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Used the default #b3d fbm noise for everything. #nebula

17,496 Aufrufe • vor 2 Jahren •via X (Twitter)

11 Kommentare

Profilbild von Eman vallejos
Eman vallejosvor 2 Jahren

Sheesh this course is breathtaking 🤩, great work sensei 🙌❤️🔥

Profilbild von Gleb Alexandrov
Gleb Alexandrovvor 2 Jahren

The visuals aren't the course, but thank you so much! The approval of our visual craze is always much appreciated 🙏❤️‍🔥

Profilbild von Peter Favinger
Peter Favingervor 2 Jahren

Seeing them moving is huge. Gotta get this course

Profilbild von Gleb Alexandrov
Gleb Alexandrovvor 2 Jahren

Thanks Peter! Evolution of noise is the most recentsubject we decided to touch upon. It is verging on being almost 'too hard' to teach (and recreate, if you're watching it), so chances are we'll take some extra time to polish *this exact thing* and release in the 1st update asap.

Profilbild von Kristaps Neimanis
Kristaps Neimanisvor 2 Jahren

insane!

Profilbild von pokedstudio ∞
pokedstudio ∞vor 2 Jahren

looks nice!

Profilbild von Nick Craske
Nick Craskevor 2 Jahren

😍

Profilbild von Bev Harris
Bev Harrisvor 2 Jahren

I can reallyy hardly wait to work with these techniques! So many ideas for this.

Profilbild von Gleb Alexandrov
Gleb Alexandrovvor 2 Jahren

That's so encouraging, thank you for your enthusiasm Bev!

Profilbild von Cgflux Studio
Cgflux Studiovor 2 Jahren

Looks great. Cycless or eevee? What is render time of single frame and what is hardware set up?

Profilbild von Gleb Alexandrov
Gleb Alexandrovvor 2 Jahren

Thanks! * * It's Cycles * 1-5 minutes per frame on my RTX 2080ti; * We turned to render farms for finishing some shots really quickly; * Rendered each 2nd frame, then interpolated in Resolve via optical flow * Temporal denoising in Resolve

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