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Unreal Engine 5.6 has been officially released. Introducing Control Rig Physics, in-engine MetaHuman Creator, and new tools for running games at 60 FPS on current-gen consoles:

54,548 次观看 • 1 年前 •via X (Twitter)

7 条评论

Ajinkya 🕹️ 的头像
Ajinkya 🕹️1 年前

Finally Metahuman character creator is part of the Editor and no need to open a browser now. I think this character can also be exported to other engines

Solarsuit.Games 的头像
Solarsuit.Games1 年前

🤠 We're a small indie team making a Space Western game that mix together cRPGs like the original Fallout and top-down shooters like Ruiner. Featuring real-time combat, organic roleplay, and a deep narrative with different endings 🚀 👉 Wishlist on Steam

hry 的头像
hry1 年前

is the `tools for running games at 60 FPS on current-gen consoles` just more ghosting?

Baked Brooks Koepka 的头像
Baked Brooks Koepka1 年前

Incredible, no idea what any of this means tho

𝑬𝒗𝒆 𝑶𝒍𝒗𝒆𝒅 的头像
𝑬𝒗𝒆 𝑶𝒍𝒗𝒆𝒅1 年前

compared to @RockstarGames 's Rage9 new engine ?

NinjaGaiden 的头像
NinjaGaiden1 年前

How do you use the new Unreal Animation Framework

Kagutsuchi 的头像
Kagutsuchi1 年前

Can’t wait to see how new games are going to look.

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