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Unreal Motion - the first complete Unreal Engine 5.5 Motion tools course, launches this Tuesday, November 26. - covers all new 5.5 features - 70+ videos and 25+ new examples, including everything you've seen me post - effectors, collisions, changing materials, it's all there - full trailer on Tuesday...

28,915 次观看 • 1 年前 •via X (Twitter)

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📢 Gray Zone Warfare: Night Ops World Premiere Reveal Sept 6th After an exclusive first look at the Day/Night Cycle at Gamescom, we're bringing you the full Night Ops presentation this Friday, September 6th, at 1 PM ET (10 AM PT, 6 PM BST, 7 PM CEST) on Twitch. Join us live for a brief overview of what’s to come later this year. While it’s still a work in progress, the time has come to start sharing what we’ve been working on. Our first major update is designed for players seeking a deeper, more immersive combat experience. Night Ops will reward tactical prowess and adaptability, introducing new tools, highly requested features, and quality-of-life improvements that elevate gameplay and keep you coming back for more, both in daytime and nighttime gameplay. Creators and press will share their first impressions on the same day, offering valuable insights into the update. But the heart of our excitement lies in engaging directly with our community—your feedback and enthusiasm are what drive us. We look forward to your reactions and discussions as we gear up for the launch of #GZW: Night Ops. We're committed to keeping the community updated right up to the launch of our first major update and beyond. The Night Ops presentation is just a preview—future devlogs, posts, and streams will reveal more. Get ready for the first live reveal of #GrayZoneWarfare: #NightOps, this coming Friday on Twitch:

Gray Zone Warfare | Update 0.5 Coming This Fall

71,499 次观看 • 2 年前

GM everyone! Now is definitely the best time to get involved with Decimated, $DIO and the Magic Eden 🪄 collection! Here's what we are working on: Missions & New Features Proximity voice chat Squad system faction territory capture system revival, repair, hacking & level progression world narration and narrated missions (lore/story building) bounty mission system (on team killers and VIP targets) rescue captives mission cannibal raider NPCs with melee attack desert tribe NPCs with more unique weapons/vehicles NPC bosses with unique heavy weapons & rare loot vehicle physics improvements more weather effects, day/night settings upgraded versions of existing mission types (kill, scout, loot, race & deliver) random loot/NPC spawner logic (to randomize placement) NFT Collection gating leaderboard rewards to NFT holders only leaderboard multipliers & staking bonuses highlighting random traits periodically to encourage trading Telegram Mini-app A retro16 bit style shooter user accounts/rewards are also on decimated website Decimated is set to receive major improvements in visual effects, animations, and optimization, including bullet hit effects, ambient sounds, and enhanced vehicle gameplay. Combat enhancements will introduce melee attacks for both players and enemies, weapon effect variations, and improved sniper mechanics. Multiplayer features will expand with a Squad System, incorporating squad voice and text chat, as well as proximity voice chat. The revival system will include new animations and medical mechanics. Player progression is also being introduced with talents, skills, and feats, alongside faction-based and narrative missions. Vehicles will see gameplay and sound refinements, new mechanics for repairing, refueling, and damaging players/NPCs, and a shooting-from-vehicles feature. A boss mech with new art and animations is also being integrated. The Playfab system is being refactored, and a Steam-only version with Steampay is planned. Other technical updates include Unreal Engine 5.5 migration, EOS Analytics integration, anti-cheat measures, async loading, and bug-tracking tools. Additionally, quality-of-life improvements will introduce a trading system, helper popups, item highlighting, day-night cycles, improved camera behavior, corpse persistence, and environmental elements like sandstorms.

