Загрузка видео...

Не удалось загрузить видео

На главную

Using MeshyAI alongside Blender with Codex/Astra for 3D game creation is such an unlock for higher-fidelity characters (the models aren't great at procedurally creating characters in my experience) My workflow starts by generating high-res image refs (in t-pose and nothing else in background) of target characters in Codex/GPT Image...

69,345 просмотров • 1 месяц назад •via X (Twitter)

Комментарии: 11

Фото профиля catman
catman1 месяц назад

@MeshyAI the local studio page is a great touch, especially for catching broken rigs before they reach the game. does it also expose triangle count and animation previews, or is that still a separate Blender check?

Фото профиля Rishi
Rishi1 месяц назад

@MeshyAI Yes!

Фото профиля 好奇的小逸
好奇的小逸1 месяц назад

@MeshyAI I am using Astra to create a Undead Dragon.

Фото профиля Rishi
Rishi1 месяц назад

@MeshyAI Looks so sick

Фото профиля Mari Summers 💖✨📍RDC2026
Mari Summers 💖✨📍RDC20261 месяц назад

@MeshyAI I needed this omg

Фото профиля Mari Summers 💖✨📍RDC2026
Mari Summers 💖✨📍RDC20261 месяц назад

@MeshyAI THANK YOUUUU

Фото профиля MeshyAI
MeshyAI1 месяц назад

Great!!!

Фото профиля Ryan Campbell
Ryan Campbell1 месяц назад

@MeshyAI Nice!

Фото профиля GoalRival
GoalRival1 месяц назад

@MeshyAI i've been seeing a lot of people mention Meshy. I'm going to have to try out this workflow you just posted once my usage resets!

Фото профиля Amanda King
Amanda King1 месяц назад

@MeshyAI Tool sprawl is the hidden tax on this stack. Per-call access beats per-tool plans when Meshy is only for characters and the model is the glue. Actionway meters all of it off one balance.

Фото профиля COBOX
COBOX1 месяц назад

@MeshyAI AI is changing how games are built. 🎮

Похожие видео