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[VIDEO] 🔴 BTS ARIRANG Live🌟 How-To Record // Audio & iPhone Settings Guide Settings matter. Simply changing your iPhone from Spatial Audio to Stereo Audio isn’t enough. 💡Before recording: Lock your camera settings. Lower the exposure (☀️🌓) between -0.3 and -2.0, depending on the stage lighting. 🍭 My sweet...

26,829 görüntüleme • 2 ay önce •via X (Twitter)

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🧵 NEW EVIDENCE — and this one's simple to understand. A professional broadcast camera (Canon XA55) was recording at UVU on September 10. Unlike every phone in the crowd, this camera records UNCOMPRESSED audio on 4 separate microphone channels at 48,000 samples per second. The Canon was roughly 46m away from the tent which provided a acoustic buffer between the onset of the events. This distance has provided clarity to the event that was missing with the other camera angles. Think of it this way: phone recordings are like looking through a foggy window. This camera is like a clean window with the lights on. Here's what that clean window shows: THE SOUND ARRIVED IN ORDER — HIGH TO LOW When a supersonic bullet passes, the crack arrives before the boom. High-pitched sounds hit first, low-pitched sounds hit last. A bomb going off? Everything originates from the blast and arrives at the camera at the same time. The Canon proves the high frequencies arrived FIRST — spread out over 100+ milliseconds. Followed by muzzle blast then a detonation which originates from the stage. THREE SEPARATE BOOMS — NOT ONE This is the big one. Phone recordings near the stage smear everything together into one big noise. The Canon's professional audio separates THREE distinct low-frequency events: • +114ms — Early energy (Mach cone) • +202ms — Muzzle blast from ~120 meters away • +321ms — DETONATION AT THE STAGE That third event — the stage detonation — is the LOUDEST of the three. It's not an echo. It's not a reflection. It is the strongest low-frequency peak in the entire recording, and it originates approximately 46 meters from the camera. Right at the tent. Right were Charlie was seated. Something EXPLODED there. The Canon captured it separately from the rifle blast for the first time. WHY THIS MATTERS If a rifle was fired from 120 meters away, and a separate detonation occurred at the stage approximately ~185ms later — those are two different events at two different locations. A single shooter doesn't produce a detonation under a tent 120 meters from the rifle. A device detonation doesn't produce a muzzle blast from 120 meters away. The Canon separated what the phones couldn't: proof of events at MULTIPLE locations. 733 SUPERSONIC SIGNATURES A supersonic bullet creates tiny pressure waves called N-waves. The Canon's shotgun microphone captured 733 of them in under 200 microseconds each. The best phone recording? 123. That's 6x more. The phones weren't broken — their compressed audio just can't preserve these. Uncompressed audio can. And it did. THE SHOTGUN MIC WAS POINTED AT IT The external microphone clipped 122,844 audio samples — it was overwhelmed because the sound source was directly in its line of fire. Meanwhile the built-in mics captured clean audio with almost zero clipping. Zero correlation between the two signal paths. Same conclusion. MUZZLE BLAST CONFIRMS THE DISTANCE The +202ms blast puts the rifle at ~120 meters from the camera. The 10-camera analysis estimated 127 meters. That's within 6%. Two completely independent methods. Same answer. But the stage detonation at +321ms? That's only ~46 meters from the camera. That's the tent. A rifle 120 meters away. A detonation at the tent. Two locations. Captured separately for the first time on professional uncompressed audio. This is the 11th recording to independently confirm the same findings. Professional grade. No codec excuses. And now, for the first time, the stage detonation is isolated from the rifle blast. Full analysis + raw audio downloads at

