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Update 1.5 1) New Panel: Expression Library panel: save/apply/reset emotions + demo pack 2) Facial Picker v1 3) UI/UX improvements 4) Reset All Shapes button added 5) Eyes: position fix & less eyelid follow 6) Smile dimples added 7) New mouth texture 8) Blender 4.4 Support

114,349 Aufrufe • vor 1 Jahr •via X (Twitter)

4 Kommentare

Profilbild von Stay Cute Pls
Stay Cute Plsvor 2 Jahren

Time to release my Faith model! ui was made by me from scratch. ui don’t require any installations or updates. model has a mocap setup that I use in my animations

Profilbild von Stay Cute Pls
Stay Cute Plsvor 2 Jahren

Specification

Profilbild von Stay Cute Pls
Stay Cute Plsvor 1 Jahr

Hotfix: "Reset Expression" button now resets the bone rotation regardless of the rotation type

Profilbild von Шальной хохол 🇺🇦
Шальной хохол 🇺🇦vor 1 Jahr

Thank you for ressurecting! I really enjoy your models, vids and other content. You are real gem mate

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John Champ

10,940 Aufrufe • vor 1 Jahr

🚨 Canada’s Spring Economic Update Summary 1. Liberals: “Deficit down $11.5 billion.” Reality: The deficit is still $66.9 BILLION. It’s lower than their own inflated projection. They’re celebrating missing their target by less. 2. Liberals: “Responsible fiscal management.” Reality: $37+ billion in NEW spending added on top. Still no path to balance. Deficit still $53+ billion by 2030. 3. Liberals: “GDP growth revised upwards.” Reality: Real GDP grew 1.7% in 2025. Private sector employment fell in January and February 2026. 4. Liberals: “Non-US exports up 40%.” Reality: It’s because of gold prices and oil. NOT BECAUSE OF DIVERSIFICATION OR NEW TRADE RELATIONSHIPS. 5. Liberals: “Strong jobs and wage growth.” Reality: Youth unemployment: 18%. Private sector jobs fell first two months of 2026. Rogers just offered packages to 25,000 Canadians. 6. Liberals: “Home prices and rents down.” Reality: Yes. First true claim. 7. Liberals: “Direct investment at a 20 year high.” Reality: Over half is mergers and acquisitions. Foreign companies buying Canadian companies. Not building anything new. Shell just bought ARC Resources today for $22 billion. That counts as FDI. 8. Liberals: “Canada Strong Fund. A sovereign wealth fund.” Reality: $25 billion seed money. FROM TAXPAYER DEBT. We are running a $66.9 billion deficit. It’s a Sovereign Debt Fund. 9. Liberals: “Zero opposition votes needed.” That one is actually true. And that’s the whole problem.

Mario Zelaya

15,906 Aufrufe • vor 3 Monaten

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Bitlight Wallet⚡️

11,726 Aufrufe • vor 1 Jahr

😱 How to Build & Launch Your Base Mini App in 10Mins. ■ Investment: 0$ ( Free of Cost ) ■ Potential: $BASE ■ Exprience: No coding experience needed ( anyone can build ) 👀 Just watch full video & follow my simple 9 steps & Boom : Tools : 1.) Create V0 account :- 2.) Create Farcaster Account :- 3.) Create Baseapp Account :- •• Must link your farcaster account in base app Step 1 : Create the Calculator Application - Built a functional calculator with add, subtract, multiply, and divide operations - - Creat `/components/calculator.tsx` with full calculator logic and UI - - Creat `/app/page.tsx` as the main entry point - - Use React hooks (useState) for state management - - Designe with a modern dark theme using Tailwind CSS - Step 2 : Deploy the project & copy the url & save it . Step 3 : Create the Farcaster Manifest File - Created `/public/.well-known/farcaster.json` - This file tells Base about our app - Configured app metadata: My project name : My url link : { "accountAssociation": { "header": "", "payload": "", "signature": "" }, "miniapp": { "version": "1", "name": "My project name", "subtitle": "Fast & Easy Math", "description": "A simple calculator for basic arithmetic operations", "homeUrl": " "iconUrl": " "splashImageUrl": " "splashBackgroundColor": "#1a1a1a", "screenshotUrls": [ " " ], "primaryCategory": "utility", "tags": ["calculator", "math", "utility"], "tagline": "Calculate Instantly", "heroImageUrl": " "ogTitle": "Calculator", "ogDescription": "A simple calculator for basic math", "ogImageUrl": " "noindex": false } } Step 4 : Added Required Images - i attach a image , so convert that image as required ratio and attach the same image in our mini app for all 3 forms . `● icon.png` (300×300px) - A small icon of your app ● splash.png (200×200px) - A splash screen image ● screenshot.png (1284×2778px) - A screenshot showing how the app looks Step 5 Added Embed Metadata - Add `fc:miniapp` meta tag to layout.tsx metadata - Configure embed preview with: - Image URL for the 3:2 aspect ratio preview - Button configuration ("Open Calculator") - Launch frame settings - Splash image and background color Step 6: Added Farcaster Miniapp SDK Integration - Install `@farcaster/miniapp-sdk` package (automatically included) - Update `/app/page.tsx` to import and use the SDK - Call `sdk.actions.ready()` when the app loads - This is the **critical step** that tells Base to hide the splash screen and display your calculator Step 7: Update Next.js Configuration - Update `/next.config.mjs` to work with Next.js 16's Turbopack - Add `turbopack: {}` config to ensure clean builds - Remove webpack-specific configurations Step8 : •• Now for one time , click on deploy & deploy again •• Then Open Farcaster in Pc/Laptop •• Enable Developer Mode •• go to Developer section then & click on Mini app manifest tools •• then paste url ( check vidoe ) •• then click on fetch & then click on Genrate account association •• scan qr code and verify your farcaster account •• Now copy everything and paste in V0 ( add prompt ) Add this as account association •• then Reverify and Submit . Step9 : ● Download Base App : •• Create Account with email •• then connect same farcaster account ● Then Visit : •• signin with same base app email . •• and follow video process 📌📌 Join Our TG for More Alpha:-

Sanu Gupta

40,555 Aufrufe • vor 6 Monaten

Mike is back and better than ever. Mike ( has undergone a major refresh packed with new features, design improvements, and quality-of-life enhancements. And as always, everything is open source. Here is a summary of the major updates: 1. Legal research Case law hallucinations are a massive problem. To address this, Mike's assistant can now produce grounded citations backed by case law from CourtListener. The integration is tight and highly intuitive. Every answer includes links to cited cases, along with supporting quotations from judicial opinions to substantiate each proposition made by the AI. The assistant also researches cases in much the same way a lawyer would. It retrieves potentially relevant authorities, verifies the accuracy of citations, and searches for keywords that align with the research topic. Support for additional jurisdictions will be added soon. 2. Improved user interface (UI) The UI has been redesigned around Apple's Liquid Glass design principles, giving the application a cleaner and more minimalist feel down to every modal and button. Mike is designed to be a place of calm where lawyers can focus amidst the chaos of legal practice. 3. Version control Lawyers are familiar with saving documents as new versions in document management systems such as iManage and NetDocuments. Mike now brings this workflow into projects by allowing users to save new versions on top of existing documents with a simple drag-and-drop action. This introduces order and clarity to matters where redlines and document versions can quickly become confusing, especially when there are five different files named "Final Execution Version." 4. Data control Users can now export their data and permanently delete their data directly from the Settings page. 5. Security Multi-factor authentication (MFA) is now available. Users can enable MFA to protect sensitive actions within Mike, such as data deletion, and can also optionally require MFA during login. There have also been numerous backend security improvements since the previous release. 6. MCP connectors This was one of the most requested features. Users can now add MCP connectors directly from Settings. All tokens and secrets are encrypted at rest. In the demo video, I showcase the Neimo MCP from k-ID, a global age verification and compliance platform. Mike can also be connected to other MCP servers, including email systems. The setup process is currently somewhat manual, but one-click authentication and onboarding will be added in a future release. Mike now has a strong open-source community behind it and is improving every single day. The summary above highlights just some of the work that has been shipped over the past month. I'll also be doing more demos to showcase Mike's capabilities. See you soon.

