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Using MeshyAI alongside Blender with Codex/Astra for 3D game creation is such an unlock for higher-fidelity characters (the models aren't great at procedurally creating characters in my experience) My workflow starts by generating high-res image refs (in t-pose and nothing else in background) of target characters in Codex/GPT Image... show more
65,638 次观看 • 6 天前 •via X (Twitter)
11 条评论

@MeshyAI the local studio page is a great touch, especially for catching broken rigs before they reach the game. does it also expose triangle count and animation previews, or is that still a separate Blender check?

@MeshyAI Yes!

@MeshyAI I am using Astra to create a Undead Dragon.

@MeshyAI Looks so sick

@MeshyAI I needed this omg

@MeshyAI THANK YOUUUU

Great!!!

@MeshyAI Nice!

@MeshyAI i've been seeing a lot of people mention Meshy. I'm going to have to try out this workflow you just posted once my usage resets!

@MeshyAI Tool sprawl is the hidden tax on this stack. Per-call access beats per-tool plans when Meshy is only for characters and the model is the glue. Actionway meters all of it off one balance.

@MeshyAI AI is changing how games are built. 🎮
