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vibe driven dungeon generation. need to convey an idea like a sprawling, chaotic dungeon? a linear, simple hallway or a dungeon in the shape of an O? what about something that feels dangerous and sinister or mysterious? dynamically drive the game parameters.
22,391 Aufrufe • vor 1 Jahr •via X (Twitter)
11 Kommentare

Silicon Junglevor 1 Jahr
this is using very specific points, but interpolation between them to find new dungeons would be easy.

Parthvor 1 Jahr
been really enjoying your posts as they've been showing up on my timeline

Silicon Junglevor 1 Jahr
thank you!! :D

willvor 1 Jahr
this is super super cool stuff you’re building. See a lot of interesting synergy with

Silicon Junglevor 1 Jahr
very cool!

Zugbobvor 1 Jahr
This is cool

Silicon Junglevor 1 Jahr
thank you!!

mrtudlvor 1 Jahr
You're on fire, man. I've been coming to very similar conclusions about UI and how we're going to interact with this stuff but you're faaarrr ahead of me when it comes to application and parameters. Keep up the sweet posts!

Silicon Junglevor 1 Jahr
thank you!! :D would love to see anything you’re playing with

Hank of all Tradesvor 1 Jahr
You are killin it

Silicon Junglevor 1 Jahr
why thank you!


