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VFX Breakdown: how we used AI depth maps + Houdini / Maya comping workflow on my last project

103,531 views • 1 year ago •via X (Twitter)

11 Comments

JAK BANNON's profile picture
JAK BANNON1 year ago

The final product

Yang's profile picture
Yang1 year ago

Want to learn how practical AI skills and automations for your business and work? Check out our 50+ step-by-step video tutorials 100% FREE 20+ hours of Ai and Automation goodness absolutely free 🥳

justin kaminuma's profile picture
justin kaminuma1 year ago

@cerspense i think this is a good example of the correct use of AI as a creative tool

JAK BANNON's profile picture
JAK BANNON1 year ago

@cerspense Thanks justin, made it super helpful for our vfx team to get more information from just 2D live action shots

Sentigen's profile picture
Sentigen1 year ago

@cerspense This is so dope! We're interested in hiring you for some marketing materials if you are available. Check your dms!

Spookie Racoon's profile picture
Spookie Racoon1 year ago

@cerspense That's kinda shit. Could have easily done that with basic shatter effect and Trapcode in the mid-00s in AE on your home PC. Fucking over-complicating a process to create mid-visuals and bragging about having a shit imagination. Music vids used to ballsy. Now it's just garbage.

Sabih's profile picture
Sabih1 year ago

@cerspense What did you use to generate the AI depth maps? Surprisingly accurate

Dave Clark's profile picture
Dave Clark1 year ago

@cerspense 🎬🔥

Joan Planas's profile picture
Joan Planas1 year ago

@cerspense Mira @hectorVFX a lo mejor te interesa ver cómo han usado la IA aquí👆🏻

COURT's profile picture
COURT1 year ago

@cerspense Earned a follow

Louis V's profile picture
Louis V1 year ago

@cerspense Best way to use all the new tech :) great job !

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