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upcoming 'shell' feature w/ adjustable thickness in #EmberGen 1.1
44,088 views • 2 years ago •via X (Twitter)
10 Comments

Artificially Inclined™2 years ago
Sheeeeesh!! This is amazing. Still hoping for that precious Mac support

Jacob Merrill2 years ago
can this be integrated directly in blender ? would love it.

Josh Purple2 years ago
Wow! Excellent 🏆🏆🏆👍!

BenHarkerVFX2 years ago
THOSE COLLISIONS THOUGH!

rrtt_23232 years ago
Feels like a good fit for engine design.

Kat 🦴2 years ago
time to design some engines

Rikky2 years ago
cool!!

Quentin2 years ago
Dude

Freddy Ready2 years ago
bake it into a potion of magic to be used.

Dario.exr2 years ago
Imagine being more cooking than SideFX ever was with their updates. I understand that for big budget movies etc, Houdini is just better but I don’t understand why they dont go the realtime route. I think it’s the future. Especially if you look at UE5 and Embergen


