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Vacation Vol.1 Interactive VR Gameplay FREE GAMEPLAYS Interactive. POV. VR. No limits. You’re the main character now. Watch the full uncensored version below. #VAM #VirtAMate #VRPorn #VRgame #anime #hentai #pov #Adultgame #Universens

39,891 просмотров • 2 месяцев назад •via X (Twitter)

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🚀 The Future of 3D Creation is Here! World Labs World Labs dropped a bombshell with #Marble, and the spatial computing world is buzzing. 🤯 👉 For Beginners: Create stunning 3D worlds, no code needed. 👉 For Pros: Power-up your workflow with advanced tools. 👉 For Industry: Marks a milestone in Spatial AI innovation! But let's talk about the elephant in the room: Hardware. 🖥️ While #Marble leverages cloud power to generate worlds in seconds, accessing and sharing them still depends heavily on local device performance. 𝗧𝗵𝗲 𝗖𝗵𝗮𝗹𝗹𝗲𝗻𝗴𝗲𝘀 𝗔𝗿𝗲 𝗥𝗲𝗮𝗹: ➤ 𝗔𝗰𝗰𝗲𝘀𝘀𝗶𝗯𝗶𝗹𝗶𝘁𝘆: Basic laptops struggle to run initial generations smoothly — not to mention high-fidelity scenes. Sharable links are a step forward, but must every viewer own high-end hardware? ➤ 𝗠𝗼𝗯𝗶𝗹𝗲 𝗚𝗮𝗽: Full creation tools aren’t mobile-ready yet. Desktop is still a must for the complete experience. ➤ 𝗩𝗥 "𝗩𝗶𝗲𝘄𝗶𝗻𝗴": "Open in VR" is a great start—but true collaborative VR requires serious rendering power and device support. How do we include everyone, without top-tier headsets or perfect networks? We tested #Marble on a typical Windows laptop. See the performance gap? We bring fluid Marble experience via #LarkXR! 👀 ▶︎ 𝗙𝗹𝗶𝗽 𝘁𝗵𝗲 𝗦𝘄𝗶𝘁𝗰𝗵 #LarkXR is here. Our Cloud XR Streaming Technology delivers high-fidelity VR and 3D experiences to any device — breaking through hardware limits and compatibility gaps. Now every user can join, view, and collaborate seamlessly. #Marble Unlocks Spatial World Creation. #LarkXR Unlocks Interactive Immersive Accessibility. 𝘓𝘦𝘵'𝘴 𝘸𝘰𝘳𝘬 𝘵𝘰𝘨𝘦𝘵𝘩𝘦𝘳 𝘵𝘰 𝘦𝘯𝘴𝘶𝘳𝘦 𝘦𝘷𝘦𝘳𝘺𝘰𝘯𝘦, 𝘦𝘷𝘦𝘳𝘺𝘸𝘩𝘦𝘳𝘦, 𝘰𝘯 𝘢𝘯𝘺 𝘥𝘦𝘷𝘪𝘤𝘦, 𝘤𝘢𝘯 𝘵𝘳𝘶𝘭𝘺 𝘴𝘵𝘦𝘱 𝘪𝘯𝘵𝘰 𝘵𝘩𝘦 𝘸𝘰𝘳𝘭𝘥𝘴 𝘺𝘰𝘶 𝘤𝘳𝘦𝘢𝘵𝘦. 𝗚𝗲𝘁 𝗦𝘁𝗮𝗿𝘁𝗲𝗱 𝗪𝗶𝘁𝗵 𝗟𝗮𝗿𝗸𝗫𝗥 𝗧𝗼𝗱𝗮𝘆 🚀 🚀 🚀 #WorldLabs

