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vibe driven dungeon generation. need to convey an idea like a sprawling, chaotic dungeon? a linear, simple hallway or a dungeon in the shape of an O? what about something that feels dangerous and sinister or mysterious? dynamically drive the game parameters.

22,391 Aufrufe • vor 1 Jahr •via X (Twitter)

11 Kommentare

Profilbild von Silicon Jungle
Silicon Junglevor 1 Jahr

this is using very specific points, but interpolation between them to find new dungeons would be easy.

Profilbild von Parth
Parthvor 1 Jahr

been really enjoying your posts as they've been showing up on my timeline

Profilbild von Silicon Jungle
Silicon Junglevor 1 Jahr

thank you!! :D

Profilbild von will
willvor 1 Jahr

this is super super cool stuff you’re building. See a lot of interesting synergy with

Profilbild von Silicon Jungle
Silicon Junglevor 1 Jahr

very cool!

Profilbild von Zugbob
Zugbobvor 1 Jahr

This is cool

Profilbild von Silicon Jungle
Silicon Junglevor 1 Jahr

thank you!!

Profilbild von mrtudl
mrtudlvor 1 Jahr

You're on fire, man. I've been coming to very similar conclusions about UI and how we're going to interact with this stuff but you're faaarrr ahead of me when it comes to application and parameters. Keep up the sweet posts!

Profilbild von Silicon Jungle
Silicon Junglevor 1 Jahr

thank you!! :D would love to see anything you’re playing with

Profilbild von Hank of all Trades
Hank of all Tradesvor 1 Jahr

You are killin it

Profilbild von Silicon Jungle
Silicon Junglevor 1 Jahr

why thank you!

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