit achieved omni-directional squashing-and-stretching effects. #GameDev #MadeWithUnity #VFX
31,516 views • 1 year ago •via X (Twitter)
10 Comments

Ming-Lun “Allen” Chou | TheAllenChou@bsky1 year ago
Even tried it in #Godot during you-know-when.

Ming-Lun “Allen” Chou | TheAllenChou@bsky1 year ago
Oh, wait. It's actually open source.

RedDeer.Games4 years ago
Customise the colours yourself or simply connect the Joy-Cons ! Head to ➡️ for more details about #AAAClock ! #indiedev #indiegame #IndieGameDev #nintendo #OLED #switchOLED

Bruno Mikoski1 year ago
What about the unity version source code? 🥹 👉👈

Ming-Lun “Allen” Chou | TheAllenChou@bsky1 year ago
Here, but not open.

Scribbles691 year ago
Omni directional squishing isnt a thing i ever thought I'd read

ColorClick_VFX1 year ago
Ohhhhhh must try to do this unreal! Great work! Very fun!

🅑🅜🅐🅝🅘1 year ago
Does it work well with the physics engine?

Ming-Lun “Allen” Chou | TheAllenChou@bsky1 year ago
It simply alters transforms based on positional deltas between frames, no matter if it’s driven by dragging in editor, scripts, or physics.

Bex1 year ago
You guys are actually insane. I love it.