WillC

10,293 Aufrufe • vor 1 Monat

Most of my video work is heavily rely on character sheets. Originally my character sheets were pretty simple, just 3 views made in Nano Banana. But I wanted something neater that actually feels like a proper production character sheet. So here's how I do it now in LovartAI Step 1: Create the base image of your character in Nano Banana. It can be anything. I just describe mine conversationally, something like "create a Thai high school student." That's enough to get started. Step 2: Once you have the base image, feed it into the template below. I run this in GPT o2 Image because the detail output is really good. And that's genuinely it. The template below is fully adjustable. Make it yours. And please note that everything happens conversationally with LovartAI which the best part 😉 + + + Prompt Example: [STYLE]: cinematic realism, Wong Kar-Wai atmosphere, high contrast, film grain, warm humid haze, 35mm anamorphic feel [LAYOUT]: single unified MASTER CHARACTER REFERENCE SHEET, two-page-spread feel, neutral off-white background, sections clearly separated with bold headers [CHARACTER]: - Name: Mira - Alias / role: The Woman - Age descriptor: young adult - Build: slender, natural proportions - Face: warm brown skin, natural beauty, no makeup, subtle imperfections, sweat sheen, half-lidded eyes, slightly parted lips - Hair: messy ponytail, tortoiseshell claw clip - Wardrobe: faded sage-green T-shirt, clinging, damp at collarbone, casual shorts - Props: none - Distinguishing features: sweat on temples and neck, natural skin texture - Personality (drives micro-expressions): intensely seductive, confident, teasing, deliberate [LEFT PAGE]: [SECTION 1 — TITLE + INFO BLOCK, top-left]: large character name header + 6 short stat lines (Name / Alias / Height / Build / Role / Archetype). Sans-serif, each line under 20 words. [SECTION 2 — MAIN IDENTITY + SCALE, dominant left column]: full-body front view, neutral pose, even lighting. THIS PANEL DOMINATES. [SECTION 3 — VIEWS, top-right]: 3/4 angle and full side view, two figures side by side, identical outfit/lighting [SECTION 4 — WARDROBE & ACCESSORIES, mid-left]: each item on flat surface with short label [SECTION 5 — COLOR PALETTE, bottom-left]: 6 horizontal swatches — skin / hair / shirt / shorts / clip / accent — each with short label [RIGHT PAGE]: [SECTION 6 — EXPRESSION PROGRESSION, top row]: 8 head shots — neutral / warm smile / laugh / sad / angry / surprised / determined / vulnerable. Single-word emotion tags. [SECTION 7 — MICRO EXPRESSIONS, second row]: 5 head shots showing subtle muscle changes — slight eye tension / jaw clench / subtle brow tightening / lower eyelid tension / lip compression [SECTION 8 — HEAD DETAIL, third row left]: one large close-up, chest up. Most detailed shot. [SECTION 9 — POSTURE VARIATIONS, third row right]: 4 small full-body in characteristic postures — standing relaxed, seated alert, mid-action, walking with intent [SECTION 10 — NOTES PANEL, fourth row left]: short text block (max 3 lines, each under 20 words) describing behavior [SECTION 11 — HAND GESTURES, fourth row center]: 3 close-ups of hands in characteristic poses [SECTION 12 — SILHOUETTE GUIDE, fourth row right]: 2 black silhouettes side by side — NEUTRAL and ACTION, pure black on white [CONSTRAINTS]: same character, face, outfit pieces, proportions across all sections. MAIN IDENTITY + SCALE must dominate. Final image should look like a premium production visual bible matching the selected style. [CONSTRAINTS]: no watermark, no extra unspecified text, natural realistic body proportions, identical body shape across all panels.

DAN · MXVDXN

30,013 Aufrufe • vor 2 Monaten

Backpropagation by hand ✍️ ~ 11 steps walkthrough below Backpropagation is the algorithm that actually trains a neural network, and it is where most people stop following along. It is not calculus you cannot do. It is matrix multiplication, working backward, one layer at a time. So I drew and calculated one entirely by hand. Goal: push the loss gradient back through a 3-layer network and land on a new value for every weight and bias. = 1. Given = A 3-layer perceptron, an input X, predictions Ypred = [0.5, 0.5, 0], and the truth Ytarget = [0, 1, 0]. = 2. Backprop gradient cells = Let us draw empty cells for every gradient we are about to compute. The shape of the answer comes first. = 3. Layer 3 softmax = We get dL/dz3 straight from Ypred minus Ytarget = [0.5, -0.5, 0]. No chain rule needed, and that shortcut is the whole reason softmax and cross-entropy are paired. = 4. Layer 3 weights and biases = Let us multiply dL/dz3 by [a2 | 1]. One multiplication gives the gradient for W3 and b3 together. = 5. Layer 2 activations = We multiply dL/dz3 by W3 to get dL/da2. The gradient moves back across a layer the same way the signal moved forward. = 6. Layer 2 ReLU = Let us pass it through the gate: keep the gradient where the activation was positive, zero it everywhere else. = 7. Layer 2 weights and biases = We multiply dL/dz2 by [a1 | 1]. The same figure as step 4, one layer up. = 8. Layer 1 activations = Let us multiply dL/dz2 by W2. = 9. Layer 1 ReLU = We apply the same gate again, now on a1. = 10. Layer 1 weights and biases = Let us multiply dL/dz1 by [x | 1], and every weight in the network now has a gradient. = 11. Update = We subtract, and the network has learned. In practice a learning rate scales this step. The gradients: dL/dz3 = [0.5, -0.5, 0] dL/da1 = [1, -2, 2, -1] dL/dz1 = [0, -2, 2, -1] The takeaway: matrix multiplication is all you need. Just like the forward pass, backpropagation is matrix multiplications end to end. You can do every one by hand, slowly and imperfectly, which is exactly why a GPU's ability to do them fast mattered so much to deep learning. 💾 Save this post!

