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UNO PLAYER'S NIGHTMARE 💀*pulls a single card* *game keeps giving Calli extra cards* 💀DID THE RULES CHANGE?! WHAT THE FU- 💅✨WTF? Eh? 💀IT'S A BUG! 🗿Let's see how far it goes! 🍵Wait! 48 Cards! 50! 50 CARDS! 💀STOP! STOP!💦 #calliolive #liveseki #immerscreen #ヴィヴィライブ

51,773 Aufrufe • vor 10 Monaten •via X (Twitter)

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Are game developers doomed? Claude Fable 5 just did 6 years of my work in an afternoon. I don't think game developers are doomed. But our industry is about to change faster than almost anyone expects and I just watched it happen with my own game. Let me give you a concrete example. I started building Moonga when I was 17. After high school, I took a gap year before university and spent the whole year building the first version an online trading card game, back when web games were still in their infancy. It wasn't perfect. It was the work of a young developer. But it worked, people played it, and it proved the concept. In 2008 I rebuilt it from scratch, created a company, hired a team, modernized rules, redesigned experience, and we spent about a year and a half of work for an iPhone version. We launched on the App Store in 2010. Over the years we invested close to a million dollars. The game became especially successful in Japan and developed a loyal community. Ironically, our biggest challenge was never creating content it was maintaining the technology. Back then, iOS and Android meant separate codebases. A web version meant a third. Every feature, every bug fix, every improvement had to be duplicated across platforms. The maintenance cost was enormous. Fast-forward to today. I gave Claude Fable 5 the complete source code of Moonga roughly 500 cards, each with its own abilities and gameplay logic. It's years of accumulated game rules, edge cases, and design decisions. Five or six hours later, I had a fully playable version running on a modern multiplatform stack. One codebase. Web. Mobile. Modern architecture. A few more prompts and I was polishing interface and gameplay. It's not production-ready I could spend another week on animations, UX, and visual polish. But that's not the point. The point is this: years of accumulated development knowledge were enough for Fable 5 to recreate the entire game on a modern stack in a single afternoon. That doesn't erase the original work. Someone still had to invent the mechanics, balance 500 cards, design the systems, create the assets, ship the first implementation. But once that knowledge existed, rebuilding it became almost free. That's the real shift. The cost of implementing software is collapsing. The value is moving toward ideas, game design, content, world-building, community, and taste. We're entering an era where a small team or even a single developer can build what used to take dozens of engineers. For game developers, that's both terrifying and exciting. The question is no longer "Can I build this?" It's "What should I build, now that implementation is no longer the bottleneck?"

Shaban Shaame

34,762 Aufrufe • vor 3 Monaten

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JinWoo Kim, IQ 289

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Ben Affleck breaks down exactly why Hollywood is dying and the math is brutal. It costs a minimum of $25 million just to shoot a movie today with any A-list stars, no massive action sequences just 40 to 50 days of standard production. Then you spend another $25 million to market it, which puts you at $50 million before a single ticket is sold. From there, theaters take 50% of every dollar at the box office so if your movie grosses $100 million, you walk away with $50 million , the exact amount you already spent making and marketing it. Which means a $25 million movie has to gross $100 million at the box office just to get back to zero. And most movies don't come close. The 2025 domestic box office hit $8.9 billion which sounds okay until you realize it's still down more than 20% from pre-pandemic levels, with the average wide release earning 14% less than it did the year before. So what happens when the math stops working? Studios stop taking risks. "When things are more expensive, people get risk averse. And when they're risk averse, they do the same shit. That's how you get the safe, homogenized stuff. And so it's a vicious cycle." The second thing killing it is streaming, people see the trailer, think it looks good, and decide to wait for it to hit Netflix. The only movies that survive the math are the ones audiences refuse to wait for which is why every theater slate looks like a Marvel calendar and why even Ryan Coogler making a Creed film with Michael B. Jordan is still considered a risk because it's not a sequel to a sequel. The system doesn't reward creativity but rather punishes it.

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𝐃𝐚𝐯𝐢𝐝 𝐙 🇷🇺 🇷🇸🇮🇪

97,674 Aufrufe • vor 6 Monaten

Every street HUSTLER knows the trick. Keep them looking at the CARDS, and they’ll never see the hand in their POCKET. Now watch ANDY BURNHAM. It’s the oldest hustle going. THREE-CARD MONTE. And it was never a one-man job. The dealer keeps your eyes on the cards. Find the lady. Except you can't. It was RIGGED before you stepped up. There's a friendly face who seems to be winning, to make you trust it. That's the SHILL. They let you win a small hand early, a bus fare, a pub cut, just enough to keep you playing. While every eye is on the dealer, his PICKPOCKETS work the crowd. The game was never the point. The game was the DISTRACTION. That's this government. Burnham is the DEALER. The pints, the DJ sets, the tea skits, that's him keeping your eyes on the cards and while you watch the show, the rest of them are in your pockets. Climate money, MOVED. Taxes, COMING. Your vote, quietly LIFTED while you clapped. Because he's gone on the BBC and ruled out an election. Not NEVER. Not NOW. Watch that word. It all builds to the moment he says YES, the second the numbers say he'll WIN. Watch for one word. MANDATE. The day he says it, the election is coming. A media unit costing up to £872,000 a year to make him look fun. Alastair Campbell's old spin job waiting to be filled. Number 10 stacked with the people who ran his campaign. That's not an accident. That's the CREW. The timing matters. Take over just before Parliament breaks for summer and you’ve got weeks of headlines with little day-to-day scrutiny. Call an election straight after and the campaign extends that window even further. Up to twelve weeks of PR before voters get their say. Coincidence? Or exactly how the trick was meant to be played? Now watch him dress it up as democracy. He told the BBC he faced the public in Makerfield. Here's what he left out. The sitting MP RESIGNED to clear the seat for him. His party BLOCKED him from a different one first. And six weeks earlier, REFORM won every single ward there. Emptied for him. Chosen for him. In Reform country. Held on his own celebrity, 24,937 votes. That's the entire democratic basis on which he runs a country of 68 MILLION. That's not facing the public. That's a STITCH-UP with a rosette on. The part he'd rather you forgot. When the Tories last swapped leader without a vote, one man was loudest. Only one possible response, he said. We need a general election. That man was ANDY BURNHAM. An outrage when it was someone else. Now it's his seat, and suddenly you don't want a say. Pick the right card and the dealer just CHANGES THE RULES. He says you don't want an election. 57% DO. A majority want one inside a year. He's not misreading the room. He's waiting for it to fall for him first. So keep watching the cards if you like. Or look at whose hand is in your POCKET.

