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Virtua Racing PC Port | Play It Now | Download Links Support the Developer Grab the port here #VirtuaRacing #SEGA #PCGaming #RetroGaming #ArcadeGames #SEGAAM2 #Recompilation #RetroTech #GamingHistory #ClassicGaming #VirtuaRacingPC

14,222 просмотров • 1 месяц назад •via X (Twitter)

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Ladies and gentlemen, presenting the iconic 2001 MMORPG experience, Runescape Classic... NOW ON THE SEGA DREAMCAST!!! The port has officially progressed from the obligatory "runs like crap, looks like crap, and needs a 32MB RAM expansion," phase, to the "omg this thing is actually playable on a stock DC now and looks great," phase! Developer, Lobotomy, was able to completely rewrite the rendering back-end to use our low-level PowerVR GPU driver in KallistiOS, boosting performance so far that he could even include per-vertex dynamic lighting as part of a real-time day/night system! Upon setting your UTC timezone offset, and having it get saved to your VMU, the game will automatically sync system time over NTP and will actually keep your DC's internal time updated properly, for all of us lazy mofos with dead CMOS batteries! The port supports taking user-input from the Dreamcast's mouse and keyboard peripherals in addition to standard controllers (even sporting additional support for dual-analog controllers connected via 3rd-party adapters). Finally, you can connect to the RSC servers for online play by using the Dreamcast's built-in modem (typically via DreamPi), the 100mbit ethernet broadband adapter, the elusive AF 10mbit ethernet LAN adapter, or even the brand new, W5500-based, DIY BBA alternative, which can plug in externally through your serial port or internally through the SCI port (with modification), and is sold typically for only about $5-$10 from various online vendors.

Falco Girgis

73,135 просмотров • 2 месяцев назад

Actual hardware capture of the latest build of jnmartin's #Doom 64 port to the Sega #Dreamcast, which has now become the definitive, prettiest way to enjoy the title, with its dynamic lighting and bump mapping. SO MUCH NEW SHIT TO TALK ABOUT: First of all, this is the very first game to utilize the brand new "hybrid" vertex submission mechanism we just added to KallistiOS. It was a long, cruel week to get all of the issues there sorted out, but they have been, and it has further boosted the game's performance while under load and is now something the rest of the DC community can utilize in their homebrew. This scene in particular used to lag using the traditional, DMA-based vertex submission mechanism with all of the lights and its higher geometric complexity, but notice it's not even dropping a frame now! Next, support for the Dreamcast's MOUSE and KEYBOARD have been added. These controls play EXTREMELY well and feel like a very smooth, natural way to play the game, if you want the Steam/PC control scheme. Finally... if there is any doubt as to whether the Dreamcast version is actually the definitive way to the play the game, jnmartin now allows you to export the assets from the (LEGALLY PURCHASED, DAMNIT!!!) Steam version, and import them into the Dreamcast version, where you can enjoy the extra bonus levels and campaign with the new and improved graphics! THIS IS NOW PUBLICLY AVAILABLE! The project repository, along with the README with build instructions can be found here: #gamedev #retrogaming #n64

Falco Girgis

39,726 просмотров • 1 год назад