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✅️ UPDATE 08/01/26 🟡 [dataExtractor PS5 Plugins] PKG 🗣 - Add: 🔅ShadowMount 1.02 thanks to Void Whisper 🔅 WebSrv 0.29 (update) 📎 PKG: also in 📎 🧡 thanks all those who contribute to the scene

20,756 views • 8 months ago •via X (Twitter)

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Chris Herren grew up in Fall River, Massachusetts, a basketball city where making it meant everything. He earned a scholarship to Boston College, starred at Fresno State, and did what every kid in his hometown only dreamed of. He pulled on a Boston Celtics jersey. What almost no one knew was that he did it as an addict. Cocaine in college gave way to OxyContin and then heroin in the NBA. Chris played some of the biggest games of his life high, chasing his next fix between practices, until addiction cost him his career, his health, and nearly his family. In 2008, after years of running, Chris got sober, and he has stayed sober every day since. He founded The Herren Project and Herren Wellness, and now travels the country telling the truth about addiction to anyone who will listen. In this conversation, Chris opens up about growing up in Fall River, the secret he carried through the NBA, the night it all came apart, the moment his wife told him the truth, and what it means that his kids have never seen him high. This is a conversation about addiction, honesty, family, and the daily work of staying clean. Chris Herren Thank you to our sponsors Timeline: Code “RIDEOUT” Ken’s book now available here: Chapters (00:00) Meet Chris Herren (01:06) Fall River Roots (03:35) Basketball Junkie Book (08:58) How Addiction Began (13:04) BC to Fresno State (19:01) NBA Draft Journey (25:22) Welcome to the NBA (29:57) Trade to Celtics Dread (34:55) Shipping the stash (35:42) FedEx obsession in Dallas (36:38) Money gone and secrets (38:58) Dealer in Celtics uniform (42:33) Cut and Europe calls (43:28) Bologna withdrawal and heroin (54:38) Turkey hustle for dope (56:26) China forced sobriety relapse (01:02:42) Iran risks and taxi drops (01:06:49) Train crash to street life (01:08:49) Rock Bottom Checklist (01:10:21) Relief After Losing Everything (01:10:41) Overdoses Before Narcan (01:13:24) Nurse Intervention to Treatment (01:13:59) Daytop Program and Relapse (01:19:30) Recovery Structure That Worked (01:22:24) Rebuilding Through Coaching (01:24:10) Speaking and Service Mission (01:26:25) Holistic Rehab Model (01:28:28) Funding Scholarships and Donors (01:31:56) Family Healing and Milestones (01:34:30) Parenting and Sports Boundaries (01:43:23) Closing Thanks and Subscribe

Ken Rideout

22,492 views • 2 months ago

** Sega Genesis 3D Engine Update 8 ** Significant improvements all round as you can see and hear from the last update !! Foremost - A huge thanks to Toni Gálvez - Megastyle - BG. who has joined the project to create a bit of 16bit low poly magic. Toni's an Amiga fan but also crazy about game dev in general, he's worked on GBC, GBA, PC, MD, PSP, C64, CPC, MSX... and others. Gaming titles include War Times, Metal Gear, Rocketman, Tintin & Asterix to name a few. He's provided the great new ship model you see on screen - new striped buildings, all the backgrounds / palettes etc. There's a lot of models he's given me which need to be added, also he will be planning a lot of the level design. Very happy to have him help me turn this into something more than a tech demo as I have my hands tied pushing the MD as far as it can go haha - there is no cpu cycle to be spared. Also many thanks to my good friend CYBERDEOUS - Crouzet Laurent for the Music for this showing , I wanted to have the music load occurring so we have a realistic benchmark for performance and he was only too obliging. If you're into MD chiptunes check him out !! Since last update : New player model , substantially more detailed than the Arwing. Last update had a 23 triangle Arwing , this update has a 39 triangle custom model from Toni. We had several to choose from , others will be used for enemies . 3D Buffer size increased 25% to 256x160. This was quite tricky as I'm close to the DMA limit even with an extended vblank . Spent a few days thinking of how to do this as like anything retro every solution has a drawback, finally got a workable solution. It makes a big difference to have a bit more vertical height . Z Rotation added ( the screen tilting left to right ) , small hit to vertex transform on cpu thanks to look up tables doing the heavy lifting, saving 4 multiplies per vertex. Multiple speed ups in rendering code. Onscreen paths with no range checking used until Z is close enough to cause clipping , partial onscreen drawing pathes that need to check boundaries, quad rendering completely rewritten - was very very painfull to get right . I found out the hard way that things are great when they are not rotating in the Z axis haha . Partial buffer draw optimisations - which have helped with the massive dma load , sending up to a 20kb buffer in a single frame needs a lot of optimisation. Min / Max tile lines are analysed and only sent if dirtied , reducing most buffer swaps substantially. Still some issues to sort out , at times you can see the flicker near top of screen when frames are near full height . I need to optimise that a bit. Due to the onscreen buffer system a full Sprite background had to be implemented almost Neo Geo style. This flips the usual MD rendering system on its head as it uses both foreground and background layers for a foreground 3d plane and sprites for the background. This presents a few issues, one is to get a tilt effect on the background by using narrow sprites (16x32) we run out of sprites when trying to cover the screen. Thankfully the MD is not limited to 80 sprites, to fix this a 114 sprite multiplexor is used to draw the background, its completely made up of 16x32 sprites ! Why do things this way ? speed . Its the interleaved foreground/background layers that allow a double buffered ram system writing to write to vram using dma in a completely linear fashion - virtually no tile translation needed. The negative is you have no planes for the background, that's where the sprites come in . Thanks to H40 mode we still have a few sprites we can use for effects in the forground also . Thankfully we can implement a fairly good tilt still for the background using sprites, in future updates this will be able to move horizontally also and a bit of vertical movement. XGM1 music driver in use to simulate music cpu load, XGM2 unfortunately with the massive DMA needed to shift the 3d buffers would slow down at times rendering it unusable, XGM1 plays at full speed - albiet with a bit more of a cpu hit. Together with the sprite multiplexor and the music driver active theres a 10 % hit to cpu so I've had to play around with draw distances / object heights and other optimisations to offset that. Not to mention the larger buffer takes more cpu to fill also. Everything is placeholder so will be changed with proper stage design. We are averaging 20 FPS in the current video, I'll push for more as always !! Progress continues on my other projects , updates soon on those - retirement can't come quick enough . #SGDK #SegaGenesis #SegaMegadrive