Tom Yeh

956,056 Aufrufe • vor 22 Tagen

🛠️ Patch Notes - Early Access Patch 2 We are incredibly excited to be releasing our largest patch yet, marking the One Month Anniversary of our Steam Early Access Launch! Patch 2 is chock full of highly requested features such as Weapon Tryout, the ability to Respec, DLSS / FSR Upscaling and Controller Remapping. Lots of Balancing and Quality of Life improvements, Audio, Animation, and Visual Effect polish as well as a multitude of bug fixes are also included! Between DLSS and FSR, numerous CPU, GPU performance improvements, and memory optimization we are confident that your experience of playing No Rest For The Wicked will be significantly smoother across a wide range of hardware. For NVIDIA users, we are excited to mention that there’s a new Game Ready Driver for No Rest for the Wicked! Be sure to check out our Patch 2 Highlight Video and the full patch notes below. ⚔️ Performance: • Performance Mode now lowers texture resolution, reducing crashes on lower-end machines • Numerous Significant CPU optimizations • Fixed performance degradation that might occur on some gamepads • Fixed numerous memory leaks • Reduced instantiation spikes for numerous objects • Disabled detail meshes on generic humanoids faces when not needed • Reduced latency, overhead and improved stability of GPU Culling • Optimized texture resolution and memory budgets for Steam Deck • Optimized Art content in Ship Prologue and its cinematics • Removed unused weapon assets to free up memory • Removed leftover developer tools to free up memory • Optimized CPU spikes of a variety of common content loading operations • Added texture streaming for character portraits during dialogue interactions to save memory • Fixed some persistent log spam being generated by potatoes in Nameless Pass • Cleaned up numerous NPC prefabs, reducing memory footprint and instantiation costs • Optimized Ambient Occlusion Rendering • Extended GPU culling usage for more cases • Configured and optimized pooling for more prefab instantiations reducing CPU spikes ⚔️ Gameplay Systems: • Added new Respec System! ⚬ Players can now Respec by examining the statue in the Cerim Crucible Atrium ⚬ Respec allows players to take back Attribute Points that have been allocated at the cost of 1 Fallen Ember per Attribute Point returned ⚬ Players can then allocate returned Attribute Points for no cost at the Respec screen or in the existing Stats screen ⚔️ Quality of Life: • All weapons can now be equipped regardless of their Attribute Requirements to allow players to try out weapons they acquire ⚬ Weapons that the player does not meet the requirements for will deal less damage through negative scaling on the Attributes that are below the weapon’s Attribute Requirements • Inventory Items can now be docked to compare them ⚬ Press F (Keyboard) or Y (Controller) to dock items and hover other items to compare • Brought back the Misc category to the Inventory ⚬ Housing items, Runes, Fallen Embers and other miscellaneous items will now be sorted into this category and free up space from other categories • Vendor screens are now sorted by item type so that items are more organized for purchase • Improved Stamina player HUD brightness for better visibility, and readability of stamina debt • Added side notifications for when Danos Sacrament Upgrades are completed • Added Floor Indicators under the Clock HUD to show the Cerim Crucible floors • Improved visibility of LB/RB button icons for Equipment HUD on Steam Deck ⚔️ Settings: • Added support for Upscaling with DLSS 3.7 and FSR 2.2 • Added custom key rebinding options for Controller • Added support for Mouse Buttons 4,5 and F1-F12 Keys for custom Keyboard bindings • Default Keyboard layout set to Mouse+WASD • Added support for worldspace Player HUD (Stamina wheel, NPC name tags, etc) brightness to UI Brightness setting ⚔️ Content Additions: • Added a new set of enchantments • All Throw runes can now be added to Spears ⚔️ Loot: • Added Pig Sticker Blueprint to Fillmore's Level 1 Shop • Added Assegai Blueprint to Whittacker's Level 1 Shop ⚔️ Balance: • Nerfed Throw runes ⚬ Reduced Poise Damage on all Throw runes ⚬ Reduced Damage on Ice Throw Rune • Nerfed Focus Regeneration enchant curve so that it no longer generates too much Focus too quickly • Focus Regeneration enchantment no longer drops with Gloves and now only drops with Helmets • This includes enchanting items at Eleanor • Falling Sky and Woodland Protector’s initial item levels were set too high and have been lowered to the intended levels ⚔️ Weapons: • Updated animation for backstabbing with Staves, Spears, Greatswords and Great Hammers • Updated visual effects for Piercing type weapon attacks (such as Spear or Rapier) ⚔️ Enemies and Bosses: • Polished Darak boss fight ⚬ Improved behavior to prevent him standing idle after attacking ⚬ Improved behavior when fighting ranged builds • Added Bite Attack to Plague Rat • Added Back Attack to Risen Axe Bruiser • Added escape logic to Risen Fire Bomber • Added Elemental Affix visual effects to Nith Brute, Nith Screamer and Shackled Brute • Adding cloth simulation to Boarskin Bruiser • Polished rigging on Plagued Boomer • Reduced camera shake intensity on Risen Hammer Bruiser, Boarskin Bruiser and Riven Twins • Smaller enemies can now smash breakable objects (barrels, crates, etc.) ⚔️ NPCs: • Changed the name of the worried woman in the Sacrament Town Square to Nell • Polishing dialog for Druo, Lucian and Everwyn • Updated the dialog for NPCs at the Cerim Gate in Nameless Pass • Added eavesdrop to Sleeping Guard Gerard in Sacrament ⚔️ Areas: • Improved collision, faders and set dressing in Prologue Ship, Orban Glades, Mariner’s Keep, Nameless Pass, Sacrament, Multiple Sacrament Interiors, Cerim Crucible, Cerim Cave, Riven Twins Boss Arena and Potion Seller Cave • Polished lighting for the ship in Prologue, Sacrament and Cerim Crucible • Updated foliage in various locations • Added physics and wind simulation to Spruce trees ⚔️ Cinematics: • Polished animations for characters in the Inquisition Arrival cinematic • Improved lighting, character rim lighting and volumetrics for the Prologue Ship Crash Outro and Inquisition Arrival cinematics • Removed a background character who was blocking part of the view in the Inquisition Arrival cinematic • Fixed cloth and camera pops in the Inquisition Arrival cinematic ⚔️ Audio: • Environment update for Sacrament: ⚬ Added Ambience Emitters for certain Residential and Vendor buildings like the Cook, Tavern, Woodcrafter and Enchantress ⚬ Updated zone beds and oneshots for unique parts of town (Cemetery, Poor Area,Training Grounds, Dasha Sanctuary) ⚬ The church near the cemetery now has bells ringing to service playing at certain times of day, followed by churchgoers praying and chanting from behind the doors. ⚬ Updated ambience for Sacrament Town Square to feel busier during the day ⚬ Updated environment audio for the Cerim Gate zone in Mountain Pass • Increased audio buffer to help alleviate audio crackle artifacts • Increased available audio resources to help prevent sounds from dropping out during long play sessions • Updated audio for Cerim Vision cinematic • Updated audio mix for Barrel and Crate destruction • Saluting Guards in Sacrament now have sound • Added Weapon-specific Impacts on parrying and blocking actions • Added ladder sliding sound effects for Kickdown Ladders • Added sound effects for going down Ladders • Added new sound effects for Plague-Enchanted weapons • Polished audio for Bounties enemies • Fixed missing sounds for Plagued Mutant Soldier • Fixed rain sounds appearing in Sacrament Interiors • Fixed enchantment-specific weapon whooshes cutting a bit too early • Fixed NPCs not making footstep sounds when walking around • Fixed environment states sometimes not resetting when returning to the main menu ⚔️ VFX: • Blood effects are now juicier and used more often! • Improved blood visual effects attachment to characters bodies from attacking and getting hit • Increased intensity of shiny item drop VFX ⚔️ Bounties and Challenges: • Updated Crustacean Conundrum bounty to spawn 14 Crabs while still only requiring 8 Crabs be killed to complete ⚔️ Localization: • Added and updated localized text in many places across multiple languages • Added localization support for new Controller Remapping screen and for various missing localized elements • Fixed incorrect font on the Activities screen ⚔️ Bug Fixes: • Fixed various enchantments on unique weapons and rings that weren’t working properly • Fixed Rested Bonuses for sleeping in beds • Fixed Key Items respawning after pick up • Fixed navigation in Nameless Pass which was preventing certain enemies and the Riven Twins boss from patrolling and moving to the player • Fixed Echo Knight falling off the arena and blocking progress • Fixed Cerim Armor missing upgrades at Filmore • Fixed Risen Pavise, Eye of the Beholder and Wooden Howler Shields not showing their proper models • Fixed SHIFT key not being recognized in the Main Menu • Fixed certain environment textures overriding certain armor textures • Fixed certain armor having missing or incorrect cloth simulation • Fixed rigging on certain armor • Fixed The Wallow boss attacks not having sound effects • Fixed Falling Sky Blueprint not giving the Unique version of the weapon when crafting • Fixed an issue where completed but not yet turned in bounty/challenge rewards were being automatically given to the player at reset • Fixed wall cannons not firing in Cerim Crucible • Fixed XP UI not showing “Max Level” after reaching the level cap • Fixed Level and XP UI being present without a Character selected in the Main Menu • Fixed “Long Area Name” appearing on the map where map is unavailable (such as Cerim Crucible) • Fixed being able to skip through locked doors in The Shallows • Fixed players getting stuck at the end of the entrance corridor in the Echo Knight Arena • Fixed Enchant Item Challenge counting enchanted items that are picked up • Fixed mortuary guard popping in on screen during Spoken and Unspoken quest • Fixed extra Elsa map marker during the Spoken and Unspoken quest • Fixed Giles and Petra standing instead of sitting on the chairs in Caroline’s Inn • Fixed Arrows not hitting Plagued Wolf • Fixed Wolf and Plagued Wolf target point • Fixed Tanth Knight getting stuck during patrolling in Mariner’s Keep at Endgame state • Fixed Darak leaving his shield in Orban Glades when he escapes • Fixed chest opening VFX in Performance and Balanced quality presets • Fixed Wolf having a dance party after death • Fixed Chest floating in the air in Mariner’s Keep • Fixed incorrect texture on the Crafting Table • Fixed 4096x2160 resolution appearing as 256x135 aspect ratio, instead displays as 1.9:1 • Fixed overblown bonfire lighting at The Shallows • Removed rogue rim light at The Shallows • Removed lighting debug shortcut See the full patch notes here -

No Rest for the Wicked

184,300 Aufrufe • vor 2 Jahren

EllesmereUI's Biggest Patch since Raid Frames is live! Aug Evokers since Blizzard won't give you an active state on your CDM for Ebon Might, I decided to give you one. check out the video! This feature also allows trinkets/pots/racials to get custom active states Players who share profiles: you can now include your full spell layout (which spells go where) and per-spell settings for CDM when exporting profiles! ----------- Full patch notes with new features and bugfixes: **Profiles:** - **NEW:** Profile exports can now carry your entire Cooldown Manager setup - which spells sit on which bars plus every per-spell setting - for the specs you choose, so importing a profile recreates your CDM layout instantly. **CDM:** - **NEW:** Give any trinket, potion, racial, or custom spell an Active State that adds its own glow and color while active, plus a Cooldown State Effect that changes its look based on whether it's ready. - **NEW:** Sync your trinkets, potions, and racials across specs with one button so you only set them up once. - Sound pickers for Focus Cast Sound and per-buff Audio Effect now have a search box. - Pandemic glow's Apply to All now also syncs tracking bars and keeps the same glow style everywhere. - A trinket, potion, or racial already on another bar now auto-moves to the new bar instead of being grayed out. - A buff saved under two spell IDs now shows as a single icon in the buff bar preview. - Cooldowns you remove from Blizzard's Cooldown Manager now disappear from your previews, while trinkets, racials, and custom spells are kept. - Added tracking for the Nightborne racial (Arcane Pulse), which was missing from the racial list. **Tracking Bars:** - **NEW:** Grouped bars now pack together with no blank gaps, always filling the next available slot. - Eclipse (Solar) and Eclipse (Lunar) now each drive their own bar. - Switching specs while the page is open now refreshes the selected bar correctly. - Pandemic glow now fires for Lifebloom on you or a group member. **Resource Bars:** - **NEW:** A new GCD Bar fills over your global cooldown, with full control over size, position, color, and look. - Expand Power Bar if No Resource now also expands when the class resource is toggled off or disabled for the spec. - Fixed the threshold color not showing with Enhance 5 Bar Style. - The cast bar latency overlay now reads live latency, so spell queueing no longer stops it showing. **Raid Frames:** - **NEW:** New healer tools including heal-absorb text, a crowd-control glow on debuffs, and more ways to position and highlight dispellable debuffs. - The Auto Resize toggle is now a dropdown that scales Indicators & Auras and Tracked Buffs independently with frame size. - New Show Over Dispels toggle lifts the heal-absorb overlay above the dispel gradient. - Fixed custom (non-20-player) sizes loading at the wrong position after login. **Unit Frames:** - **NEW:** A non-tank threat border shadows your player frame when you pull or hold aggro, with Has Aggro and Close to Aggro colors. - **NEW:** Player health text gains Heal Absorb Amount and Heal Absorb Short options. - **NEW:** Mini frames and Boss frames gain a per-frame Bar Texture dropdown. - **NEW:** Boss frames gain a Hover Borders control with its own mouseover and target colors. - **NEW:** Independent Spacing X and Spacing Y sliders for buff and debuff icons. - **NEW:** Absorb and heal-absorb style dropdowns now include your installed SharedMedia textures (also on Raid Frames and Nameplates). - A new Hover Borders control lets you turn the mouseover highlight border on or off per frame. - New Show 2 for Boss option adds a second decimal to boss frame health text. - Buff and debuff Offset X/Y sliders now reach plus or minus 1500. - A new Cast Bar Position cog adds an Offset Y slider for the boss cast bar. - Player, target, and focus cast bars now show above other frames instead of behind them. - Cast bar timer text now has room so it no longer cuts off early. **Action Bars:** - **NEW:** A new When Not Dragonriding visibility mode hides a bar while skyriding and shows it the rest of the time. - The When Dragonriding option now also shows the bar in Druid Flight Form. - The stance bar now shows its GCD swipe even for spells that don't change form. - Bars are briefly forced visible while Myslot's window is open to stop a stall during import/export. **Minimap:** - **NEW:** Hovering the calendar button now shows your raid and dungeon lockouts with boss progress, server time, and time until the weekly reset. - The Omnium Folio button no longer goes missing or drifts after a loading screen, and its position and scale now persist. **Mythic+ Timer:** - **NEW:** A new Show Time Remaining toggle adds an MM:SS countdown to the +2/+3 threshold row that reddens as time runs out. - Fixed timer and detail text cutting off after a font swap. **Colors:** - **NEW:** A new Global Colors section lets you share one profile's custom colors across all profiles or give each profile its own. **Localization:** - **NEW:** Full Russian language support. **Auras, Buffs & Consumables:** - Warrior stance reminders now read the stance bar, so each spec is reminded of its correct stance and clears the moment it's active. - The Inky Black Potion reminder now clears after you drink the potion and reappears on cancel, expiry, or death. - The last-used flask, food, and weapon-enchant preference now saves correctly. **Nameplates:** - A new sync icon on the Pandemic Glow Style row applies the nameplate's pandemic glow to all CDM and tracking bars at once. **Chat:** - The Whisper Sound dropdown gained a search box. **Bags:** - Mythic Keystone dungeon abbreviations now split on hyphens (Nexus-Point Xenas shows as NPX) and handle localized names.

