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Vibe creating a 3D scene in Blender got even easier. Just provide a 2D reference image — LLM deconstructs the scene, figures out what 3D assets are needed, generates them using Tripo, and arranges them to match your reference image. Pretty darn cool!

112,498 Aufrufe • vor 1 Jahr •via X (Twitter)

11 Kommentare

Profilbild von Bilawal Sidhu
Bilawal Sidhuvor 1 Jahr

Simple prompts yet retain fine grain 3D control. This example by Sun blew my mind: “Use Tripo to help me create a cartoon-stylized scene in Blender, where a cute chibi witch is having afternoon tea with an orc. The models need to be exquisite and feature stylized materials."

Profilbild von Movipods
Movipodsvor 1 Jahr

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Profilbild von George Crudo
George Crudovor 1 Jahr

sooooo where is the 2D reference image that was used here? lol

Profilbild von siddharth ahuja
siddharth ahujavor 1 Jahr

Similar functionality in the Blender MCP too:

Profilbild von Bilawal Sidhu
Bilawal Sidhuvor 1 Jahr

Very cool!

Profilbild von Tristan Rhodes
Tristan Rhodesvor 1 Jahr

I keep getting my mind blown today. Tomorrow this will be “normal”.

Profilbild von Bilawal Sidhu
Bilawal Sidhuvor 1 Jahr

Agreed. As the VLMs get better at spatial reasoning this capability will only get more robust.

Profilbild von io.net
io.netvor 1 Jahr

Very cool new feature. Thanks for sharing

Profilbild von kfant
kfantvor 1 Jahr

so where is the repo, or do i have to VIBE code it myself?

Profilbild von Bilawal Sidhu
Bilawal Sidhuvor 1 Jahr

Tripo MCP:

Profilbild von YUKITO
YUKITOvor 1 Jahr

Have you seen the latest Blender update? An LLM is now your 3D artist—deconstructing scenes, generating assets with Tripo, and matching your reference image perfectly. Pretty neat, right?

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