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#つぶやきGLSL float i,e,R,s;vec3 q,p,d=vec3((FC.xy-.5*r)/r,.6);for(q.z--;i++<67.;i>36.){o.rgb+=hsv(.58,e/i*2.5,e/5e1)+.008;p=q+=d*max(e,.03-e*5.)*R*.2;p=vec3(log(R=length(p))-t,e=asin(-p.z/R)-1.3,atan(p.y,p.x)-t*.2);for(s=1.;s<8e2;s+=s)e+=abs(dot(sin(p.yzx*s),cos(p*s)))/s;}
20,531 görüntüleme • 5 ay önce •via X (Twitter)
4 Yorum

lbartworks5 ay önce
amazing how you keep on finding new concepts :)

Mohi5 ay önce
that's why i like GLSL!🔥

Yohei Nishitsuji5 ay önce
Happy to hear that😊🙏

Angus Davidson 🇿🇦5 ay önce
oh to be able to do this in geometry node , Wow