Ellesmere

52,703 Aufrufe • vor 1 Monat

English is literally the hottest programming language. It's absolutely crazy that you can build a complete product in plain English. I'm using Rocket in this video. This is a new app. You type what you want, and Rocket builds it for you. This is great if you want to build: • A landing page • A complete web application • A mobile app • A dashboard to showcase something • An internal tool to automate anything This is another example of how developers should become comfortable being copilots for AI agents (instead of using AI as a copilot). Some of the things I like about Rocket: 1. One-click deploy to Netlify (I use Netlify for all my projects) 2. GitHub integration 3. Supabase integration for your backend 4. Built-in support for Stripe 5. Built-in support for Resend 6. Google Analytics integration 7. Smart AI search with Perplexity 8. You can also integrate with GPT models, Gemini, and Claude 9. You can make visual edits by describing what you want 10. You can upload images and have Rocket implement them Best of all are the templates: They have a large library of templates that will help you get started. These templates will help you save money (because of fewer tokens), and you can modify them as you see fit. I read on the site that you can also bring a Figma file and turn it into an app, but I didn't test that feature. By the way, you can start using it for free. Here is the link: Thanks to the Rocket team for their support and for collaborating with me on this post.

Santiago

30,944 Aufrufe • vor 1 Jahr

Patch 0.12.3 - "Blades of Ezochi" is now released! Patch 0.12.3 is a minor update patch that includes 3 new classes, some rules updates and a lot of changes to classes. Earthcleaving and Searing Lotus style are two elemental style sword classes, one of which is an anti-tank and the other a tank. Another paladin has also been added with gun paladin. A lot of classes have seen some key abilities redesigned or changed. Some of these such as backlash were too easy to use and lacked counterplay, while other such as defensive flexibility were resourceless defenses that warped the game around having them or not having them. Some other less used abilities have gotten some number buffs to make them less clunky to use. For the basic rules, precise attacks now have pinpoint by default to make them a better option against dodgy targets who often would still have enough guard to negate most of the damage. Block now works against damage in general, giving more of a reason to take it over simply dodging everything and making failed save damage have some counterplay. As always, thank you for your support. Rules Precise attacks now gain Pinpoint. Some abilities do not gain it. Added a Push basic action. Block reaction now works vs damage in general and not just attacks. Updated rules for abilities to state all abilities as general rule require you to have line of sight to it. Races Ryujin Dragon Breath now has the Safe keyword. Classes NEW: Gun Paladin, a ranged support/striker hybrid. Earthcleaving Style, an anti-tank earth melee striker. Searing Lotus Style, a fire style tank Abjurer Mana Shield slightly reworked Adventurer Steel Aura now has the Circuit and Rage keywords. Secret Art now also resets your Circuit keyword when used. Power Jump now has the Circuit keyword. Aeromaster Razor Hurricane now deals Wind damage. Alchemist Stone Grinding now also works on shielding effects. Amanita Spore Burst now deals Poison damage. Assassin Study Target can now apply Death Mark with only 2 AP spent. Battlemage Battle Cast now has the Circuit keyword. Battlemaster Can now be accessed through adventurer. Bloodbinder Blood Drain now deals Dark damage. Now has the Safe keyword. Transfusion and Life sacrifice no longer trigger effects on yourself that would trigger from taking damage. Carpenter Hammer and Nail now has the Rage keyword. Felling Strike mana cost reduced from 2→1. Chronofighter Past Self slightly reworked Attacks from the past reworked Secret Art reworked and renamed. Chronomancer Haste mana cost increased from 1→2 and given the circuit keyword. Colossus Can now be accessed throguh adventurer. Two Sword Crush now has the Rage keyword. Double Slam now gives you the option to make only 1 attack even when wielding two 2 handed weapons. Mighty Leap range increased from 20→40ft. Culinarian Herbal Stock now keeps the bonus for the entire node. Curse Knight Backlash is now Offstep rather than Sure Hit Devil's Blow wording updated to prevent confusion on the full pierce. Cutthroat Can now be entered through Culinarian. Deadeye Disarming Shot mana cost reduced from 3→2. Death Knight Call of the Grave AP cost reduced from 3→2. Dragoon Can be Jiangshi instead of the jumping expertise now. Duelist Deflect Missiles renamed to Deflect Everything, now works vs all attacks. Electromancer Zap no longer gains Sure Hit against targets valid for your superconductor. Forked Lightning now applies Focus x 2 static. All electromancer abilities now scale their static of Focus instead of Power. Electromaster Static Field now scales static of Focus instead of Power. Exalted Blade Divine Storm clarified. Execavator Cave Raider now has the Circuit keyword. Executor Holy Orders now can only be used before you attack and the free movement only occurs if the target moves away from you while in your melee range. Farmer Scarecrow's Gaze now has the Circuit keyword. Fencer Precise Thrust updated to not disable updated dueling weapon. Fighter Slam now lets you spend a mana to ignore the power requirement. Power Strike reworked. Defensive Flexibility reworked. Geomancer Earthquake now states it only hits people on the ground. Gravitect Black Hole now allows for a save. Graviturge Localized Collapse RP spend now fully avoids it. Gunfu Gun Martial Arts now lets your unarmed attacks benefit from your pistol material bonuses. Highlander Aftershock now has the Rage keyword. Can now be accessed through adventurer. Hydromancer Aqua Drill now deals Water damage. Now has the Safe keyword. Crashing Foam Wave now has the Active keyword. Lancer Can now be accessed through Adventurer and Cavalier. Mage Arcane Barrier now has to be in reaction to damage taken and no longer prevents true damage. Mycomancer Poison Spore damage reduced from Power + 5 → Power + 2. Necromancer Soulreap now also instantly kills the enemy on killing blow. Corpse Explosion now deals Dark damage. Pyromancer Incendiary Ray mana cost increased from 1→2. Now applies Burning on damage. Pyromaster Hellfire only applies when you inflict Burning on your own turn. Sage Lengthened Incantation capped to 2 additional AP, now applies to Scattering AoE attacks again. Can now be entered through Mage Knight. Selective Casting now has the Circuit keyword. Scout Can now be accessed through Rogue. Shield Paladin Holy Weapon light emitting part now also works on ranged weapons. Spearmaster Updated Gae Bolg wording. Spellblade Spellstrike wording updated. Sky Talon Style Heavenfall Descent now has the Rage keyword. Keywords Added an Opener keyword for abilities who must be used as the first action in a turn. Added a Circuit keyword for some abilities to give them a one time discount on their mana use. Added a Safe keyword for attacks that do not provoke AoO's Items NEW: New mods for thrown weapons. New mods added for poison materials. New ghimslag armor mod. New mod for shields. Some cloaks now gain a higher benefit if made with a higher tier base material. Bags now gain a benefit from higher materials and have a mod. Carts now gain a benefit from higher materials. Shields no longer gain bonuses to evasion or guard from material, only to block/dodge. (Does not affect existing ones) Elemental Weapon Alloy crafting point costs reduced from 15→10. Dueling weapon ability no longer works if you make a Heavy attack with it using AP. Added a mod that regains the ability for 1 heavy. Scythes Reworked Long Haft. Added a Focused Spin B mod. Armor Anti-poison silver mod removed. Chain Links reduced from 8→4. Flexible armor values increased. Gourmet Cooking Stock old wording updated. Greenhouse labor cost fixed to be consistent with other values. Perfect Balance mod now also works with precise attacks.