Shannon Birt

34,665 views • 1 month ago

🚨 UPDATE: HOMELESS VETERAN FINDS A HOME! 🚨 I am beyond thrilled to share some incredible news about Carl, the homeless veteran we've rallied around since before Christmas After being left to fend for himself in the freezing cold by a council that did too little, too late, Carl's fortunes have turned around. Thanks to the incredible support from our community, we've managed to secure Carl a new flat he can truly call home! 🍻 I was contacted by another veteran, shaun a former Royal Navy man who buys and renovates properties. He also converts vans into high quality campervans. Seeing my posts on X, he stepped up with an offer we couldn't refuse - a property ready for Carl. Today, we visited the flat together, and I am overjoyed to announce that Carl now has the keys to his new home. Massive thank you to Andrew Tate for his generous donation which provided Carl with a warm hotel stay over Christmas, giving him temporary respite from the harsh winter streets. Your contribution has been a beacon of hope when we needed it most. Thank you Robert Henry for all your help and support mate 💙 To everyone who offered to donate, shared my posts, or offered words of encouragement, your support has made this possible. Your collective efforts have changed a man's life. However, this victory is bittersweet. It's a stark reminder of how our government and local councils are failing not just our veterans but everyone experiencing homelessness. While we celebrate this success, we must also demand better from those in power. It's disgraceful that Carl was left to the elements, highlighting a systemic failure in support for those who served our country. The lack of initiative, the bureaucratic red tape, and the sheer neglect are unacceptable. We need immediate action to ensure no one, especially not veterans, faces such hardships. This isn't just about Carl; it's about the thousands still struggling. We need housing policies that work, support systems that don't fail, and leaders who prioritize human dignity over everything else. Let this be a moment of celebration but also a call to arms. Let's keep pushing for systemic change so that no one has to rely on the kindness of strangers to find warmth and shelter. Thank you again to everyone who helped make this happen. Let's keep the momentum going for Carl and for all those in need.

Active Patriot

49,906 views • 1 year ago

$BTC update 24 April 2026 These video updates are for educational purposes only and should never ever be considered as investment or trading advice. Always do your own research and planning. " $BTC and the crypto currency market have somewhat stabilised in recent weeks as these assets have based into the phase and for the very first time in several months $BTC flipped an SR which triggered long positions in coins such as $DOGE (which itself based in phase after an 85% washout). On the lower timeframes this market is making positive patterns for the very first time since late summer 2025 and that data cannot be ignored and there's potential for some relief in this sector, however there is a caveat to all of this and that is implied volatilities suggest there is potential for a hard sell setting up and that syncs with my higher tf outlook for the crypto market that any move higher is countertrend and there will likely be another wave down 66-68 k is now the SR below (but think about the sideways low and what that tells you about supply and demand and what can happen in the future). above that 70.8k is the local level of demand. As always, thanks to those who support the feed". This was last week's text update and as we can $BTC has followed along and now on the very ltf the patterns are bullish telling us that conditions have indeed changed and a move into the mid 80ks can set up after a period of consolidation. There is a warning in this analysis and that is yields and the VIX telling us that an important top is likely being set in the #spx and that what we are seeing in #crypto is likely a countertrend bear market rally. As always, thanks to those who support the feed. These videos take a lot of time to plan and create so I appreciate the support.

venture

71,873 views • 4 months ago