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Jesse Pitela

@RedefineFX10,738 subscribers

Learn VFX in Unreal Engine and push what’s possible in real-time. Start with my free Niagara Fluids Crash Course https://t.co/cu3uijqAAU

Shorts

A little hidden feature of Niagara is the ability to mesh particles as blobs. With a bit of work you can fake a liquid sim, make blood or mud splatters and other liquid FX which would otherwise be hard to simulate. This is a bonus lessons inside Niagara Liquids.

A little hidden feature of Niagara is the ability to mesh particles as blobs. With a bit of work you can fake a liquid sim, make blood or mud splatters and other liquid FX which would otherwise be hard to simulate. This is a bonus lessons inside Niagara Liquids.

330,252 views

Real-time laser beam Niagara system with a fire & smoke sim on top.

Real-time laser beam Niagara system with a fire & smoke sim on top.

132,857 views

Real-time dynamic zombie horde sim (with collisions) made with Niagara

Real-time dynamic zombie horde sim (with collisions) made with Niagara

73,030 views

I'm testing out real-time water simulations in Unreal 5.8. Here I'm spawning about 1.3M GPU particles per second for the liquid, and ~40K/s for splash & foam.

I'm testing out real-time water simulations in Unreal 5.8. Here I'm spawning about 1.3M GPU particles per second for the liquid, and ~40K/s for splash & foam.

150,910 views

Real-time water attack simulation with splash & foam GPU particles. All Niagara in Unreal Engine 5.8.

Real-time water attack simulation with splash & foam GPU particles. All Niagara in Unreal Engine 5.8.

43,559 views

Real-time water force field simulation in Unreal 5.8, now updated with an actual force that repels the water with varying strength, instead of just a collider sphere.

Real-time water force field simulation in Unreal 5.8, now updated with an actual force that repels the water with varying strength, instead of just a collider sphere.

47,872 views

You can now run real-time water simulations at this level of quality directly inside Unreal Engine 5.5 with the built-in Niagara Fluids. Learn my entire workflow for detailed water sims - link is below.

You can now run real-time water simulations at this level of quality directly inside Unreal Engine 5.5 with the built-in Niagara Fluids. Learn my entire workflow for detailed water sims - link is below.

278,111 views

Real-time beach waves simulation in Unreal 5.8. This updated Niagara system combines multiple forces to produce flipping tube waves in regular intervals.

Real-time beach waves simulation in Unreal 5.8. This updated Niagara system combines multiple forces to produce flipping tube waves in regular intervals.

41,248 views

Since the Niagara foam is just regular GPU particles, you can color them by speed to get a simple 'bioluminescence' effect. This is a quick bonus lesson I added to Niagara Liquids.

Since the Niagara foam is just regular GPU particles, you can color them by speed to get a simple 'bioluminescence' effect. This is a quick bonus lesson I added to Niagara Liquids.

30,947 views

Unreal 5.6 Motion tools let you send shockwaves through the environment in the style of Quantum Break, all procedural & no sim. In real-time and now officially supported for packaged game projects. We set this up inside Unreal Motion 5.6, link is below.

Unreal 5.6 Motion tools let you send shockwaves through the environment in the style of Quantum Break, all procedural & no sim. In real-time and now officially supported for packaged game projects. We set this up inside Unreal Motion 5.6, link is below.

170,520 views

I'm remaking some of my older FX sims in Unreal 5.8, starting with the rotor wash. Also added some directional forces based on the helicopter tilt.

I'm remaking some of my older FX sims in Unreal 5.8, starting with the rotor wash. Also added some directional forces based on the helicopter tilt.

30,604 views

Figuring out metal bending sims in Unreal for some destruction VFX shots I'm planning

Figuring out metal bending sims in Unreal for some destruction VFX shots I'm planning

74,912 views

I'm working on real-time car crash simulations in Unreal for a new project. Here's the first version. All Niagara & Chaos Physics.

I'm working on real-time car crash simulations in Unreal for a new project. Here's the first version. All Niagara & Chaos Physics.

77,070 views

Make this force field VFX simulation in Unreal 5.7 using only Niagara & learn my advanced tips for detailed sims. Get the full free course here:

Make this force field VFX simulation in Unreal 5.7 using only Niagara & learn my advanced tips for detailed sims. Get the full free course here:

75,197 views

Been playing around with Niagara Fluids to get the pyro simulations to render in a stylized / cartoon style.

Been playing around with Niagara Fluids to get the pyro simulations to render in a stylized / cartoon style.

15,967 views

Unreal 5.6 Motion tools now let you destroy & re-assemble the environment with your in-game character. Official gameplay support allows for innovative mechanics & real-time VFX. Learn it inside Unreal Motion 5.6. Last chance - enrollment in all courses closes tomorrow 7/1.

Unreal 5.6 Motion tools now let you destroy & re-assemble the environment with your in-game character. Official gameplay support allows for innovative mechanics & real-time VFX. Learn it inside Unreal Motion 5.6. Last chance - enrollment in all courses closes tomorrow 7/1.

95,726 views

Today I built this real-time 3D scanner in Unreal to show how smart cars understand their surroundings.

Today I built this real-time 3D scanner in Unreal to show how smart cars understand their surroundings.

47,893 views

You can simulate custom blood splatters in real-time with Niagara Fluids - these can be 3D or made into flipbooks directly inside Unreal. I'm adding this to Niagara Motion soon.

You can simulate custom blood splatters in real-time with Niagara Fluids - these can be 3D or made into flipbooks directly inside Unreal. I'm adding this to Niagara Motion soon.

81,892 views

Rocket launch plumes in Unreal 5.8. I'm going with a space exploration theme to test out the improved Niagara optimization

Rocket launch plumes in Unreal 5.8. I'm going with a space exploration theme to test out the improved Niagara optimization

16,795 views

Videos