Angel's Sword RPG Official

16,548 Aufrufe • vor 5 Monaten

The complete playbook for building profitable companies in the AI age 1. Go heads down 2. Find an underserved niche + trend backed by data (start small) 3. Learn their painpoints/what content drives them 4. Come up with an idea (or steal one from Idea Browser) 5. Build an audience/community (pick 1 platform) 6. Use Manus/v0/Bolt/Lovable/Cursor to build v1 7. DM your audience, offer a discounted version 8. Reinvest that cash to fund product/content flywheel 9. Keep team small (AI is your co-founder) 10. Automate ~90%+ with agents/zaps etc 11. Reinvest profits into content + core features 12. Partner with creators in exchange for equity (1–20%) or rev share (20–50%) 13. Keep surfacing new ideas from users + trends (use agent feature on pro Idea Browser) 14. Build public-facing tools to drive top-of-funnel 15. Add modular pricing: free → $29 → $299 → $3K 16. Turn manual services into productized features 17. Build in public to attract users, partners, and acquirers 18. Bundle into an ecosystem, not just a single feature 19. Own the loop: audience → product → content → more audience 20. Run sprints on retention (fix that leaky bucket) 21. Backfill with AI agents before hiring ops roles 22. Test new channels with throwaway brands 23. Monetize the backend, sell data, leads, APIs if applicable 24. Have fun 25. Repeat. Build a portfolio 26. Share hires, tools, and infrastructure across products 27. Acquire underperforming products with distribution upside 28. Relaunch or bundle existing apps using your playbook 29. Create a holding company brand people want to follow (this is exactly what im doing, practicing what im preaching) 30. Build long-term wealth with no outside investors and infinite spins 31. Cross-promote wins across your product ecosystem to drive flywheel growth 32. Create an internal idea-to-launch pipeline (every 30 days, something ships) 33. License or clone successful products into new verticals or geos 34. Recruit niche operators to run individual products for cash + upside/profitshare 35. Build once, compound forever... audience, code, and trust all stack This is the greatest time to be an idea person. Happy building.

GREG ISENBERG

89,957 Aufrufe • vor 1 Jahr

🎓Learn how to create a powerful Dynamic Embers smart material in a matter of seconds, in my latest video series (AAA) Pro Tips! This smart material can be used on virtually any 3D asset. ___________________________________________________ In this video, the steps are as follows: 1. Create a fill layer to then apply the base maps for our asset into it. 2. Bake out the world space, AO, Curvature, and Position maps. These maps will be crucial for the smart material to function. Also, be sure to add an emissive channel to the project. 3. Next, create another fill layer labeled (Fire animation gradient) with a black mask and inside the mask apply a paint layer. Select the paint layer and paint a simple pill shape using a soft brush. Add an anchorpoint to the mask and disable all channels in this fill layer. 4. Create a folder labeled (embers smart material) and set it to pass through. Add a paint layer inside this folder and set it to pass through as well followed by an anchorpoint. 5. Create another fill layer and apply the paint layers anchorpoint information into its color channel. From here an HSL filter should be added to desaturate and darken the colors. 6. Next, create an additional fill layer with an orange-colored emissive channel. Add a black mask to this fill layer and inside its mask apply a dirt generator. This will give us the illusion of the embers glowing from inside the charred tree. Duplicate this fill layer and tweak its emissive color to a yellowish hue and reduce its mask amount. Do this a second time but with a white-colored emissive channel. This will now create an effect of the embers appearing brighter the deeper they are inside the tree. 7. Lastly, add these layers into a folder with a black mask and apply the (Fire Animation Gradient) anchorpoint into its mask via a fill layer. Now we have a charred embers effect wherever we paint using the paint layer created inside the gradient mask! This gradient mask can also be exported into Unreal engine to create some stunning real-time dynamic animations or the new material can simply be used for in-engine vertex painting. ____________________________________________________ More AAA Game Dev Tips can be found on my YouTube channel here: Stay tuned for more weekly Tips! Happy Texturing!💚 #gamedev #gameart #3dmodeling #texturing #madewithsubstance #ue5 #unrealengine #unity #vfx

