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Vibe creating a 3D scene in Blender got even easier. Just provide a 2D reference image — LLM deconstructs the scene, figures out what 3D assets are needed, generates them using Tripo, and arranges them to match your reference image. Pretty darn cool!

112,498 次观看 • 1 年前 •via X (Twitter)

11 条评论

Bilawal Sidhu 的头像
Bilawal Sidhu1 年前

Simple prompts yet retain fine grain 3D control. This example by Sun blew my mind: “Use Tripo to help me create a cartoon-stylized scene in Blender, where a cute chibi witch is having afternoon tea with an orc. The models need to be exquisite and feature stylized materials."

Movipods 的头像
Movipods1 年前

if you're an aspiring (or established) filmmaker looking to package your next project effectively...Let's connect.

George Crudo 的头像
George Crudo1 年前

sooooo where is the 2D reference image that was used here? lol

siddharth ahuja 的头像
siddharth ahuja1 年前

Similar functionality in the Blender MCP too:

Bilawal Sidhu 的头像
Bilawal Sidhu1 年前

Very cool!

Tristan Rhodes 的头像
Tristan Rhodes1 年前

I keep getting my mind blown today. Tomorrow this will be “normal”.

Bilawal Sidhu 的头像
Bilawal Sidhu1 年前

Agreed. As the VLMs get better at spatial reasoning this capability will only get more robust.

io.net 的头像
io.net1 年前

Very cool new feature. Thanks for sharing

kfant 的头像
kfant1 年前

so where is the repo, or do i have to VIBE code it myself?

Bilawal Sidhu 的头像
Bilawal Sidhu1 年前

Tripo MCP:

YUKITO 的头像
YUKITO1 年前

Have you seen the latest Blender update? An LLM is now your 3D artist—deconstructing scenes, generating assets with Tripo, and matching your reference image perfectly. Pretty neat, right?

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