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Vibe-coded a proof of concept for a visual scripting solution in Godot. I know it’s rough, but I think there are some interesting ideas here. It supports accelerator keys, so you can just press V → I to declare an integer, then F → R to call the _ready... show more
86,162 просмотров • 2 месяцев назад •via X (Twitter)
Комментарии: 23

Reminds me of the Godot Block Coding plugin.

Yeah this is more for learning.

Gamedev is most fun when you get to try & learn new stuff.

I dig it, kinda scratch like?

Less abstracted, it's a visual representation of GD Script.

building a visual scripting system that's just a node / flow graph representation of code is pointless. it doesn't scale, it's barely easier to use than gdscript, it's more cumbersome to write and, since you are already using ai, 100 times more difficult for ai to reason about

this resembles gamemaker's drag and drop more than UE's blueprints and drag and drop was always a little bit shit.

looks very similar to scratch :D

hope this will have continue. Coding by hotkeys can make visual scripting place to live (Will be very cool if we can have gdscript and visaul blocks converter not non binary file like in unreal which broking git)

very nice , clean ui too!

Reminds me of the action script helper in flash mx back in the days before adobe removed it.

This could probably be adapted into a quite useful NPC AI addon if you had a bunch of predefined useful behaviours. The UI looks a lot more compact and easier to parse than behaviour trees.

Isn't it literally just coding with extra steps? It looks almost like writing the actual code

For me GD Script is high level enough, I just wanted to turn syntax into UI so you can start coding with having to memorize it. There are many benefits to this: you can follow a GD Script tutorial while using blocks, you can convert an existing codebase and as a beginner you are going to subconsciously learn code. Not to mention that performance is the same as GD Script because this is GD Script. I don't see the extra steps you are mentioning, this can potentially be 3x faster than typing code using accelerator keys.

hmm ok ok. I'm not convinced but also I'm not the target audience! If it works for people that's the important point

Beginners are exited and veterans are disgusted/offended

It's cool if people like it! I'm wondering if it's a false sense of ease that drives peopel towards "visual" coding. I've not done any research so I don't know.

I feel like the appeal is that you can start to mess around immediately without knowing anything about programming.

Like it gives structure? Whereas text is almost too open if you don't know the syntax? I felt that when learning shaders in blender. The limits imposed by the nodes would help me figure out what could be plugged to what

Exactly that and also you don't get an error for missing a ":"

Ta bien!!. no me gusta el lenguaje de bloque pero esta genial, prefiero los nodos.

No excuse, vibe coding is unacceptable.

Did you reinvent snippets and auto complete?