Cohen Brawley

46,031 Aufrufe • vor 2 Jahren

💛 ทุกวินาทีในวิดีโอนี้…คือความตั้งใจที่เราอยากมอบให้ทุกคนได้สัมผัส JANUA LIMITED BOX SET ตัวเต็ม พร้อมแล้วสำหรับทุกคนที่รอคอย 💛 เตรียมตัวให้พร้อม! พบกับการเปิดขายในวันที่ 3 พฤศจิกายน 2568 เพราะ “เซอร์ไพรส์ในกล่อง” คุ้มค่าแก่การรอคอยมากจริง ๆ ✨ ⸻ หมายเหตุ : 1.รายละเอียดสินค้าภายในกล่อง Mine Wish Limited Edition 50ml – 1 ชิ้น มูลค่า 490.- Mine Wish Festive Design 30ml – 1 ชิ้น มูลค่า 290.- Mine Wish Festive Design 30ml – 1 ชิ้น มูลค่า 290.- Dreamy Cloud Festive Design 30ml – 1 ชิ้น มูลค่า 290.- Kiss Me More Festive Design 30ml – 1 ชิ้น มูลค่า 290.- Passion Love Festive Design 30ml – 1 ชิ้น มูลค่า 290.- Juicy Mallow New Collection 15ml – 1 ชิ้น มูลค่า 219.- Cotton Cloud New Collection 15ml – 1 ชิ้น มูลค่า 219.- Sugar Bunny New Collection 15ml – 1 ชิ้น มูลค่า 219.- Memory of Sunrise The Exclusive Comeback 30ml – 1 ชิ้น มูลค่า 239.- 2. Unreleased Postcard จำนวน 2 รูป โดยมีรายละเอียดดังนี้ Unreleased Fix Card 1 Unreleased Random Card 1 (สุ่มจากจำนวนทั้งหมด 2 รูป) ระยะเวลาร่วมกิจกรรม: 3 – 10 พฤศจิกายน 2568 ประกาศผลผู้โชคดี: 15 พฤศจิกายน 2568 เริ่มจัดส่งสินค้า ตั้งแต่วันที่ 30 พฤศจิกายน 2568 เป็นต้นไป ⸻ กติกาการร่วมกิจกรรม “WE MAKE THE PHENOMENON – JANUA X RENJUN” CAMPAIGN 2 : JANUA LIMITED BOX SET 📌 รายละเอียดและกติกาแคมเปญ 1. การได้รับสิทธิ์ลุ้นที่นั่ง ทุกการซื้อ JANUA LIMITED BOX SET ราคา 1,990 บาท / 1 กล่อง = 5 สิทธิ์ (ปรับเพิ่มจากเดิม 1 กล่อง = 1 สิทธิ์) สินค้ามีจำนวนจำกัดเท่านั้น ราคานี้ยังไม่รวมค่าจัดส่ง การลุ้นสิทธิ์ขึ้นอยู่กับจำนวนสิทธิ์ที่ได้รับ ไม่ได้พิจารณาจากยอดซื้อมากที่สุด ไม่จำกัดจำนวนการสั่งซื้อต่อคน และไม่สามารถยกเลิกคำสั่งซื้อได้ทุกกรณี ⸻ 2. ระยะเวลาแคมเปญ สามารถสั่งซื้อสินค้าได้ตั้งแต่ วันที่ 3 พฤศจิกายน 2568 – วันที่ 10 พฤศจิกายน 2568 เวลา 23:59 น. คำสั่งซื้อที่อยู่ภายในช่วงเวลาดังกล่าวเท่านั้นที่จะได้รับสิทธิ์ลุ้น เพื่อลุ้นสิทธิ์ที่นั่งโซนหมายเลข 001–250 หมายเหตุเพิ่มเติม: สินค้าจะถูกวางจำหน่ายจนกว่าสินค้าจะหมด แต่สิทธิ์ในการ “ลุ้นที่นั่งเข้าร่วมอีเวนต์” จะนับเฉพาะคำสั่งซื้อที่เกิดขึ้นในช่วงวันที่ 3 – 10 พฤศจิกายน 2568 เวลา 23:59 น. เท่านั้น ⸻ 3. ช่องทางการสั่งซื้อ สั่งซื้อได้ผ่าน 2 ช่องทางเท่านั้น 1. LINE MY SHOP : 2. DM Instagram : janua_thailand (สงวนสิทธิ์สำหรับต่างชาติเท่านั้น) 👉 วิธีชำระเงินที่เข้าร่วมรายการสำหรับ Line My Shop ช่องทางการชำระเงิน 1. PromptPay QR: ลูกค้าสามารถสแกน QR Code เพื่อชำระเงินได้ 2. Mobile Banking: รองรับการชำระผ่านแอปพลิเคชันธนาคาร เช่น K PLUS และ SCB Easy 3. LINE Pay : 3.1 e-Wallet: ชำระเงินผ่านกระเป๋าเงินอิเล็กทรอนิกส์ของ LINE 3.2 บัตรเครดิต/เดบิต: สามารถผูกบัตร Visa, Mastercard, JCB และบัตรเครือข่ายไทยที่รองรับ 👉 วิธีชำระเงินที่เข้าร่วมรายการสำหรับ DM Instagram : janua_thailand • ชำระตรงผ่านเลขที่บัญชีบริษัทเท่านั้น 👉 สถานะคำสั่งซื้อ • จะพิจารณาเฉพาะคำสั่งซื้อที่มี หมายเลขคำสั่งซื้อ ขึ้นโชว์เท่านั้น ⸻ 4. ชื่อผู้รับสินค้า ชื่อ–นามสกุลผู้รับสินค้าต้องตรงกับชื่อจริงในบัตรประชาชนหรือพาสปอร์ต เพื่อใช้ยืนยันสิทธิ์เข้าร่วมกิจกรรม ที่อยู่ในการจัดส่งสินค้าไม่จำเป็นต้องตรงกับบัตรประชาชนหรือพาสปอร์ต ⸻ 5. ระยะเวลาและการจัดส่งสินค้า การจัดส่ง JANUA LIMITED BOX SET จะเริ่มตั้งแต่วันที่ 30 พฤศจิกายน 2568 เป็นต้นไป โดยจะจัดส่งตามลำดับคิวของคำสั่งซื้อที่เข้ามาก่อน–หลัง เพื่อให้ทุกกล่องถูกจัดส่งอย่างครบถ้วนและปลอดภัยที่สุด ⸻ 6. ระบบบันทึกสิทธิ์และการตรวจสอบ สิทธิ์ของผู้สั่งซื้อจะถูกบันทึกโดยอัตโนมัติ ไม่ต้องลงทะเบียนเพิ่มเติม สามารถตรวจสอบจำนวนสิทธิ์ได้หลังคำสั่งซื้อสำเร็จภายใน 2 วัน ผ่านทางเว็บไซต์ 👉 วิธีตรวจสอบสิทธิ์: 1. เข้าเว็บไซต์ 2. กรอกเบอร์โทรศัพท์ที่ใช้ในการสั่งซื้อสินค้า (ต้องเป็นเบอร์เดียวกับในที่อยู่จัดส่ง Box Set) 3. ระบบจะแสดงข้อมูล ชื่อ, ที่อยู่, และจำนวนสิทธิ์ที่ได้รับทันที ⸻ 7. วันที่ประกาศผลผู้โชคดี วันที่ 15 พฤศจิกายน 2568 ผู้โชคดีจาก Campaign 2 จะได้รับสิทธิ์ที่นั่งในโซนหมายเลข 001–250 โดยจะประกาศผ่านทาง เว็บไซต์ X : 𝐉𝐀𝐍𝐔𝐀 Instagram : janua_thailand ⸻ 8. การยืนยันสิทธิ์ ผู้ได้รับสิทธิ์ต้องยืนยันสิทธิ์ของตน ผ่านทาง LINE Official: Janua ภายในวันที่ 15 พฤศจิกายน – 21 พฤศจิกายน 2568 หากไม่ยืนยันสิทธิ์ภายในเวลาที่กำหนด จะถือว่าสละสิทธิ์โดยอัตโนมัติ และทางแบรนด์จะประกาศรายชื่อผู้โชคดีสำรองขึ้นมาแทนในวันที่ 22 พฤศจิกายน 2568 ⸻ 9. หลักฐานที่ต้องใช้ในวันรายงานตัว ผู้ได้รับสิทธิ์เข้าร่วมอีเวนต์ ต้องนำเอกสารต่อไปนี้มาแสดงเพื่อยืนยันตัวตน : 1. ใบเสร็จการสั่งซื้อสินค้า (ฉบับพิมพ์จากระบบออนไลน์) 2. บัตรประชาชน หรือพาสปอร์ตตัวจริง ที่ตรงกับข้อมูลการลงทะเบียน ⸻ 10. จำนวนสิทธิ์ต่อผู้เข้าร่วม 1. จำกัดสิทธิ์ผู้โชคดี 1 คนต่อ 1 หมายเลขบัตรประชาชนหรือพาสปอร์ตเท่านั้น ไม่สามารถโอนสิทธิ์ให้ผู้อื่น หรือใช้หมายเลขเดียวกันลงทะเบียนซ้ำเพื่อรับสิทธิ์มากกว่า 1 ที่นั่งได้ 2. หากผู้ได้รับสิทธิ์ได้ที่นั่งทั้งใน Campaign 1 และ Campaign 2 จำเป็นต้องสละสิทธิ์ใดสิทธิ์หนึ่ง โดยแจ้งความประสงค์มาที่ LINE Official: Janua ก่อนวันที่ 21 พฤศจิกายน 2568 และทางแบรนด์จะประกาศผู้โชคดีสำรองขึ้นมาแทนในวันที่ 22 พฤศจิกายน 2568 ⸻ 11. เงื่อนไขการยกเลิกและคืนเงิน • ไม่สามารถยกเลิกคำสั่งซื้อหรือขอคืนเงินได้ในทุกกรณี ยกเว้นกรณีที่สินค้าเกิดความเสียหายจากการขนส่ง ซึ่งหากสินค้าเกิดความเสียหายจากขนส่ง ทางแบรนด์จะจัดส่งสินค้าชิ้นใหม่ให้ โดยไม่ให้ยกเลิกคำสั่งซื้อในทุกกรณี • การพิจารณาการคืนสินค้าจะเป็นไปตามเงื่อนไขของแบรนด์เท่านั้น ⸻ 12. การคุ้มครองข้อมูลส่วนบุคคล (PDPA) ข้อมูลส่วนบุคคลของผู้เข้าร่วมกิจกรรม เช่น ชื่อ–นามสกุล หมายเลขโทรศัพท์ และบัตรประชาชนหรือพาสปอร์ต จะถูกเก็บรักษาอย่างปลอดภัย และใช้เพื่อการยืนยันสิทธิ์เท่านั้น โดยจะไม่ถูกเปิดเผยหรือใช้ในวัตถุประสงค์อื่น ⸻ 13. ข้อสงวนสิทธิ์ของแบรนด์ แบรนด์ JANUA ขอสงวนสิทธิ์ในการเปลี่ยนแปลงเงื่อนไข รายละเอียดกิจกรรม หรือกำหนดการต่าง ๆ โดยไม่ต้องแจ้งให้ทราบล่วงหน้า หากเกิดเหตุสุดวิสัยหรือเหตุจำเป็นทางเทคนิค ช่องทางติดต่อสอบถามเพิ่มเติม หากมีข้อสงสัยเกี่ยวกับการสั่งซื้อหรือการร่วมกิจกรรม สามารถติดต่อได้ที่ 📩 LINE Official: Janua 🌐 เว็บไซต์: --------------------------- 💛 Every second in this video represents our passion that we wish everyone could feel. JANUA LIMITED BOX SET (Full Version) is now finally ready for everyone who has been waiting 💛 Get yourself ready! The official sale begins on November 3, 2025. Because the “surprise inside the box” is truly worth the wait. ✨ ⸻ Remarks : 1.Product Details Inside the Box • Mine Wish Limited Edition 50ml – 1 pc (Value: 490 THB) • Mine Wish Festive Design 30ml – 1 pc (Value: 290 THB) • Mine Wish Festive Design 30ml – 1 pc (Value: 290 THB) • Dreamy Cloud Festive Design 30ml – 1 pc (Value: 290 THB) • Kiss Me More Festive Design 30ml – 1 pc (Value: 290 THB) • Passion Love Festive Design 30ml – 1 pc (Value: 290 THB) • Juicy Mallow New Collection 15ml – 1 pc (Value: 219 THB) • Cotton Cloud New Collection 15ml – 1 pc (Value: 219 THB) • Sugar Bunny New Collection 15ml – 1 pc (Value: 219 THB) • Memory of Sunrise The Exclusive Comeback 30ml – 1 pc (Value: 239 THB) 2.Unreleased Postcards (2 pieces) as follows: • Unreleased Fixed Card (1 piece) • Unreleased Random Card (1 piece, randomly selected from a total of 2 designs) ⸻ Campaign Duration : November 3 – 10, 2025 Winner Announcement : November 15, 2025 Shipping Start Date : From November 30, 2025 onward ⸻ Campaign Rules and Conditions “WE MAKE THE PHENOMENON – JANUA X RENJUN” CAMPAIGN 2 : JANUA LIMITED BOX SET ⸻ 📌 Campaign Details and Rules 1. Lucky Draw Eligibility Every purchase of JANUA LIMITED BOX SET (1,990 THB per box) = 5 Lucky Draw Entries (Increased from the previous condition of 1 box = 1 entry) The amount of product is limited quantities. This price does not include shipping fees. The number of entries will determine your lucky draw chances. It is not based on the highest total purchase amount. There is no purchase limit per person, and order cancellations are not allowed under any circumstances. ⸻ 2. Campaign Period Customers can place their orders from November 3, 2025 – November 10, 2025 (until 23:59). Only orders placed within this period will be eligible for the lucky draw for seat numbers 001–250. Additional Note: Products will remain available until sold out. However, eligibility for the “Lucky Draw to join the event” will apply only to orders placed between November 3 – 10, 2025 (until 23:59). ⸻ 3. Sales Channels Available through 2 official channels only: 1. LINE MY SHOP: 2. Instagram DM: janua_thailand (for international customers only) 👉 Payment Methods for LINE MY SHOP: 1. PromptPay QR: Customers can scan the QR code to make payment. 2. Mobile Banking: Supported through major Thai bank applications such as K PLUS and SCB Easy. 3. LINE Pay 3.1 e-Wallet: Payment via LINE electronic wallet. 3.2 Credit/Debit Card: Supports Visa, Mastercard, JCB, and Thai-issued cards. 👉 Payment Method for Instagram DM (Janua_thailand): • Direct bank transfer to the official company account only. 👉 Order Status: Only orders that display an “order number” will be eligible for participation. ⸻ 4. Recipient Name The recipient’s full name must match the official name on their National ID or Passport for event verification purposes. The shipping address does not need to match the identification document. ⸻ 5. Shipping Schedule Shipment of JANUA LIMITED BOX SET will begin from November 30, 2025 onward, following the order queue chronologically (first come, first served) to ensure that every box is carefully and completely delivered. ⸻ 6. Entry Recording and Verification All purchase entries will be automatically recorded — no additional registration is required. Customers can verify their total entries within 2 days after completing their order via the website 👉 How to check your entries: 1. Visit 2. Enter the phone number used in your order (must be the same as the shipping address). 3. The system will display your name, address, and total number of entries. ⸻ 7. Winner Announcement November 15, 2025 Winners from Campaign 2 will receive seats in Zone Numbers 001–250. The announcement will be made through the following official channels: • Website: • X (Twitter): 𝐉𝐀𝐍𝐔𝐀 • Instagram: janua_thailand ⸻ 8. Confirmation of Rights Winners must confirm their participation via LINE Official: Janua between November 15 – 21, 2025. If the confirmation is not submitted within the specified period, the right to participate will be automatically forfeited. Replacement winners will be announced on November 22, 2025. ⸻ 9. Required Documents on the Event Day Winners must present the following documents for identity verification: • Printed purchase receipt (official online version) • Original National ID card or Passport that matches the registration details ⸻ 10. Number of Seats per Participant 1. Each winner is entitled to only 1 seat per National ID or Passport. Rights cannot be transferred or duplicated for multiple entries using the same ID. 2. If a winner receives seats in both Campaign 1 and Campaign 2, they must choose one campaign to attend and notify LINE Official: Janua before November 21, 2025. Replacement winners will be announced on November 22, 2025. ⸻ 11. Cancellation and Refund Policy • Orders cannot be cancelled or refunded under any circumstances, except in the case of product damage during shipment. If damage occurs during delivery, the brand will resend a new product, but order cancellations will still not be accepted in any case. • All product return evaluations will strictly follow the brand’s policy. ⸻ 12. Personal Data Protection (PDPA) Personal information of participants, including full name, phone number, and national ID or passport number, will be securely stored and used solely for verification purposes. No personal data will be disclosed or used for any other purpose. ⸻ 13. Brand Reservation of Rights JANUA reserves the right to amend campaign conditions, details, or schedules without prior notice in the event of unavoidable circumstances or technical issues. ⸻ For Inquiries or Further Information If you have any questions regarding your order or participation, please contact: 📩 LINE Official: Janua 🌐 Website: #JANUAXRENJUN