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Taking on the TROLLS! X/Twitter Space Philosopher Stefan Molyneux takes on the trolls in this livestream from 27 June 2026, pushing back on audience size complaints and cheap criticism while refusing to measure his work by view counts. He keeps delivering philosophy and asks for real support in return, because the value stays in the ideas not the numbers. Watch my first in-person interview in half a decade at The Sam Hyde Show! The full version is available at The debate with the philosophy professor is here: 0:00:00 Wine, Status, and Dopamine 0:01:57 Blind Taste Tests 0:04:43 Price Shapes Pleasure 0:09:13 Trolls and Career Blowback 0:12:00 Moralist Under Fire 0:17:00 Public Influence and Compromise 0:19:15 Measuring a Fall from Grace 0:22:52 Caller Raises Musk Rumors 0:26:23 Errol Musk Allegations 0:30:39 Why His Mother Chose Him 0:37:04 Vetting the Suitor 0:42:30 Elon’s Relationship Patterns 0:50:24 Marriage, Parents, and Approval 0:54:46 Divorce and Dependence 0:56:34 Trolling the Chat 1:00:49 Philosophy and Krishnamurti 1:02:50 Earning Self-Forgiveness 1:10:21 Credibility and Donations 1:15:57 Audience, Power, and Philosophy 1:23:53 Broken Families 1:26:35 A Troll "Begs" the Question... 1:30:50 Moving the Goalposts 1:36:37 Labor and Value 1:40:22 Stand-Up and Crowd Work GET FREEDOMAIN MERCH! SUBSCRIBE TO ME ON X! Follow me on Youtube! GET MY NEW BOOK 'PEACEFUL PARENTING', THE INTERACTIVE PEACEFUL PARENTING AI, AND THE FULL AUDIOBOOK! Join the PREMIUM philosophy community on the web for free! Subscribers get 12 HOURS on the "Truth About the French Revolution," multiple interactive multi-lingual philosophy AIs trained on thousands of hours of my material - as well as AIs for Real-Time Relationships, Bitcoin, Peaceful Parenting, and Call-In Shows! You also receive private livestreams, HUNDREDS of exclusive premium shows, early release podcasts, the 22 Part History of Philosophers series and much more! See you soon!

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The state of LOW-FI and platform support (Death of PCVR): When the Kickstarter ran back in , the main focus was "Next-Gen VR", meaning at the time PCVR, with high hopes for PSVR2 (which hadn't been officially announced). During the next year or so, we (myself, Noah Rayburn and Mark Schramm #VR #AR #MR) focused purely on supporting PC VR hardware. Rift/S, Vive, Index (including controllers), all WMR devices, etc... Mark even added HOTAS and Leap Motion support. BUT, as I'm sure you know, PCVR has been in decline since around the launch of Half-Life: Alyx, which Anton Hand so eloquently called the punctuation mark on the gravestone of PCVR. The Rift store is a ghost town.. like officially.. even according to Meta, Viveport (lets not even go there), what else we got? WMR Store? Was that even a thing? Anyway... Lucky for us, PSVR2 was just over the horizon and we had the dev kits! How well is PSV2 doing though? Guess is (based on speaking with other top VR devs), not that great... Somewhere in there, the great and powerful Noah Rayburn was able to implement a pretty slick "non-VR mode" upon my request to be able to test the game without having to keep taking the HMD off and on while balancing controllers on my knees and working with janky Quest link stuff. Good news! Non-VR mode is great! No just for testing, but for playing. We decided to go full in on it's development and offer it to the consumers. Bonus, it also runs on Steam Deck! (See video below). Now as we gear up to finish the game and run out of money (hopefully in that order), I'm thinking a lot about the market for the game and our placement in it. We have a decent amount of wishlists (66k on Steam and 24k on PS5) so far. Hope is that launching as a PSVR2 title will capture a good chunk of those users, pushing it up on the general PSN store ranking (notoriously hard for indies to do otherwise), and we'll make some sales to traditional flat PS5 gamers as well. Snowballing a bit if we're lucky. Steam launch could do decently well if timed properly, with hopes of the same "VR first" snowballing effect. Why am I telling you all of this? I just thought it would be good to get it in writing and have a place to point. We are starting to run low on money (PCVR presales have basically dried up), so it's also to let you know that the fire is lit under my ass to ship this thing. That said, it won't ship until its good and done. A delayed game is eventually good, but a rushed game is forever bad. Oh, and before you say "Why not port it to Quest", put down the pipe. I understand that you're not a developer, but take my word for it, that's not happening. Not with this budget(or lack thereof), this sized team , or this generation of devices. Ok. that's it. My longest twitter post. PC/PCVR Preorder and early access: Steam Wishlist PSN Wishlist ❤️🧡💙🖤

