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upcoming 'shell' feature w/ adjustable thickness in #EmberGen 1.1

44,088 views • 2 years ago •via X (Twitter)

10 Comments

Artificially Inclined™'s profile picture
Artificially Inclined™2 years ago

Sheeeeesh!! This is amazing. Still hoping for that precious Mac support

Jacob Merrill's profile picture
Jacob Merrill2 years ago

can this be integrated directly in blender ? would love it.

Josh Purple's profile picture
Josh Purple2 years ago

Wow! Excellent 🏆🏆🏆👍!

BenHarkerVFX's profile picture
BenHarkerVFX2 years ago

THOSE COLLISIONS THOUGH!

rrtt_2323's profile picture
rrtt_23232 years ago

Feels like a good fit for engine design.

Kat 🦴's profile picture
Kat 🦴2 years ago

time to design some engines

Rikky's profile picture
Rikky2 years ago

cool!!

Quentin's profile picture
Quentin2 years ago

Dude

Freddy Ready's profile picture
Freddy Ready2 years ago

bake it into a potion of magic to be used.

Dario.exr's profile picture
Dario.exr2 years ago

Imagine being more cooking than SideFX ever was with their updates. I understand that for big budget movies etc, Houdini is just better but I don’t understand why they dont go the realtime route. I think it’s the future. Especially if you look at UE5 and Embergen

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