𝐉𝐀𝐍𝐔𝐀

379,455 Aufrufe • vor 9 Monaten

How to ACTUALLY reach 500 points on Arc without getting stuck or confused 👇 A lot of people complain: "Bro I watched all videos/articles already but not getting points anymore" 😭 The problem is most users consume everything randomly in one day without tracking anything. Here’s the easiest method that helped many users 👇 1️⃣ Don’t watch content randomly Every day, new videos/articles get published on arc. So first: – Open 2 tabs/windows – Tab 1 = Arc Home page – Tab 2 = Contribution page (where you see points for videos/articles) Now on the Contribution page: – Click the 3 dots/menu – Find the “Find/Search in page” option 👀 Then: – Copy one video/article title from Home page – Search it inside Contribution page Now you’ll understand: – which content already gave points – which one DIDN’T give points yet If no points were received before for that content, then watching it now can still reward points 🤝 This is the main trick most people miss. 2️⃣ Watch content in an organized way Start either: – from oldest content OR – newest content But stay consistent. Every day: – Watch around 4 videos – Read around 5 articles ⚠️ Don’t randomly open 20 videos together. After watching: – wait around 5–10 mins – points usually get added quickly If no points appear: that content probably won’t reward anymore → move to next one. Also remember: – which article/video you ended on today – continue from there tomorrow Mobile users can also use multiple tabs/windows same as PC 👀 Honestly, if you stay consistent with only videos + articles, 500+ points becomes very achievable. And don’t forget livestreams: many web livestreams give around 20 points each 🤝 3️⃣ Timing matters A LOT This is another huge mistake people make 👇 Most users: – watch today at random time – then watch tomorrow at another random time Result? No points 😭 Arc content rewards usually need a FULL 24h reset. Example: If you watched today at 6PM, then tomorrow start again around: 6:10PM – 6:15PM Don’t rush before 24h fully passes. And again: – only do around 4 videos + 5 articles daily – once points are added, stop there Watching too many extra videos usually doesn’t help. 4️⃣ Discord Application Tips (VERY IMPORTANT) Most people get rejected because their answers don’t match each other 😭 Example: Question 2: "What are you?" – You select “Content Creator” Then Question 3: "How will you help Arc?" – You answer “Building apps” See the problem? 👀 Your answers should CONNECT with each other. If you choose: – Content creator → talk about guides, videos, education, helping users. If you choose: – Builder → talk about products, apps, tools, etc. Usually 4–5 questions are connected together. If your answers feel random or inconsistent, rejection chance becomes very high. My suggestion 👇 – Reach 500 points first – Then apply carefully – Stay active in Discord – Join livestreams – Help community members on discord – Keep contributing & building consistently That’s honestly the best way to grow inside the ecosystem, and slowly get recognition for Tier badges & other community roles/badges too 💙 If you helped, please do like,repost & sahre you your frns🥰

wyne

10,372 Aufrufe • vor 2 Monaten

🔴 How can lobbyists spend more than two hours discussing the human rights situation in Iran and still save the regime? An analysis of the (Green) Heinrich Böll Foundation panel from 2016 First, a note about the participants: - Hadi Ghaemi served on the board of NIAC (the regime's lobby group) for many years and later founded the NGO “Center for Human Rights in Iran.” As leaks of his communications with Trita Parsi from that time show, Ghaemi’s explicit goal was to establish an NGO that did not advocate for the overthrow of the regime. The fact that Ghaemi was a member of NIAC is being kept under wraps. - Omid Nouripour (a Green Party politician) has had ties to NIAC-members for years. The linked post shows how he has helped stabilize the regime for many years. - Ziba Mir-Hosseini is advocating for women’s rights and gender equality within Islam. - The moderator and initiator of the panel is Ali Fathollah-Nejad (CMEG). He, too, has a long history of ties to NIAC members. His entire political work is based on preserving the regime through, for example, pro-JCPOA and anti-sanctions stances. About the panel: 1. The entire panel does not even once question the legitimacy of the Islamic Republic itself. Everyone is engaged in an intellectual discussion about how to bring about small improvements within the regime. They all accept that it isn’t working, that execution rates are rising, and that change would take a long time. The idea of ending the regime to improve the human rights situation in Iran isn’t even a conceivable option in this panel. 2. In the introduction, Fathollah-Nejad claims that the era of regime change is over and that a new era is beginning. He also claims that the suffering of the Iranian people is only partly due to the regime and partly due to "imperial pressure". 3. Ghaemi founded a regime-affiliated NGO to present the regime’s narrative to the West under the guise of a human rights organization. According to Ghaemi, everyone in the civilian population supports the JCPOA and opposes military intervention by the U.S. and Israel. Of course, this did not reflect the actual will of the people in Iran. It was the selective narrative that the regime-affiliated NGO presented to the West to advance its own interests. 4. As for the opposition, the only person mentioned by the entire panel is Narges Mohammadi, who is the face of the regime’s reformist wing. She, too, does not represent the end of the Islamic Republic. 5. The panelists are all pro-JCPOA. Nouripour claims that the money from the JCPOA is rightfully the regime's money and lists the positive things the regime is doing with it (boosting the economy, creating jobs). This “on the one hand, on the other hand” narrative is, first of all, untrue: the money did not benefit the people. And it downplays the downsides of the JCPOA: funding for terrorist proxies and more money for repression. Nouripour mentions it, but treats it as if it were on equal footing. 6. According to Ghaemi, 80% of the executions is “merely” due to drug-related cases. Even if that were true - which it certainly was not - it would not serve as a justification. According to Ghaemi, no pressure from within or without can put an end to the executions. 7. Mir-Hosseini claims that Ahmadinejad ultimately became a supporter of women's rights. 8. Fathollah-Nejad claims that there is a danger that “authoritarian stability” could emerge in Iran. They speak of the future in this context. This is meant to convey that the Islamic Republic had not yet been that at the time. Judging by the human rights crimes that took place under the regime up until 2016, this is a statement that whitewashes the regime. 9. The panelists are against sanctions. 10. Ghaemi, in particular, repeats the false narrative that there are reformists and hardliners within the regime. This illusion of an opposition within the system has prolonged the life of the Islamic Republic by decades. As I listen to this panel, three things become clear to me: - Every one of the panelists wants the Islamic Republic to survive, either because of their Muslim background or because they are part of the NIAC ecosystem. - All four panelists are aware of the regime’s human rights abuses. But they justify and downplay them. - And finally, this image comes to mind: The panelists strike me as people (in fireproof suits) in a burning house who - instead of leaving the house or calling the fire department - take two glasses and repeatedly pour a few drops of water from one glass into the other. They claim that the fire is indeed hot, but that they are doing something about it and that the situation will surely change soon. Meanwhile, all the children in the house have already died in the fire.

