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Used the default #b3d fbm noise for everything. #nebula

17,496 views • 2 years ago •via X (Twitter)

11 Comments

Eman vallejos's profile picture
Eman vallejos2 years ago

Sheesh this course is breathtaking 🤩, great work sensei 🙌❤️🔥

Gleb Alexandrov's profile picture
Gleb Alexandrov2 years ago

The visuals aren't the course, but thank you so much! The approval of our visual craze is always much appreciated 🙏❤️‍🔥

Peter Favinger's profile picture
Peter Favinger2 years ago

Seeing them moving is huge. Gotta get this course

Gleb Alexandrov's profile picture
Gleb Alexandrov2 years ago

Thanks Peter! Evolution of noise is the most recentsubject we decided to touch upon. It is verging on being almost 'too hard' to teach (and recreate, if you're watching it), so chances are we'll take some extra time to polish *this exact thing* and release in the 1st update asap.

Kristaps Neimanis's profile picture
Kristaps Neimanis2 years ago

insane!

pokedstudio ∞'s profile picture
pokedstudio ∞2 years ago

looks nice!

Nick Craske's profile picture
Nick Craske2 years ago

😍

Bev Harris's profile picture
Bev Harris2 years ago

I can reallyy hardly wait to work with these techniques! So many ideas for this.

Gleb Alexandrov's profile picture
Gleb Alexandrov2 years ago

That's so encouraging, thank you for your enthusiasm Bev!

Cgflux Studio's profile picture
Cgflux Studio2 years ago

Looks great. Cycless or eevee? What is render time of single frame and what is hardware set up?

Gleb Alexandrov's profile picture
Gleb Alexandrov2 years ago

Thanks! * * It's Cycles * 1-5 minutes per frame on my RTX 2080ti; * We turned to render farms for finishing some shots really quickly; * Rendered each 2nd frame, then interpolated in Resolve via optical flow * Temporal denoising in Resolve

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