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Until now you could dynamically reposition image decals within the same object manually. Now you will be able to pick it up and reposition it anywhere maintaining the parameters (damage, color, emission, etc) #sanctuslibrary #b3d
41,059 Aufrufe • vor 2 Jahren •via X (Twitter)
6 Kommentare

pwebbvor 2 Jahren
Love your decal feature 👍👌 use it all the time. Is there a way to change the damage texture applied? Add like a burn effect, or water damage… that sort of thing?

Sanctus (sanctusxyz.bsky.social)vor 2 Jahren
Thank you! So far only the procedural damage and a decoloration. I will add more procedural damages and effects at some point.

Loris Quintana Art&Designvor 2 Jahren
does it work with our own images or just those of the addon?

Sanctus (sanctusxyz.bsky.social)vor 2 Jahren
it works with local images too. The button "Add Custom" let's you browse your disk and use any image you like.

austinrc2017vor 2 Jahren
wow, I'll need to give this a go!

Charles Horwoodvor 2 Jahren
Ooooooooooo 😍, this is very cool indeed!!