diana bloom

21,636 Aufrufe • vor 3 Monaten

Never stop November. Through wintry conditions, the developers & community of Avalanche continued to forge ahead. This list is proof Avalanche is the most resilient community in crypto. Here are 50 updates across the ecosystem last month: If we missed anything comment below. 1. files $AVAX ETF with staking yield 2. Securitize just received EU approval to run a regulated trading and settlement system on Avalanche 3. Dexalot surpasses 400m transactions on it’s L1 4. Yield Yak 🐃 🥛 ships a new UI for their famous AI vaults 5. Helika opens applications for season 2 of it’s gaming accelerator 6. Pharaoh on AVAX prints an all-time high in fees generated 7. Hatchyverse breaks 3,000 Gen2 holders and joins the W3X Cohort 8. LaunchLoop & Funtico holds a game developer gamejam 9. Helika opens applications for season 2 of their gaming accelerator program 10. Playfull goes live with Season 3 of The Avalanche Battlepass 11. Off The Grid wins 5 GAM3Sgg awards, including Game of the Year 12. MapleStory Universe crosses 100M transactions on their L1 13. Blaze’s onchain streaming platform goes live 14. drops their big Blood Moon update 15. Paradise Tycoon 🌴 kicks off its biggest event to date, Harvest Festival 16. Dremica launches Dremica Carnage on beam 17. Castle Of Blackwater pushes a big update 18. experiments with additional onchain strategies 19. The Grohotto launches its testnet to do public QA before launch 20. MyStandard.io 💫 saw 500% growth on it’s iOS/Android app in November 21. Avalanche Team1 launched its Uni Tour #1 educating students on avalanche across the globe 22. Anthony Scaramucci hints at upcoming book Avalanche Ascending 23. Ava labs creative team launches 24. Avant launches it’s points program 25. Smitty and Kieks ✨ got married #avaxRoyalWedding🔺👑 26. Avalanche Granite launched on mainnet 27. @TheBlock__ launches Layer One, a new podcast with Steven9000 🎈 (L1/acc) & Kelvin Sparks highlighting the ecosystem 28. Record announces real time artist royalties on Avalanche 29. StableFlow integrates Avalanche 30. BENQI🔺 partners with Anchorage to offer staked avax to institutional clients 31. SUNTORY WEB3 releases extremely rare Bowmore ARC-54 Bottle No.128 available to purchase on Avalanche 32. SeaFi announces a secondary marketplace for Euler vault shares 33. NEXPACE announces a 50m ecosystem fund 34. SWANNY 🔺 launches the Team1 Australia chapter 35. Avalanche Developers 🔺 launches payments x402 hack2build 36. Superform launches it’s user-owned neobank on Avalanche 37. Messari by Blockworks releases it’s bullish Q3 Avalanche Report 38. Sierra launches on Avalanche, powered by OpenTrade 39. South Korean NH NongHyup Bank has launched a blockchain-powered VAT refund system on Avalanche 40. Routescan launches new features to identify verified contracts onchain 41. jaack 🛡️ 🔺️ introduces ACP-246 for discussion within the Avalanche Community 42. FIFA Collect opens redemptions for it’s successful FIFA World Cup 2026 right-to-buy collectables 43. FIS and Intain launch the Digital Liquidity gateway 44. launches new collection 45. Avalanche Team1 finishes Avalanche India Pitch Day with over 3500 developer requests 46. thirdweb launches x402 chain support on Avalanche 47. Re integrates with Spectra Finance turning Re Points to programmable onchain markets 48. Hypha🌱 is partnering with BitGo to bring Institutional-Grade access to Avalanche staking 49. KITE AI launched their token for it’s trusted AI Avalanche L1 50. Wolfi Land 🔺 adds new maps and features to Wolfi Rumble Beta whew. That was a lot. If we missed anything comment below. Congrats to all the builders on Avalanche. Back to work🔺

Avalanche🔺

69,543 Aufrufe • vor 8 Monaten

Thought for today…. I would like to thank Alexander Isak for his behaviour and forcing to leave Newcastle. I would also like to thank Liverpool for the duplicitous way they unsettled him. Why FFS you may ask? Hear me out… 1. The bloke is not a team player as he showed last season with his performances at the start and end of last season and we only want fully committed players at our club. 2. At some point due to the corrupt PSR rules we were going to have to sell a big player to enable us to move to the next level. It might as well be one with the lack of character and morality that he has shown. 3. Isak and Liverpool have handed us a massive windfall that has the potential to transform the club over the next few seasons. Without this we would not be able to move forward as quickly and we would all be waiting for the axe to fall on another star player. That is less likely now. 4. We now, potentially,have the strongest squad in my living memory (with the possible exception of Keegan’s Entertainers but who knows they may surpass even them) 5. The new CEO and Sporting Director (both of whom are top class if reports are correct) will be walking into a club that is united from top to bottom and in a very strong financial position. A club that has qualified for the Champions League in two of the last 3 season and won its first domestic trophy in 70 years. A club that is clearly on the up. 6. PIF will hopefully have learned lessons from what happened this summer and even though it was a little late they acted in the last few weeks and made sure the end to they transfer window could be deemed a big success despite the circumstances (next up get the CEO and Sporting Director in and announce a new stadium) 7. Eddie Howe, Andy Howe, Jamie Reuben and Steve Nickson have cemented their reputations. In particular Eddie’s handling of the whole Isak affair has been a masterclass in diplomacy, hard work, and man management - we truly have an absolute gem and a gentleman leading the team. 8. In summary we have a club that is united from top to bottom, in a healthy financial position, a much stronger squad with players committed to the club, new top class senior personnel to be added very shortly, a second Champions League season to look forward to and hopefully more silverware. Thanks Isak (you are still a rat) and Liverpool (your £135m will move us to the next level head of time) HWTL 🖤🤍🖤🤍

Toontalk News

156,412 Aufrufe • vor 11 Monaten

Created with GPT Image 2 + Omni Flash / Seedance 2.0 Prompt: Create a clean, premium storyboard infographic for a product ASMR unboxing video. Design specifications: Background: White background with a modern, minimalist layout. Title at the top: STORYBOARD Product name in bold dark blue: HAN RIVER WET & DRY 2 IN 1 STEAM IRON Subtitle: ASMR UNBOXING (POV HAND) Information boxes below the title: Duration: 30 Seconds (3 Parts) Style: POV Hand, ASMR, Premium Product Commercial Audience: Home Users, Housewife, Young Adults Voiceover: No Voiceover (Pure ASMR) Audio Suggestion: Tapping, Crinkle, Cardboard, Click, Steam, Water Pouring Layout: Create 12 storyboard panels arranged in a 4 column × 3 row grid, divided into three horizontal blocks labeled PART 1 (0 to 10s), PART 2 (10 to 20s), and PART 3 (20 to 30s). Each panel should contain: A numbered dark blue badge (1 to 12) with its respective timestamp. A realistic cinematic image showing the scene. Handwritten white and orange doodle text sketched over the image. Four text sections below every image: VISUAL: ACTION: DOODLE: AUDIO: Aesthetic Style: Premium lifestyle commercial advertising style. Realistic product photography, light wood or beige table, soft warm studio lighting, shallow depth of field, POV hands only with no face visible. The product is a sleek, cream colored handheld steam iron with a gold rimmed ceramic base. Storyboard sequence: PART 1 (0 to 10s) 1 (0 to 2.5s) Visual: Product box placed flat on a wooden table. Action: Hands enter frame and tap the sides of the box. Doodle: NEW! Audio: Cardboard tapping. 2 (2.5 to 5s) Visual: Close up of the box lid, focusing on the brand logo. Action: Fingers gently trace the printed logo and illustration. Doodle: LET'S OPEN! Audio: Finger scratching on cardboard. 3 (5 to 7.5s) Visual: A box cutter slicing the sealing tape. Action: Blade slowly cuts through the adhesive tape. Doodle: SLICE... Audio: Tape cutting. 4 (7.5 to 10s) Visual: The box flaps are opened, revealing the wrapped product and manual inside. Action: Hands open the main flaps wide. Doodle: WOW! Audio: Box opening. PART 2 (10 to 20s) 5 (10 to 12.5s) Visual: Instruction manual being held up. Action: Hands flip through the pages of the manual. Doodle: MANUAL Audio: Paper flipping. 6 (12.5 to 15s) Visual: The iron is lifted out, still wrapped in its protective plastic sheet. Action: Pulling the wrapped unit completely out of the box. Doodle: CRINKLE~ Audio: Plastic crinkling. 7 (15 to 17.5s) Visual: Peeling away the protective plastic cover to reveal the premium body. Action: Hands slowly unwrap and twist the iron to inspect it. Doodle: SO CLEAN! Audio: Plastic removal. 8 (17.5 to 20s) Visual: Ultra close up of the pristine ceramic soleplate. Action: A single finger smoothly glides down the center of the soleplate. Doodle: SMOOTH Audio: Finger glide on ceramic. PART 3 (20 to 30s) 9 (20 to 22.5s) Visual: Rotating the ergonomic handle. Action: Hand twists the handle 180 degrees until it locks into place. Doodle: 180° Audio: Handle rotation click. 10 (22.5 to 25s) Visual: Water being added to the built in tank. Action: Pouring clean water slowly into the small inlet using a measuring cup. Doodle: FILL Audio: Water pouring. 11 (25 to 27.5s) Visual: The steam button being pressed. Action: Thumb presses the button, and a powerful burst of steam erupts from the base. Doodle: PSSSH~ Audio: Steam release blast. 12 (27.5 to 30s) Visual: Final hero shot of the steam iron standing upright next to its box and measuring cup. Action: Hand enters frame to give a confident thumbs up. Doodle: READY! Audio: Light tap on the table. Footer Infographic Sections: WHAT'S IN THE BOX: Small grid icons showing Steam Iron, Instruction Manual, Measuring Cup, and Power Cord. KEY FEATURES: Checkmarks for Wet & Dry 2 in 1 180° Swivel Handle 150ml Water Tank Ceramic Soleplate Powerful Steam WARRANTY: A prominent 2 YEARS WARRANTY shield badge. IDEAL FOR / WHY CHOOSE IT: Minimalist icons for Home Use, Travel, Small Spaces Bullet points: Lightweight Easy to Use Fast Heating Safe Metadata Text Line: Total Duration: 30 Seconds Format: Vertical (9:16) Style: POV Hand, ASMR, Premium Product Commercial Typography should resemble a professional creative agency storyboard layout featuring neat spacing, sharp dark blue accents, thin gray grid boundaries, and a highly polished presentation structure perfect for a client pitch.

Shore Lyn

32,855 Aufrufe • vor 29 Tagen