Jon Bray

114,006 görüntüleme • 5 ay önce

Was this Meta's iPhone moment? On January 9, 2007, Steve Jobs walked on stage and unveiled a glass rectangle. Most of the room didn't get it. Within a decade it became the most profitable product in history and made Apple the most valuable company on earth. This week Zuckerberg walked on stage at Meta Connect and made a bet just as big. Not a better phone. The thing that replaces the phone. Muse Charm, a pendant that carries an AI agent with no screen at all. VR glasses at 100 grams that make the Vision Pro look like a brick. Camera-free audio glasses. And the pitch behind all of it: "delivering personal superintelligence is now within reach." AI on your face instead of in your pocket. Here's why the comparison is tempting. The iPhone didn't win because it was a great phone. It won because it became the platform everything else ran on. Zuckerberg is reaching for exactly that, to own the next computing platform outright, so Meta never again has to pay Apple's tax to reach its own users. So will this make Meta the world's most valuable company, the first to $10 trillion? Maybe. That's the prize he's playing for. But remember what history actually teaches. For every iPhone, there's a Google Glass, a Newton, an Amazon Fire Phone. The graveyard of "the next iPhone" is enormous, and the winners are only obvious in hindsight. The vision is real. The bet is genuine. The moment might be historic. Or it might be the moment everyone points to later and asks what they were thinking. We'll know in ten years. Not ten days. What‘s your take?

Thierry from arvy 🇨🇭

41,738 görüntüleme • 13 gün önce

The video smooth zoom on the Samsung Galaxy S26 Ultra is still the closest thing to a professional camcorder experience in the smartphone industry today. In fact, it’s even easier to control than the iPhone. On many other phones, video zooming requires constant finger movement and very precise control. The zoom speed can easily become inconsistent, suddenly speeding up or slowing down. Samsung works differently. You simply hold your finger at a certain position, and the phone continues zooming at a constant speed. The entire process feels extremely stable and linear. It genuinely resembles the powered zoom control of a professional video camera. This logic is fundamentally related to Samsung’s AI slow motion technology. They share the same core foundation: real time control over motion trajectories, speed transitions, and frame interpolation. What you’re seeing here was shot in very windy conditions using Samsung’s Pro Video mode, continuously zooming from 5x to 25x. Aside from some slight stutter during optical lens switching points, the continuous zoom transition within digital zoom ranges is arguably the closest thing to a professional camera currently available on a smartphone. So if the future Samsung Galaxy S27 Ultra really removes the 3x telephoto camera, it could actually improve the video zoom experience further. Fewer optical switching points would theoretically reduce transition jumps and stutters, making the entire zoom range feel even more natural and continuous.

Ice Universe

27,250 görüntüleme • 4 ay önce

Seedance 2.0 is allowing us to enter a new era of music video creation. Here is how I created HONEY. It was a quick test to see how well this workflow holds up. 🐝 1 - Write your song and generate the music with Suno 5.5. 2 - Use an image generator of your choice. For HONEY I combined both Grok Imagine for aesthetics and Nano Banana Pro for refined editing. 3 - In Capcut I import my audio and just save out a blank video video containing the audio. This step is important because this video file containing audio will now be used with Seedance 2.0 as a video reference with Omni. This allows the AI to apply automatic and realistic lipsync and movement to the music, it's extremely powerful! 4 - Once I have a both my image and video with audio as reference, I use Seedance 2.0 Omni and upload my starting image and then the video reference with the audio. 5 - From here I'm simply prompting like normal, specifying what's happening in my scene with detailed instructions, mentioning multi shots and camera angle changes and then specifying that the person is singing along to the song. I type out the lyrics that are present to have better lipsync accuracy. 6 - Once I have generated a video and like the result, I do video to video, so i upload that video that just got generated and type "The scene continues" and prompt new actions to take place. This allows you to expand on a narrative. These new shots can be used as B-ROLL and since I uploaded my video as reference I have full consistency of everything it saw in the video. This is also extremely powerful. 7 - This is actually the most difficult part. Edit in Capcut. This is where you need to understand pacing and shot selection from all the scenes you generated to bring it all together. You must be strategic with the editing. Goodluck! I'll probably record a video tutorial at some point as it's easier to see what is being done.

