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#UnityTips Not much happening on screen? Limited performance available? Reduce frames rendered with OnDemandRendering.renderFrameInterval while keeping your logic run at full speed! Great during idle times, menus, pausing... #gamedev #indiedev
23,339 次观看 • 1 年前 •via X (Twitter)
7 条评论

TheLazyIndianTechie 🕹️1 年前
This is excellent. What a really neat thing no one tells us about! Thanks for sharing.

Page to Pixel Publishing1 年前
The Art of Flight is a homage to 80s/90s arcade action shmups with a fresh twist on the genre. Pilot multiple ships at the same time to take on oncoming waves of enemies in this fast paced space shooter. Wishlist on Steam today!

Jesus Ωmega1 年前
Its possible to decrease framerate in animator for far enemies?

Yonatan1 年前
Why would I use this? It is useful for scenarios where this is part of the game, but generally where would I use this?

Binary Impact1 年前
A good example would be mobile games and applications. If no inputs are made or if the user is in a menu, you can reduce the rendered frames to save on performance and produce less heat :)

Sandria Girrith1 年前
👍

Alpha Nerd1 年前
Thanks for this
