正在加载视频...
视频加载失败
Using SerializationService and the new EditableMesh API, me and some friends built a tool to change a MeshPart's collision data by hand! This is bad practice since the RBXM format changes constantly but can be a solid tool if you know what you're doing #Roblox #RobloxDev
36,402 次观看 • 9 个月前 •via X (Twitter)
0 条评论
暂无评论
原始帖子的评论将显示在这里


