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vibe driven dungeon generation. need to convey an idea like a sprawling, chaotic dungeon? a linear, simple hallway or a dungeon in the shape of an O? what about something that feels dangerous and sinister or mysterious? dynamically drive the game parameters.

22,391 次观看 • 1 年前 •via X (Twitter)

11 条评论

Silicon Jungle 的头像
Silicon Jungle1 年前

this is using very specific points, but interpolation between them to find new dungeons would be easy.

Parth 的头像
Parth1 年前

been really enjoying your posts as they've been showing up on my timeline

Silicon Jungle 的头像
Silicon Jungle1 年前

thank you!! :D

will 的头像
will1 年前

this is super super cool stuff you’re building. See a lot of interesting synergy with

Silicon Jungle 的头像
Silicon Jungle1 年前

very cool!

Zugbob 的头像
Zugbob1 年前

This is cool

Silicon Jungle 的头像
Silicon Jungle1 年前

thank you!!

mrtudl 的头像
mrtudl1 年前

You're on fire, man. I've been coming to very similar conclusions about UI and how we're going to interact with this stuff but you're faaarrr ahead of me when it comes to application and parameters. Keep up the sweet posts!

Silicon Jungle 的头像
Silicon Jungle1 年前

thank you!! :D would love to see anything you’re playing with

Hank of all Trades 的头像
Hank of all Trades1 年前

You are killin it

Silicon Jungle 的头像
Silicon Jungle1 年前

why thank you!

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