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Using SerializationService and the new EditableMesh API, me and some friends built a tool to change a MeshPart's collision data by hand! This is bad practice since the RBXM format changes constantly but can be a solid tool if you know what you're doing #Roblox #RobloxDev
37,984 views • 1 year ago •via X (Twitter)
37 Comments

Super cool. I also had no idea that SerializationService was a thing

It was brung to my attention very recently aswell haha Plugins were given permissions to it's functions only 2-3 months ago I think

🤬

be careful how you act in my comment section buddy ill press you rn

i’m sorry 🙁

its ok if you act right I'll buy you food at RDC

They have SerializationService? Holy crap I needed that a while back lol This probably means you can serialize any instant, turn it into a string and then save it to Datastore

The service is plugin and cloud permission only unfortunately 😢 Can't be used on runtime

Ohh gotcha

One thing to be sure about is that every piece of collision geometry needs to be completely convex - if there is any concave geometry, the physics collision will not work properly

Correct! the moving vertices tool I made has a check that reverts the mesh to the previous state if its not convex

Nice!

I literally love this thing I tried to design it before but it was so complicated that I went crazy. I don't know how you made it look like this. When you release it, you must tell us about it I will use it all the time☺️

WOW!

This is awesome!

Cook goat

very nice i will be using, good work rookie.

Solid tool for those who know their way around.

Wow!

I would love to have this plugin, would you be open to sell it?

@EduardoVeraOrn1 Still a lot of things I have to add to make the plugin fully compatible and reliable but I can reach out later if you add me on Discord

Oh the API lets us do that?? I'm about to get unstoppable

SerializationService lets you read an instance RBXM data or build instances from it (to fetch and write to the collision data) Editable Mesh allows me to make the temporary shapes I use to represent the convex hulls for visualization and editing purpose 🙏 Thinking of expanding the plugin to be a complete 3D modeling tool, except I don't have any experience in 3D modeling myself so I wouldn't be the most qualified person for this haha

I always have to do tricky stuff in Blender and reimport my mesh 10 times when the shapes are complicated if I want collisions the way they should be loll so the SerializationService sounds very useful

yup real life saver for complex meshes

HELLO WHAT????

oh this would be so useful, dang

i love this

Looks complicated, what would this even be used for? For future reference

NEED

dont know what this is but im pretty sure your comp

Broo... I would like to request your support and I have contacted you. Please accept that request💖

Did Proffessor739 work on this?? It looks familiar

@hellboymaxx Yup he's among the friends I mentioned having worked with!

He's pretty goated!

WOAH

you skidded this from ice bear
