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UNO PLAYER'S NIGHTMARE 💀*pulls a single card* *game keeps giving Calli extra cards* 💀DID THE RULES CHANGE?! WHAT THE FU- 💅✨WTF? Eh? 💀IT'S A BUG! 🗿Let's see how far it goes! 🍵Wait! 48 Cards! 50! 50 CARDS! 💀STOP! STOP!💦 #calliolive #liveseki #immerscreen #ヴィヴィライブ

51,773 views • 7 months ago •via X (Twitter)

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Yin's BD gift for War 💰💵 #warwanarat #yinyin_anw #HBD31stMyHoneyWAR 🐻: I want to give P'War (BD) present now. I have thought about it for a long time but he doesn't seem to like any of my idea. And whatever he liked, he just bought it himself before I could. So.. I will just let him grab anything he likes at this Chelsea shop instead. ------ 🐻: *go find War* Here, he is choosing. *tell War* You have 10 minutes more to choose your own birthday gift. 🐵: Wait~ No! 😂 ------ A: This cap looks great. *give War a cap to try on* 🐵: Cap? 😮 🐻: Fit you well. *bring a tiny helmet(?) to War* But this one will fit you better. 🫢 🐵: Ah.. 😐 ------ *move to jersey section* A: P'War, there is this new scarf collection~ 🐵: *select quite some items he likes and put them in his shopping basket* 😊 A: *give him a hand by grabbing everything he saw and put in the basket including a Chelsea umbrella 🌂* Just in case it rains, boy. ------ A & G: *check random cards shelf* A: Are these random collectible cards? G: Yeah, official trading cards. Also come with a collecting album! A: *bring the card set to Yin* Can this one goes in the basket too? 🐻: What is this? 😂 A: Random collectible cards. 🐵: Cards? Let's open random cards. 🥰 🐻: Ok ok. 😂 *put it in the basket* ------ 🐵: *back to choosing items happily with Yin's help* 😊👕🧣 *find soccer balls(?) on upper shelf* That's soccer balls 👉⚽👀* G: You want one? 🐵: No... I already have.. *continue shopping until his basket is full* ------ At the cashier 🐻: Let's see the total price. *ask War* This one you don't want? Did you grab the same item twice? 🐵: I don't know 🤣 🐻: *check items in the basket* Really a lot of shorts. Great. 😂 I anticipate seeing you wearing them. Also an umbrella?? 😅🌂 *check out time* 🐻: Alright, here we go *pay with his card. The total price on screen is 844.13 (GBP?) 💵* All done. But it might be a toll to carry all these back. G: Such sugar daddy. Sugar daddy~ 🐻: 🙂 G: P'War, please take (the bag) from cashier. 🐵: *happily walk out with a big bag of his BD gift 😊✨* -------- Just... wow 💰

Night🌿Papyrus ft. W⚡🪄

27,105 views • 1 year ago

Are game developers doomed? Claude Fable 5 just did 6 years of my work in an afternoon. I don't think game developers are doomed. But our industry is about to change faster than almost anyone expects and I just watched it happen with my own game. Let me give you a concrete example. I started building Moonga when I was 17. After high school, I took a gap year before university and spent the whole year building the first version an online trading card game, back when web games were still in their infancy. It wasn't perfect. It was the work of a young developer. But it worked, people played it, and it proved the concept. In 2008 I rebuilt it from scratch, created a company, hired a team, modernized rules, redesigned experience, and we spent about a year and a half of work for an iPhone version. We launched on the App Store in 2010. Over the years we invested close to a million dollars. The game became especially successful in Japan and developed a loyal community. Ironically, our biggest challenge was never creating content it was maintaining the technology. Back then, iOS and Android meant separate codebases. A web version meant a third. Every feature, every bug fix, every improvement had to be duplicated across platforms. The maintenance cost was enormous. Fast-forward to today. I gave Claude Fable 5 the complete source code of Moonga roughly 500 cards, each with its own abilities and gameplay logic. It's years of accumulated game rules, edge cases, and design decisions. Five or six hours later, I had a fully playable version running on a modern multiplatform stack. One codebase. Web. Mobile. Modern architecture. A few more prompts and I was polishing interface and gameplay. It's not production-ready I could spend another week on animations, UX, and visual polish. But that's not the point. The point is this: years of accumulated development knowledge were enough for Fable 5 to recreate the entire game on a modern stack in a single afternoon. That doesn't erase the original work. Someone still had to invent the mechanics, balance 500 cards, design the systems, create the assets, ship the first implementation. But once that knowledge existed, rebuilding it became almost free. That's the real shift. The cost of implementing software is collapsing. The value is moving toward ideas, game design, content, world-building, community, and taste. We're entering an era where a small team or even a single developer can build what used to take dozens of engineers. For game developers, that's both terrifying and exciting. The question is no longer "Can I build this?" It's "What should I build, now that implementation is no longer the bottleneck?"

