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vibe driven dungeon generation. need to convey an idea like a sprawling, chaotic dungeon? a linear, simple hallway or a dungeon in the shape of an O? what about something that feels dangerous and sinister or mysterious? dynamically drive the game parameters.
11 条评论

Silicon Jungle1 年前
this is using very specific points, but interpolation between them to find new dungeons would be easy.

Parth1 年前
been really enjoying your posts as they've been showing up on my timeline

Silicon Jungle1 年前
thank you!! :D

will1 年前
this is super super cool stuff you’re building. See a lot of interesting synergy with

Silicon Jungle1 年前
very cool!

Zugbob1 年前
This is cool

Silicon Jungle1 年前
thank you!!

mrtudl1 年前
You're on fire, man. I've been coming to very similar conclusions about UI and how we're going to interact with this stuff but you're faaarrr ahead of me when it comes to application and parameters. Keep up the sweet posts!

Silicon Jungle1 年前
thank you!! :D would love to see anything you’re playing with

Hank of all Trades1 年前
You are killin it

Silicon Jungle1 年前
why thank you!

