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Until now you could dynamically reposition image decals within the same object manually. Now you will be able to pick it up and reposition it anywhere maintaining the parameters (damage, color, emission, etc) #sanctuslibrary #b3d

41,059 views • 2 years ago •via X (Twitter)

6 Comments

pwebb's profile picture
pwebb2 years ago

Love your decal feature 👍👌 use it all the time. Is there a way to change the damage texture applied? Add like a burn effect, or water damage… that sort of thing?

Sanctus (sanctusxyz.bsky.social)'s profile picture
Sanctus (sanctusxyz.bsky.social)2 years ago

Thank you! So far only the procedural damage and a decoloration. I will add more procedural damages and effects at some point.

Loris Quintana Art&Design's profile picture
Loris Quintana Art&Design2 years ago

does it work with our own images or just those of the addon?

Sanctus (sanctusxyz.bsky.social)'s profile picture
Sanctus (sanctusxyz.bsky.social)2 years ago

it works with local images too. The button "Add Custom" let's you browse your disk and use any image you like.

austinrc2017's profile picture
austinrc20172 years ago

wow, I'll need to give this a go!

Charles Horwood's profile picture
Charles Horwood2 years ago

Ooooooooooo 😍, this is very cool indeed!!

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