DECIMATED - Official

1,313,701 次观看 • 1 年前

BREAKING: Anthropic just dropped Opus 4.8—and it is a MONSTER We've been testing for about a week Every 📧 and our verdict is they could've just called it Opus 5, it's that good. Here's our vibe check: - Beats GPT-5.5 on Senior Engineer bench. On our toughest benchmark Opus 4.8 scores a 63—a hair higher than GPT-5.5's score of 62, and a full 30 points higher than Opus 4.7. It tackled a ground-up rewrite of a production codebase, and actually built something that works. HOWEVER: Coding performance varied a lot at different reasoning levels. We recommend using it on xhigh for best results. - Incredibly good writer. Opus 4.8 scored a 79.6 on our writing benchmark—measuring models on real-world writing tasks we do all of the time like essay writing, promo email writing, and more. It beats GPT-5.5 by 6 points. It produces well-written prose with fewer "AI-isms". It's also very good at writing in your voice given the right context. HOWEVER: Writing performance also varied with reasoning levels. Medium reasoning had higher incidence of AI-isms—we found best results with high. - Beast at knowledge work. Opus 4.8 is very good at general knowledge work tasks like report creation, research and more. It produced the best PowerPoint one-shot we've ever seen on our deck generation benchmark. - Emotionally intelligent, willing to question the frame. I've also found it to be quite good at talking through psychological or interpersonal issues. It has a high EQ, and it's also good at not glazing and helping to expand your perspective. Its thought process feels extremely rich and dynamic. THE BAD: These days a model is only as good as its harness, and Codex is still a far superior harness to the Claude Desktop app. This has kept me using Codex + GPT-5.5 as my daily driver, but I am flipping back and forth a lot more between Codex and Claude. Anthropic is back baby! Read the rest on Every 📧:

Dan Shipper

354,673 次观看 • 3 个月前

My home was a magical place. Only ashes remain. The outpouring of support from community has been monumental and every message, donation, gesture has truly been food for me these last few days. We’ve got a long road ahead of us. We evacuated with only the clothes on our backs so we truly have nothing left. My art, my jewelry, my clothing, my books, my photos - everything curated and collected in my material in my life is now gone, including the home we had poured everything into to buy in the first place. We are underinsured, it will be a battle. Sobering. Hard. Life-Changing. But… I want everyone to remember its beauty and optimism, the joy the disco cabin brought me and so many others who gathered here. At this exact time last year - Punks came together at my home as the sunset kissed the ocean in a sky of pink, sweet tunes drifting over us with tacos in hand. And perhaps there is also something poetic in this total loss, a silver lining I will find one day? This moment was framed to me as the beginning of a new “hero’s journey” and being a lover of Joseph Campbell - and that concept feels true. 🐦‍🔥 “We're in a freefall into future. We don't know where we're going. Things are changing so fast, and always when you're going through a long tunnel, anxiety comes along. And all you have to do to transform your hell into a paradise is to turn your fall into a voluntary act. It's a very interesting shift of perspective and that's all it is... joyful participation in the sorrows and everything changes.”

STONE

573,863 次观看 • 1 年前

🎮 𝐅𝐞𝐛𝐫𝐮𝐚𝐫𝐲 𝟐𝟎𝟐𝟓 𝐃𝐞𝐯𝐞𝐥𝐨𝐩𝐦𝐞𝐧𝐭 𝐔𝐩𝐝𝐚𝐭𝐞 🚨 Big updates across multiple areas of Varsity this month! • Coach Schemes in Dynasty Mode – Every coach now has a unique scheme and playstyle, influencing how your team plays. Do you stick with your staff and try new strategies, or hire a coach who specializes in your preferred system? • Audio & Settings Enhancements – A custom Varsity marching band drumline is being composed to add more energy to the game. Plus, menus now have sound effects, and new resolution options (16:9 and 16:10 ultrawide) have been added. • 3D Player & Stadium Models – The new player models are fully integrated, showcasing enhanced customization and animations. Pro-style stadiums for playoffs and championships are also in development! • Motion Capture Upgrades – Defensive back (DB) movements have been refined using motion capture for better realism. We’ve also improved base locomotion (running, turning, and movement) and are hiring a full-time AAA animation specialist. This month was all about refining core gameplay features and bringing more realism to Varsity. Stay tuned for more updates as we keep pushing towards launch! Support us on Patreon for Steam Pre-Alpha PlayTest access, and don’t forget to wish list on Steam! #Varsity #HSFootballVideoGame #DynastyMode #FootballGaming #HighSchoolFootball #CoachSchemes #3DModels #MotionCapture

Varsity - High School Football Video Game

99,319 次观看 • 1 年前