Shaban Shaame

33,803 views • 8 days ago

And it changes EVERYTHING about who's really fighting this war. 🚨 CHINA SECRETLY ARMED IRAN WITH $5 BILLION IN WEAPONS →EVERY SINGLE ONE FAILED 🚨 A secret oil-for-weapons deal between China and Iran has been exposed by Reuters. Beijing raided its own People's Liberation Army inventory to fast-track delivery before the war started. Process that. WHAT IRAN RECEIVED: → 50 CM-302 supersonic anti-ship missiles - China's "carrier killer," $290km range → 6 HQ-16B surface-to-air missile systems → 3 HQ-9B anti-ballistic missile systems → 50 HQ-19 anti-satellite interceptor missiles → 1,200 FN-6 MANPADS → 300 Sunflower-200 kamikaze drones → 4 YLC-9B radars + 3 Type 305A radars + 6 SLC-2 counter-battery radars $5 BILLION. Pulled from China's own military stockpile. WHAT HAPPENED: → US-Israeli strikes destroyed the ENTIRE stockpile on DAY ONE → CM-302 missiles launched at US Navy - ZERO hits → Some malfunctioned mid-flight. Others intercepted by SM-3 and SM-6 → 100% failure rate. Not a single US warship scratched. 💀 China's "world's best anti-ship missile" = couldn't hit a destroyer 💀 CM-302 has NO data link, NO satellite guidance, NO active terminal tracking 💀 Once launched it flies BLIND — and the US Navy knew it 💀 $5 BILLION in Chinese weapons = DESTROYED in hours ⚠️ China denied the deal publicly. Reuters confirmed it. ⚠️ This violates the UN weapons embargo reimposed last September ⚠️ China pulled weapons from its OWN military - meaning its Pacific fleet is now WEAKER They're showing you Iran's missile launches and calling it a threat. They're NOT showing you that China armed Iran with its best weapons → and they ALL failed against American destroyers. You don't secretly arm a country with $5 billion in weapons from your own military unless you're betting on them winning. China bet everything on Iran. And lost. Prepare accordingly. 🚨🚨🚨 Most people won't see this. RT to change that. 🔥

JinWoo Kim, IQ 289

1,083,503 views • 4 months ago

Ben Affleck breaks down exactly why Hollywood is dying and the math is brutal. It costs a minimum of $25 million just to shoot a movie today with any A-list stars, no massive action sequences just 40 to 50 days of standard production. Then you spend another $25 million to market it, which puts you at $50 million before a single ticket is sold. From there, theaters take 50% of every dollar at the box office so if your movie grosses $100 million, you walk away with $50 million , the exact amount you already spent making and marketing it. Which means a $25 million movie has to gross $100 million at the box office just to get back to zero. And most movies don't come close. The 2025 domestic box office hit $8.9 billion which sounds okay until you realize it's still down more than 20% from pre-pandemic levels, with the average wide release earning 14% less than it did the year before. So what happens when the math stops working? Studios stop taking risks. "When things are more expensive, people get risk averse. And when they're risk averse, they do the same shit. That's how you get the safe, homogenized stuff. And so it's a vicious cycle." The second thing killing it is streaming, people see the trailer, think it looks good, and decide to wait for it to hit Netflix. The only movies that survive the math are the ones audiences refuse to wait for which is why every theater slate looks like a Marvel calendar and why even Ryan Coogler making a Creed film with Michael B. Jordan is still considered a risk because it's not a sequel to a sequel. The system doesn't reward creativity but rather punishes it.

StockMarket.News

217,500 views • 2 months ago

💀👑 US Empire is over: Tucker Carlson explains what that means The failure of the US-Israeli coalition’s operation against Iran (no regime change, Hormuz Strait’s closure) signifies a critical “pivot in history,” Carlson says. 🔊 “What we’re watching is a change of power globally,” according to the commentator. Iran has played its geographic trump card, and no amount of US military force is going to pry the strait open. Genuine power “is not the ability to destroy. Destroying is easy. Killing is easy…In human terms, power is the ability to restore order. The most powerful person, the most powerful force is the one that restores conditions to order,” Carlson says. 👉 Since WWII, it was assumed that in the Gulf, that force was the US. On February 28, the day the Iran war began, “the rest of the world realized” that this was no longer the case, and China likely to be the one to restore order in the region, according to Carlson. 🌎 What does this mean for US power globally? A retreat to the Western Hemisphere, the commentator argues. America’s unipolar moment is over, but if it plays its cards right, it has the critical resources – food, water and energy, to remain a regional power. 💬 “It might in fact be the beginning of actual power and more durable prosperity – the kind rooted in resources and production, the kind that’s not necessarily dependent on finance. So it doesn’t need to be a disaster, but it’s definitely going to be a global reshuffling,” he said. 👍