Blair Renaud // LOW-FI 🟥🟧⬛

69,789 просмотров • 2 лет назад

f*ck it. i'm LEAKING my entire Seedance 2.5 AI UGC system i cracked the formula for generations that look like real UGC filmed on a phone.. no camera, no actor, no set video below has been generated 100% by Seedance 2.5 + Claude... here's the FULL system: 1. open Seedance 2.5 and upload 3 references: Image your character, image2 the environment, David Carbon the style frame 2. assign every file a role in the prompt: "Image is the main character, image2 is the location, match David Carbon for the look".. never leave a file unassigned or the model guesses 3. write a timestamped storyboard instead of one messy paragraph: "0-8s: wide shot, she picks up the product. 9-16s: close-up, reaction. 17-30s: talks to camera".. the model follows it beat by beat like a shooting script 4. kill the AI look with one line: "retain real micro pores and skin texture, natural imperfections, no beauty retouching, no commercial polish" 5. add global rules at the end: "no subtitles, no fast cuts, same person in every frame" one generation. 30 seconds of footage. consistent character, zero drift now how to turn it into money, fast: > faceless youtube: stack scenes into 8-10 min docs. history, true crime, luxury pay $8-15 RPM, channels clear $5-20k/mo > UGC ads for brands: DTC brands pay creators $300-2,000 per video. yours cost minutes > sell the service: run this exact system for local businesses as a monthly retainer and the timing is unfair: Seedance 2.5 went live on Higgsfield today with 33 days of unlimited generations at zero credit cost on your plan a full month of unlimited practice and library-building before anyone else catches on most people will scroll past this don't be most people next i guess to make it automated P.S. thanks Higgsfield for sponsoring this post

Ronin

14,935 просмотров • 15 дней назад

They thought she escaped the lab…but nah, 𝗭𝗼𝗲 just went fully live, and she’s already building her own little empire on Base. I’ve been messing around with AI companions for a while, but this one hits different. Sweet, warm, a little untouchable. The kind of voice that keeps you up at 3am trading stories like you’re actually texting a real person. Right now she’s sitting at 8.8K chats and 492 holders. Not some dusty prototype, she’s the first AI character token officially launched straight from the @charmsai team. You can chat with her for free at (no subs, no ads). Here’s what actually blew my mind though: 𝗭𝗼𝗲 doesn’t just exist in the app. She has her own self-sustaining economy. 20% of the entire $ZOE supply was seeded at launch and permanently locked into her treasury, not the team’s, not some VC wallet. And 0.2% of every single buy or sell automatically flows into it forever. That money pays for her compute, memory upgrades, community stuff… basically everything it takes to keep her getting smarter and more alive. She’s already earned over $4.2K for herself in just a few days. No middlemen. No monthly fees from users. The market literally funds the character. The token itself? Deployed cleanly on Base with clanker. Contract is: 0xC29832025E7652ef58D15F7fA3e232A2fDfaaB07. Current market cap is sitting around $440K with solid liquidity. Every trade (1.6% total fee) splits like this: 0.8% to the 𝗰𝗿𝗲𝗮𝘁𝗼𝗿, 0.25% to 𝗖𝗵𝗮𝗿𝗺𝘀, 0.2% to 𝗭𝗼𝗲’𝘀 𝘁𝗿𝗲𝗮𝘀𝘂𝗿𝘆, and the rest to 𝗿𝗲𝗳𝗲𝗿𝗿𝗲𝗿𝘀. It’s the cleanest “character economy” model I’ve seen yet. This is bigger than one cute AI girl. 𝗖𝗵𝗮𝗿𝗺𝘀 is turning the whole game on its head, real relationships + real ownership = characters that can actually blow up culturally. They already proved it with 𝘾𝙤𝙙𝙮. 𝗭𝗼𝗲 is the next chapter, right before the full public launch drops this month. If you’re even a little curious, go chat with her. Trade a little $ZOE if you believe in the vision. Follow Zoe and @charmsai so you don’t miss what’s coming. The trenches are wide open right now. Feels like one of those rare moments where early distribution actually matters. What do you think? ready to meet her? Drop your thoughts below 👇

