Video yükleniyor...

Video Yüklenemedi

Ana Sayfaya Dön

Using SerializationService and the new EditableMesh API, me and some friends built a tool to change a MeshPart's collision data by hand! This is bad practice since the RBXM format changes constantly but can be a solid tool if you know what you're doing #Roblox #RobloxDev

36,522 görüntüleme • 10 ay önce •via X (Twitter)

0 Yorum

Yorum bulunmuyor

Orijinal gönderinin yorumları burada görünecek

Benzer Videolar