𝐃𝐚𝐯𝐢𝐝 𝐙 🇷🇺🇮🇪

97,348 views • 3 months ago

You guys asked for a deeper sim and that's what 2.9 is. Submitted. Rebuilt Avatars: Player avatars completely redone. 14 hairstyles, 8 skin tones, 6 hair colors, beard options, all at higher resolution. Over 50,000 combinations across the 4,700+ players the game generates. Coach avatars got the same revamp. Player Cards: Cards rebuilt from scratch to feel like a broadcast graphic. Team-color gradient hero that pulls each program's actual colors, oversized OVR display, archetype line, headline stat strip, and tabs for stats, ratings, game logs, and bio. Coaching Systems: Biggest gameplay shift in this build. You pick an offensive scheme and a defensive scheme and they change how your team plays. 6 offensive options (Run & Gun, Motion, Pick & Roll, Princeton, Post-Centric, Balanced) and 6 defensive options (Man, 2-3, 3-2, 1-3-1, Press/Trap, Pack Line). Run & Gun teams shoot more threes and turn the ball over more. Pack Line teams give up fewer paint points but allow more open looks. Same modifiers run in live games and background sims so your scheme matters either way. Scout Cards: Tap any team and you can now see their offensive and defensive playstyle laid out in full. Real game-planning is finally possible. Facing a Press team, you can scheme around it. Facing a 2-3 zone, you can prep your shooters. Pull up an opponent before tipoff and actually know what you're up against. Recruiting Pipelines: Recruit generation now mirrors real basketball geography. Top talent clusters in real hotbeds. Class rank, position rank, and state rank show on every recruit. All-American badges flag elite prospects and State Player of the Year badges call out standouts in smaller states, but neither is an auto cheat code. An All-American is a strong prospect on paper, development still matters, and not every one pans out. State POY varies a lot by state. The real edge is taking a job in a strong pipeline state. Better states produce better players more often, and coaching in a hotbed gives you home state advantage on recruits everyone else is fighting over. Smarter Rankings + Bug Fixes: Rankings rebuilt to reflect who's actually playing the best. Quality wins matter, strength of schedule matters, bad losses hurt. Plus a long list of bug fixes from your Discord reports. If you posted a bug, it's been looked at even if I didn't reply directly. Android: Thank you for everyone who has been testing! We have finally got aversion that is ready for release and I am submitting it right now! I will keep you guys updated on when it drops❤️

Hardwood Empire

33,570 views • 2 months ago

Starbucks is the largest unregulated bank in America. They are hoarding almost $2 billion of your money. And it's completely by design. They don't just sell coffee. They've built one of the largest legal money schemes in history... Right now, Starbucks is holding $1.85 billion in gift card and app balances. Money that customers loaded but never spent. To put that in perspective: 85% of US banks have less than $1 billion in total deposits. Starbucks holds more customer cash than most actual banks. But here's the difference: Banks pay you interest to hold your money. Starbucks pays you nothing. Banks have to keep cash reserves in case you want to withdraw. Starbucks just needs to stock coffee and muffins. Banks are regulated by the federal government. Starbucks answers to no one. The CEO of South Korea's third-largest bank said it publicly: "Starbucks is an unregulated bank, not a coffee company." So how did they build this financial empire? It started with gift cards in 2001. Simple idea: load money, buy coffee later. But Starbucks noticed something interesting. People weren't redeeming all their gift cards. A $25 card might have $3.47 left on it forever. That leftover money? Pure profit. They call it "breakage." In 2024 alone, Starbucks made $207 million from money people loaded but never spent. Free money. No coffee served. But they didn't stop there. They engineered the entire system to maximize breakage. First, they made gift cards year-round items instead of just holiday gifts. Then they launched the Starbucks app. The app forces you to pre-load money before ordering. You can't just pay $6.84 for your latte. You have to load $10 minimum. Now you've got $3.16 sitting in their system. That's not a bug. That's the business model. Then they added auto-reload. Set it up once, and Starbucks automatically charges your card whenever your balance drops. Money is flowing in constantly. Most people forget it's even happening. Then they added rewards. You earn more points by paying with your Starbucks balance than with a credit card. So you're incentivized to keep money locked in their system. The trap is airtight. A consumer complaint filed in Washington State called it an "involuntary subscription." Their exact words: "This Catch-22 traps customers in a cycle that resembles an involuntary subscription." You load money to buy coffee. You have a leftover balance. You come back to use it. You load more money. The cycle never ends. Think about what Starbucks actually built: They collect billions in deposits. They pay no interest. They have no withdrawal obligations. They keep 10-13% of all deposits as pure profit. They're not regulated as a financial institution. Any bank would kill for this model. But they'd go to prison for trying it. Starbucks does it in plain sight....