Travis Davids

19,236 görüntüleme • 5 ay önce

UGC featuring new Iphone and Apple watch Seedance 2.5 Prompt : Use the uploaded reference image as the exact character reference. Preserve her facial identity, hairstyle, eye color, makeup, skin tone, body proportions, white sleeveless fitted top, light blue wide-leg jeans, pearl choker, rings, and bracelets consistently throughout the video. Use the uploaded foldable iPhone, retail box, and Apple Watch as locked product references. Maintain perfect product consistency, including the foldable phone's frame, hinge, displays, cameras, buttons, colors, materials, and proportions, as well as the Apple Watch's case, display, crown, buttons, strap, colors, and proportions. Create an ultra-realistic UGC luxury tech creator review filmed inside a modern luxury bedroom with warm golden-hour sunlight, soft natural shadows, and a premium lifestyle aesthetic. The camera feels like a handheld smartphone with subtle natural movement while maintaining cinematic commercial quality. The video begins with the woman sitting on the bed beside the foldable iPhone retail box and Apple Watch. Smiling at the camera, she says, "I genuinely wasn't expecting to love this foldable iPhone this much." She picks up the box, opens it naturally, reveals the phone, and slowly unfolds it while continuing, "The design already feels incredibly premium." She rotates the foldable iPhone slowly in front of the camera, showing the thin frame, hinge, displays, and camera module as natural golden-hour reflections move across the surface. She smiles and says, "The design is so sleek, and I really love how the foldable screen opens up." She unfolds the phone completely and interacts naturally with the large inner display, scrolling through apps and opening the camera. She points the camera toward the bedroom and takes a few photos. She looks at the camera and says, "And the camera quality is seriously impressive. Everything looks so sharp and detailed." She then closes and opens the phone once more before continuing, "Plus, the battery is supposed to be better too, which is honestly a huge win for me." She places the foldable iPhone on the bed and picks up the new Apple Watch. She holds it close to the camera, showing the display, case, crown, and strap with realistic reflections. She smiles and says, "And the new Apple Watch is actually really nice too." She puts the Apple Watch onto her wrist naturally, raises her arm toward the camera, checks the display, scrolls through it, and says, "I love how clean it looks, and having all these features right on my wrist is so convenient." She turns her wrist from side to side so the watch catches the warm sunlight from different angles. She then picks up the foldable iPhone again and holds it beside her Apple Watch. Looking directly into the camera, she smiles warmly and says, "Honestly... this might be one of my favorite Apple upgrades yet." She laughs softly, looks down at both devices, then holds the foldable iPhone beside her face with the Apple Watch clearly visible on her wrist. The camera slowly pushes in toward the phone and watch before fading out. Ultra-realistic UGC technology content, authentic creator review, cinematic handheld smartphone movement, modern luxury bedroom, warm golden-hour lighting, macro product cinematography, realistic reflections, detailed phone and watch textures, accurate foldable mechanics, expressive facial animation, perfect lip sync, shallow depth of field, premium color grading, natural creator-style delivery, 4K HDR, 16 9, no subtitles, no logos, no watermarks, no on-screen text. Negative: No BGM, no dialogue other than the specified speech, no distorted hands, no extra fingers, no warped phone, no changing product design, no inconsistent colors, no duplicated devices, no floating objects, no exaggerated CGI, no unrealistic reflections, no beauty filter, no plastic-looking skin, no unnatural facial expressions, no cinematic

Synthia

12,672 görüntüleme • 27 gün önce

Now that I am home and have access to my files I decided to do a quick test with one of my Vtubing avatars. It works way better with my larger iPad Pro (less crashing/more memory and more screen space) compared to the mini so I did want to bring that up. Importing the file over as GLB was more stable than just OBJ plus it kept the color info from the previous texture. I texture all my avatars on substance painter but have been looking at an alternative when I am out and about that is not on the computer and this actually hits all the right "wants". Adding a quick video of the way the app works for me. I like that it has layers, I can alter my brushes and even add stabilization when I am drawing (which I use that extensively on procreate so that was a huge plus). The stamp tools will come in handy as well but did not show it on this video. The file itself is imported as "one mesh" but each part is treated as their own separate piece which I show in the video. I do the same thing on substance painter making it really easy for me to texture. The app then exports the texture out for each object which is the same way I do so on substance. Overall I am extremely impressed with the work Sparseal has done on this application and see how useful this will be for my current work flow of texturing. I for one love the ability to be "portable" which is a big reason I sculpt so much with Nomad Sculpt on the iPad. Having the freedom to do your work away from a desk and if you feel like doing it outside is probable why I yearn for iPad apps so much like so. Give this app a look, it is free to try on the App Store (It is $19 to be able to export, but a one time buy). It is called "Wafer" for the iPad. I already use CozyBlanket from the same creator to do re topology so I expected this level of fantastic with this current app.

Val / LatinVixen ➡️ Megaplex

17,469 görüntüleme • 7 ay önce