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#UnityTips Not much happening on screen? Limited performance available? Reduce frames rendered with OnDemandRendering.renderFrameInterval while keeping your logic run at full speed! Great during idle times, menus, pausing... #gamedev #indiedev

23,339 次观看 • 1 年前 •via X (Twitter)

7 条评论

TheLazyIndianTechie 🕹️ 的头像
TheLazyIndianTechie 🕹️1 年前

This is excellent. What a really neat thing no one tells us about! Thanks for sharing.

Page to Pixel Publishing 的头像
Page to Pixel Publishing1 年前

The Art of Flight is a homage to 80s/90s arcade action shmups with a fresh twist on the genre. Pilot multiple ships at the same time to take on oncoming waves of enemies in this fast paced space shooter. Wishlist on Steam today!

Jesus Ωmega 的头像
Jesus Ωmega1 年前

Its possible to decrease framerate in animator for far enemies?

Yonatan 的头像
Yonatan1 年前

Why would I use this? It is useful for scenarios where this is part of the game, but generally where would I use this?

Binary Impact 的头像
Binary Impact1 年前

A good example would be mobile games and applications. If no inputs are made or if the user is in a menu, you can reduce the rendered frames to save on performance and produce less heat :)

Sandria Girrith 的头像
Sandria Girrith1 年前

👍

Alpha Nerd 的头像
Alpha Nerd1 年前

Thanks for this

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