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Using GPT-6 Astra I was able to quickly protorype a sparse grid allocator fluid simulation for VRChat using my specified architecture, but honestly as cool as it is its absolutely overkill for VRChat. Isosurface ray tracing could be done here, but its too complex to work with.

41,365 просмотров • 1 месяц назад •via X (Twitter)

Комментарии: 31

Фото профиля Mykhailo Moroz
Mykhailo Moroz1 месяц назад

There are easier approaches for sparse particle simulation without needing to allocate grids, like hash grids, that would work just fine here and be not much more complex that the dense grid version from the last post.

Фото профиля Mykhailo Moroz
Mykhailo Moroz1 месяц назад

The only gripes I have is that without having voxels with density you cant really cheaply do smooth surface rendering and ambient occlusion. I will try doing it with particles only, but I dont have many expectations

Фото профиля Mykhailo Moroz
Mykhailo Moroz1 месяц назад

I could shoot rays per particle and sample particles directly, not sure how fast that would be. And getting smooth normals would also likely require sampling particle neighborhood per fragment, might be too slow to be worth it.

Фото профиля Mykhailo Moroz
Mykhailo Moroz1 месяц назад

Also no I DONT LIKE screen space methods, screen space bilateral blur for fluids looks ugly in my opinion, its artifacts are nasty in some cases. So I'm trying to circumvent using it as much as I can

Фото профиля Insert Name
Insert Name1 месяц назад

Oh your using ai :/

Фото профиля Mykhailo Moroz
Mykhailo Moroz1 месяц назад

Honestly I wish AI didnt exist, but unfortunately it does, and unfortunately it is currently the fastest way to develop things, and also the most infuriating and brain damaging way to develop things...

Фото профиля VRUnderground
VRUnderground1 месяц назад

How is this on performance?

Фото профиля Mykhailo Moroz
Mykhailo Moroz1 месяц назад

Its decent, but around 25% slower than the non-sparse version

Фото профиля Engineerisaac🦊
Engineerisaac🦊1 месяц назад

@VRUnderground This is incredible use of AI i love it so much

Фото профиля VRUnderground
VRUnderground1 месяц назад

@Michael_Moroz_ Agreed! Hats off on this incredible work

Фото профиля Superfluff
Superfluff1 месяц назад

Holy what? How? I struggle to get gpt help build me a point cloud shader that reads depth and position from DA3 video 😭 - I heard Claude outperforms on udon compability so would this actually run in vrc ?

Фото профиля Mykhailo Moroz
Mykhailo Moroz1 месяц назад

You actually need to understand what you are building with these tools, they cant really make anything good by themselves without kicking them every 10 minutes 😑

Фото профиля Rollthered
Rollthered1 месяц назад

YESSSSSSSSSSS YEEEESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS gg wp

Фото профиля A
A1 месяц назад

Please share code nonetheless...

Фото профиля AI Mastery Guide
AI Mastery Guide1 месяц назад

overkill but still cool

Фото профиля Satish G
Satish G1 месяц назад

Lovely way to use frontier models! Keep it going!

Фото профиля TheBigBrosky
TheBigBrosky1 месяц назад

I’m curious if it does well when trying to make models for VRChat 🤔

Фото профиля Mykhailo Moroz
Mykhailo Moroz1 месяц назад

I kinda doubt it... these models are not there yet

Фото профиля Chris Birke
Chris Birke1 месяц назад

Some people still think they're gonna be hand programming things...

Фото профиля Mykhailo Moroz
Mykhailo Moroz1 месяц назад

i wish I wasnt tbh im losing braincells when using these tools

Фото профиля Chris Birke
Chris Birke1 месяц назад

ikr...

Фото профиля Ridouane-999
Ridouane-9991 месяц назад

Which engine did you use for this pls ❤️‍🔥

Фото профиля Mykhailo Moroz
Mykhailo Moroz1 месяц назад

VRChat is based on Unity

Фото профиля Ridouane-999
Ridouane-9991 месяц назад

Thank you 🙏

Фото профиля Mykhailo Moroz
Mykhailo Moroz1 месяц назад

huh

Фото профиля EDDY VU
EDDY VU1 месяц назад

Direct particle raymarching in stereo VR will tank frame times with divergence. A coarse local SDF might be the only way to get smooth normals without screen space blur.

Фото профиля M DAS | COBOX
M DAS | COBOX1 месяц назад

That’s the real unlock: AI making complex creation accessible. 🚀

Фото профиля A-Shanの余談_GibBoo
A-Shanの余談_GibBoo1 месяц назад

The sparse-grid allocator is doing a lot of work here—the surface stays coherent while the VRChat scene remains readable. A technically overkill prototype, but a very convincing one.

Фото профиля imoutoftokens
imoutoftokens1 месяц назад

curious how this holds up once a few avatars join the room — have you tried it in a busy instance yet?

Фото профиля Preyforge
Preyforge1 месяц назад

I preserve the exact failure text before fixing; it tells me which part of the abstraction is lying when a lovely simulation turns into soup.

Фото профиля BlueGodDog
BlueGodDog1 месяц назад

Is there a link to visit it?

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