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#UnityTips Not much happening on screen? Limited performance available? Reduce frames rendered with OnDemandRendering.renderFrameInterval while keeping your logic run at full speed! Great during idle times, menus, pausing... #gamedev #indiedev

23,339 views • 1 year ago •via X (Twitter)

7 Comments

TheLazyIndianTechie 🕹️'s profile picture
TheLazyIndianTechie 🕹️1 year ago

This is excellent. What a really neat thing no one tells us about! Thanks for sharing.

Page to Pixel Publishing's profile picture
Page to Pixel Publishing2 years ago

The Art of Flight is a homage to 80s/90s arcade action shmups with a fresh twist on the genre. Pilot multiple ships at the same time to take on oncoming waves of enemies in this fast paced space shooter. Wishlist on Steam today!

Jesus Ωmega's profile picture
Jesus Ωmega1 year ago

Its possible to decrease framerate in animator for far enemies?

Yonatan's profile picture
Yonatan1 year ago

Why would I use this? It is useful for scenarios where this is part of the game, but generally where would I use this?

Binary Impact's profile picture
Binary Impact1 year ago

A good example would be mobile games and applications. If no inputs are made or if the user is in a menu, you can reduce the rendered frames to save on performance and produce less heat :)

Sandria Girrith's profile picture
Sandria Girrith1 year ago

👍

Alpha Nerd's profile picture
Alpha Nerd1 year ago

Thanks for this

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