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Hardwood Empire

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Starbucks is the largest unregulated bank in America. They are hoarding almost $2 billion of your money. And it's completely by design. They don't just sell coffee. They've built one of the largest legal money schemes in history... Right now, Starbucks is holding $1.85 billion in gift card and app balances. Money that customers loaded but never spent. To put that in perspective: 85% of US banks have less than $1 billion in total deposits. Starbucks holds more customer cash than most actual banks. But here's the difference: Banks pay you interest to hold your money. Starbucks pays you nothing. Banks have to keep cash reserves in case you want to withdraw. Starbucks just needs to stock coffee and muffins. Banks are regulated by the federal government. Starbucks answers to no one. The CEO of South Korea's third-largest bank said it publicly: "Starbucks is an unregulated bank, not a coffee company." So how did they build this financial empire? It started with gift cards in 2001. Simple idea: load money, buy coffee later. But Starbucks noticed something interesting. People weren't redeeming all their gift cards. A $25 card might have $3.47 left on it forever. That leftover money? Pure profit. They call it "breakage." In 2024 alone, Starbucks made $207 million from money people loaded but never spent. Free money. No coffee served. But they didn't stop there. They engineered the entire system to maximize breakage. First, they made gift cards year-round items instead of just holiday gifts. Then they launched the Starbucks app. The app forces you to pre-load money before ordering. You can't just pay $6.84 for your latte. You have to load $10 minimum. Now you've got $3.16 sitting in their system. That's not a bug. That's the business model. Then they added auto-reload. Set it up once, and Starbucks automatically charges your card whenever your balance drops. Money is flowing in constantly. Most people forget it's even happening. Then they added rewards. You earn more points by paying with your Starbucks balance than with a credit card. So you're incentivized to keep money locked in their system. The trap is airtight. A consumer complaint filed in Washington State called it an "involuntary subscription." Their exact words: "This Catch-22 traps customers in a cycle that resembles an involuntary subscription." You load money to buy coffee. You have a leftover balance. You come back to use it. You load more money. The cycle never ends. Think about what Starbucks actually built: They collect billions in deposits. They pay no interest. They have no withdrawal obligations. They keep 10-13% of all deposits as pure profit. They're not regulated as a financial institution. Any bank would kill for this model. But they'd go to prison for trying it. Starbucks does it in plain sight....

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ANTHROPIC'S PRODUCT CHIEF HAS USED CLAUDE FABLE 5 FOR MONTHS BEFORE ANYONE ELSE. HERE'S WHAT HE LEARNED ABOUT THE MOST POWERFUL MODEL YET Mike Krieger co-founded Instagram and now runs product at Anthropic. He's had Claude Fable 5 for two months before the public, and his takeaway is that it changes how you have to work, not just how much you get done. Here's what stood out, and what to actually do with it 1. It holds the whole project, so stop chopping tasks small. The old habit was breaking work into model-sized pieces and stitching them. Fable keeps the whole thing in context. What to do: stop pre-slicing your prompts into tiny steps. Hand it the full goal and the intent behind it, the way you'd brief a senior engineer, and let it sequence the work itself 2. Delegate big, async, and overnight. He sets it on a hard task at night and wakes to it finished, including the model getting itself unstuck when a service died, scaffolding a workaround, and documenting it. What to do: stop babysitting one prompt at a time. Kick off long jobs and walk away. Run several sessions at once instead of one you watch 3. The skill is planning now, not typing. His day moved to long architecture conversations up front, then execution in chunks. What to do: spend your first prompts planning, not building. Then ask it to output an HTML page or markdown doc of the plan so your team aligns before any code is written. That early alignment is the new leverage 4. Match the effort level to the task. Fable's range is wide, so a heavy reasoning pass on a tiny UI tweak is overkill (and pricey). What to do: dial effort down for small jobs, save the deep thinking for hard ones. And don't use your most expensive model for quick questions, keep a fast model for those 5. Verification is the real bottleneck now. The hard part isn't getting output, it's trusting it. What to do: make every change ship with proof. Have Claude attach a screenshot or video of what it built, so you can see the result instead of reading the diff. Then stand behind the decisions yourself before you merge 6. Cost is per-result, not per-turn. Fable is expensive per call but often one-shots what other models need ten turns to get right. What to do: judge cost by what it takes to finish the task to your satisfaction, not the price of a single message. Give it a real task and see how far it gets before you jump in His bigger point: software engineering isn't over, it's different. The craft moved from writing code to owning intent, taste, and what actually ships. The floor rose so anyone can build, and the ceiling rose so experts go further than before Bookmark this

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