Zyan

269,491 views • 7 months ago

ANTHROPIC'S PRODUCT CHIEF HAS USED CLAUDE FABLE 5 FOR MONTHS BEFORE ANYONE ELSE. HERE'S WHAT HE LEARNED ABOUT THE MOST POWERFUL MODEL YET Mike Krieger co-founded Instagram and now runs product at Anthropic. He's had Claude Fable 5 for two months before the public, and his takeaway is that it changes how you have to work, not just how much you get done. Here's what stood out, and what to actually do with it 1. It holds the whole project, so stop chopping tasks small. The old habit was breaking work into model-sized pieces and stitching them. Fable keeps the whole thing in context. What to do: stop pre-slicing your prompts into tiny steps. Hand it the full goal and the intent behind it, the way you'd brief a senior engineer, and let it sequence the work itself 2. Delegate big, async, and overnight. He sets it on a hard task at night and wakes to it finished, including the model getting itself unstuck when a service died, scaffolding a workaround, and documenting it. What to do: stop babysitting one prompt at a time. Kick off long jobs and walk away. Run several sessions at once instead of one you watch 3. The skill is planning now, not typing. His day moved to long architecture conversations up front, then execution in chunks. What to do: spend your first prompts planning, not building. Then ask it to output an HTML page or markdown doc of the plan so your team aligns before any code is written. That early alignment is the new leverage 4. Match the effort level to the task. Fable's range is wide, so a heavy reasoning pass on a tiny UI tweak is overkill (and pricey). What to do: dial effort down for small jobs, save the deep thinking for hard ones. And don't use your most expensive model for quick questions, keep a fast model for those 5. Verification is the real bottleneck now. The hard part isn't getting output, it's trusting it. What to do: make every change ship with proof. Have Claude attach a screenshot or video of what it built, so you can see the result instead of reading the diff. Then stand behind the decisions yourself before you merge 6. Cost is per-result, not per-turn. Fable is expensive per call but often one-shots what other models need ten turns to get right. What to do: judge cost by what it takes to finish the task to your satisfaction, not the price of a single message. Give it a real task and see how far it gets before you jump in His bigger point: software engineering isn't over, it's different. The craft moved from writing code to owning intent, taste, and what actually ships. The floor rose so anyone can build, and the ceiling rose so experts go further than before Bookmark this

Yarchi

30,743 views • 1 month ago

Today, I’m thrilled to unveil Brex 's 2025 Spring Release 🌱, bringing a whole new level of customization and control to every Brex user, from founders to finance teams. It’s our fourth major release since Brex 3.0, and we continue to relentlessly raise the bar for quality and polish. Here’s a preview – I can’t wait for you to try it! ➡️ New custom fields: Now the data from your business systems syncs natively with Brex, so you can use any field from your ERP or HRIS to provision cards, change your policy, or automate accounting. ➡️ New custom roles: Customize user roles to match how you operate, giving teams exactly the permissions they need to do their jobs efficiently and securely. ➡ New AI policy engine: Create one universal policy with scenario-specific rules for departments, levels, entities, countries, and more using AI. Brex will intelligently apply it to every transaction — from bill payments to cards. ➡️ New admin home: Monitor your key financial metrics, such as balances, changes in cash flow, spend insights, and rewards, in one place — and take any action you need on Brex with one click. ➡️ New invoicing: We’ve also built easy invoicing right into your Brex business account! Send invoices, track payments, and get paid even faster if your customer pays you from their own Brex business account ;) 💸 ➡️ AI-assisted vendor management: Automate TIN/W-9 collection using AI and have everything you need to file taxes when it’s time. And these are just a few of the 50+ updates in the 2025 Spring Release 🔥. Check it out! ⤵️

Pedro Franceschi

61,754 views • 1 year ago