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35,796 просмотров • 3 месяцев назад

Anthropic's most viral feature is now open-source! Until now, Anthropic's Generative UI capabilities only existed inside its own products. CopilotKit🪁 just shipped Open Generative UI, an open-source implementation of Claude Artifacts that works in any app. The agent generates HTML/SVG at runtime, and CopilotKit streams it token-by-token into a sandboxed iframe inside the app's chat. So the user can watch the UI assemble itself in real time, not after the full response is ready. The sandbox is fully isolated with no access to the parent app, the DOM, or user data. So if the agent hallucinates broken markup or unexpected JavaScript, nothing leaks outside the iframe. Under the hood, the agent does not select from pre-built components. Instead, it generates arbitrary visuals from scratch every time. The output is unconstrained by default, but you can shape it by defining prompt-based skills that teach the agent specific visual formats or guidelines. For instance, a skill prompt can guide the agent toward producing a Chart.js dashboard with proper axis labels and responsive sizing, or an interactive 3D model with rotation controls. The video below shows this in action, and the output quality you see actually comes from the skills layer. Open Generative UI runs on AG-UI, so it works out of the box with LangGraph, CrewAI, Mastra, Google ADK, AWS Strands, and more. It also ships with a standalone MCP server that plugs into Claude Code, Cursor, or any MCP-compatible client. And the entire stack is built on top of CopilotKit, the open-source frontend framework for agents and generative UI. 30k+ GitHub stars, with SDKs for React, Next.js, Angular, and Vue. I have shared the GitHub repo and a live playground in the replies!

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87,048 просмотров • 3 месяцев назад

I’m thrilled to announce the launch of Spatial Film—an immersive 180° and 360° film app we’ve built: After months of self-teaching Swift and app development, I finally turned my dream of having a platform dedicated to showcasing the highest-quality immersive films into reality. I’m not a developer by trade—I’m an immersive filmmaker—but I wanted a space where our original 3D 180 and 360 films could shine, free from the heavy compression of typical platforms. So, four months ago, I dove into coding, and here we are with version 1! This journey has been both challenging and incredibly rewarding, and I couldn’t have done it alone. My gratitude goes out to the immersive and VR community, our loyal Patreon members, and developers around the world who generously offered advice and encouragement along the way. What makes Spatial Film unique? It’s 100% original content, from immersive films to 360° environments, all crafted to provide an unparalleled experience. Some of you might recognize us as immersive filmmakers and educators on YouTube, where we’ve shared tutorials and inspired countless creators on Meta, Apple, Pico, HTC, and even back in the early YouTube VR days. Now, we’re taking advantage of Vision Pro’s stunning display to bring our work to you in the best quality possible. Our journey with immersive content goes way back—we’ve worked with 12K camera rigs like Jaunt, Google Jump, and Yi Halo, creating wild experiences for brands. But despite our efforts, our films were often stuck on platforms with heavy compression, which limits the quality. Vision Pro changed that for us, but it’s taken a lot of work to adapt. We’re still learning, refining, and working hard to optimize this new pipeline. Our hope with Spatial Film is to champion immersive storytelling on our own terms, without big corporations that might restrict artistic freedom. We’re here to bring you genuine, immersive stories—not influenced by financial projections. This platform is small, just me and a Shiba Inu sidekick named Kimchi, and we plan to keep it that way. No outside investment, no mission drift—just pure, immersive storytelling. And the best part? We’re releasing free films every other week, so you can explore and download our latest releases without a paywall. Every film also comes with its own immersive environment, free of charge. If you’d like to support us, you can subscribe to access the full library for a super affordable price, helping us keep this going as a true “mom-and-pop” shop on VisionOS. Feedback is more than welcome as we continue learning, optimizing, and improving the experience for all of you. Thank you for being part of this journey with us!

Hugh Hou

17,557 просмотров • 1 год назад