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#UnrealEngine #UE5 One week of bug fixes and endless tweaks later... I'm extremely happy the splashes & buoyancy now! The rest could get some love but it'll have to do... Breakdown video is in the works! *Lots* to talk about so it's going to be split into three parts😁Stay tuned!
205,444 views • 3 years ago •via X (Twitter)
10 Comments

Some more! It's actually quite satisfaying to crash against the waves. I even added some force feedback upon heavy impacts. Feels very nice 😋

This is absolutely incredible. Can't wait to see the breakdown. The way the splashes blend into the water surface is stunning!

Thanks! Turns out the 'splash to foam map' part is not even that complicated. Just a simple trick that I'll explain in the video :)

That is amazing! I hope I reach similar results in Unity engine :D

Is that the reference benchy?

Haha no, just a mesh I modeled one night. Heavily inspired by Fortnite's boat 😄was too lazy to come up with a design on my own

This looks pretty realistic (from boaters POV) with exception of sharp turns. Smaller boats do a weird thing in sharp turns where the arc stops and the boat digs in more as it rotates around the prop point, then it climbs back out of the hole and speeds up. a V instead of a C.

Yeah turn speed was a bit much :D Lots that could be done to improve this but I'm calling it done :)

Do the foam particles like, draw into a foam texture when hitting the watee in order to stick to the water surface or something

Yep
