正在加载视频...

视频加载失败

upcoming 'shell' feature w/ adjustable thickness in #EmberGen 1.1

44,088 次观看 • 2 年前 •via X (Twitter)

10 条评论

Artificially Inclined™ 的头像
Artificially Inclined™2 年前

Sheeeeesh!! This is amazing. Still hoping for that precious Mac support

Jacob Merrill 的头像
Jacob Merrill2 年前

can this be integrated directly in blender ? would love it.

Josh Purple 的头像
Josh Purple2 年前

Wow! Excellent 🏆🏆🏆👍!

BenHarkerVFX 的头像
BenHarkerVFX2 年前

THOSE COLLISIONS THOUGH!

rrtt_2323 的头像
rrtt_23232 年前

Feels like a good fit for engine design.

Kat 🦴 的头像
Kat 🦴2 年前

time to design some engines

Rikky 的头像
Rikky2 年前

cool!!

Quentin 的头像
Quentin2 年前

Dude

Freddy Ready 的头像
Freddy Ready2 年前

bake it into a potion of magic to be used.

Dario.exr 的头像
Dario.exr2 年前

Imagine being more cooking than SideFX ever was with their updates. I understand that for big budget movies etc, Houdini is just better but I don’t understand why they dont go the realtime route. I think it’s the future. Especially if you look at UE5 and Embergen

相关视频