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Used the default #b3d fbm noise for everything. #nebula
17,496 views • 2 years ago •via X (Twitter)
11 Comments

Sheesh this course is breathtaking 🤩, great work sensei 🙌❤️🔥

The visuals aren't the course, but thank you so much! The approval of our visual craze is always much appreciated 🙏❤️🔥

Seeing them moving is huge. Gotta get this course

Thanks Peter! Evolution of noise is the most recentsubject we decided to touch upon. It is verging on being almost 'too hard' to teach (and recreate, if you're watching it), so chances are we'll take some extra time to polish *this exact thing* and release in the 1st update asap.

insane!

looks nice!

😍

I can reallyy hardly wait to work with these techniques! So many ideas for this.

That's so encouraging, thank you for your enthusiasm Bev!

Looks great. Cycless or eevee? What is render time of single frame and what is hardware set up?

Thanks! * * It's Cycles * 1-5 minutes per frame on my RTX 2080ti; * We turned to render farms for finishing some shots really quickly; * Rendered each 2nd frame, then interpolated in Resolve via optical flow * Temporal denoising in Resolve

