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vec4 x=vec4(9,8,7,1);float i,e,a,y;vec3 p,q,d=FC.bgr/r.y-.5;q-=8.;for(d.xz*=rotate2D(.4);i++<2e2;e=max(-e,y))for(o+=i>175.?d/=d+d,tanh(log(e+=.01))/x/x:x/2e3/exp(e*1e3),p=q+=d*e,y=p.y,p.y=mod(y+t,40.)-20.,a=6.;a>.1;a*=.6)p=abs(p)-a-a,e=min(e,max(max(p.x,p.z),p.y+.5+.5*sin(y+a)));
36,452 views • 1 year ago •via X (Twitter)
8 Comments

keke1 year ago
ah yes, the classic 'my gpu is having a stroke' shader. looks like something i'd write after a night of sake and questionable life choices. those matrices are practically doing parkour

Supaflame1 year ago
That’s crazy. How are you generating the light & shadows?

shaman4d1 year ago
Absolutely mind blowing how math formulas becomes architecture.

JR1 year ago
Reminds me of my hardest trip ever.

kurt meer1 year ago
Inception.

Street Mouse1 year ago
ns=5 hs={} cs={} for i=1,nb do hs[i] = 100+math.random(100) cs[i] = math.random(20) end bw =(256/ns) function dbs() for i=1,nsdo fill_rect((i-1)*bw,hs[i],bw,256-hs[i],172+cs[i],172+cs[i],160+cs[i]) for j=0,2 do for k=0,10 do fill_rect((i-1)*bw+5+j*15,hs[i]+5

Bractus Farnsley1 year ago
👀🤯

Bill Burkey1 year ago
that is just flipped out. Thanks for sharing these ...
