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Vibe coding a web-based MMORPG w/ Three.js updates: 🎮 Player controls & movement ⛰️ Basic terrain formation 🌓 Day & night cycle w/ sun & moon 📝 Lighting editor to debug in-game Cursor & Anthropic claude-3.7-sonnet-thinking did a good job with the moon shader!
13,185 views • 1 year ago •via X (Twitter)
11 Comments

@threejs @cursor_ai @AnthropicAI Been trying to watch a lot of vibe coding content, but this is the first time i admit, id pay ($40-80) for videos detailing someone's process. Please build your own community and share your journey🙏🏻

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@threejs @cursor_ai @AnthropicAI How did you do the terrain and physics I failed for about 3 days with cannon and ammo till i hacked it

@threejs @cursor_ai @AnthropicAI The terrain is just a deformed plane, it's divided into a grid and then formed with height calculations and smoothing kernels. I'm using simplex noise for the mountain parts too.

@threejs @cursor_ai @AnthropicAI looks sick! any plans for in-game items/economy?

@threejs @cursor_ai @AnthropicAI Definitely!

@threejs @cursor_ai @AnthropicAI That has developed nicely. It looks great. Is that still 100% vibe coding? The new update looks very time consuming. You had inspired me to give it a try as well, but I'm still far from such a nice look.

@threejs @cursor_ai @AnthropicAI Yep, didn't take much time! I've spent a lot of time researching prompting over the past few years though

@threejs @cursor_ai @AnthropicAI Can you add 2 more sun and make it a trisolaris simulation

@threejs @cursor_ai @AnthropicAI Sent DM!

@threejs @cursor_ai @AnthropicAI Really cool !!
