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Unity doesn't give us the ability to skew/shear. No matter, nothing a nested intermediate game object can't solve. And that's exactly how my first Unity asset Squash & Stretch Kit achieved omni-directional squashing-and-stretching effects. #GameDev #MadeWithUnity #VFX
31,516 Aufrufe • vor 1 Jahr •via X (Twitter)
10 Kommentare

Ming-Lun “Allen” Chou | TheAllenChou@bskyvor 1 Jahr
Even tried it in #Godot during you-know-when.

Ming-Lun “Allen” Chou | TheAllenChou@bskyvor 1 Jahr
Oh, wait. It's actually open source.

RedDeer.Gamesvor 4 Jahren
Customise the colours yourself or simply connect the Joy-Cons ! Head to ➡️ for more details about #AAAClock ! #indiedev #indiegame #IndieGameDev #nintendo #OLED #switchOLED

Bruno Mikoskivor 1 Jahr
What about the unity version source code? 🥹 👉👈

Ming-Lun “Allen” Chou | TheAllenChou@bskyvor 1 Jahr
Here, but not open.

Scribbles69vor 1 Jahr
Omni directional squishing isnt a thing i ever thought I'd read

ColorClick_VFXvor 1 Jahr
Ohhhhhh must try to do this unreal! Great work! Very fun!

🅑🅜🅐🅝🅘vor 1 Jahr
Does it work well with the physics engine?

Ming-Lun “Allen” Chou | TheAllenChou@bskyvor 1 Jahr
It simply alters transforms based on positional deltas between frames, no matter if it’s driven by dragging in editor, scripts, or physics.

Bexvor 1 Jahr
You guys are actually insane. I love it.
