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Unreal Engine 5 features such as World Partition and the Gameplay Ability System helped TT Games fulfill their vision for an open world Gotham City in ‘LEGO Batman: Legacy of the Dark Knight’ 🦇 Grapnel over to the Unreal Engine blog for our feature on the game:

17,990 Aufrufe • vor 9 Tagen •via X (Twitter)

7 Kommentare

Profilbild von Shai Matheson
Shai Mathesonvor 9 Tagen

@TTGames Unreal! 🦇

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QDYvor 9 Tagen

@TTGames lovely game power by great engine.

Profilbild von yongheng shouhu
yongheng shouhuvor 9 Tagen

@TTGames In UE5, the Niagara particle effect suffers from a long-standing and severe incompatibility bug with PostProcessVolume: enabling Translucency (ray tracing mode) causes the Niagara particle effect to malfunction and become undetectable. When will this major bug be fixed...?

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yongheng shouhuvor 9 Tagen

@TTGames ---Selecting the semi-transparent mode: One out of two ray tracing options is selected; however, many semi-transparent materials with masks or overlays also experience a major bug where they disappear completely

Profilbild von yongheng shouhu
yongheng shouhuvor 9 Tagen

@TTGames Why hasn't the serious incompatibility bug between the two ray tracing functions in the semi-transparent mode and the Niagara particle effect and materials with masked textures been resolved yet...?

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Neo Geovor 9 Tagen

@TTGames World Partition plus GAS for an open Gotham is useful to see in a real ship. Appreciate the feature write-up.

Profilbild von yongheng shouhu
yongheng shouhuvor 9 Tagen

@TTGames I've already tested the Substrate version (5.6-5.8). As soon as I enable two ray tracing settings in semi-transparent mode, the Niagara effect immediately becomes bugged and malfunctions, disappearing completely...

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