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Volumetric Capture is Hard There is no magic solution. Anyone interested in spatial R&D can get access to some awesome datasets online to test with, which can be especially interesting when processed with 3DGS and played back as 4DGS. However you need a ton of compute power. (multiple 3080,...

129,521 次观看 • 2 年前 •via X (Twitter)

10 条评论

3D Scanstore 的头像
3D Scanstore2 年前

It's surprising how many people would have you believe that cameras can see around corners :) "We reconstructed this entire cathedral from just one image” There’s a lot of selective camera angles and exaggerated claims circulating currently. The work you're doing is setting the bar. I wouldn’t concern yourself with the misleading information out there; ultimately, the quality of your work and the actual complexity of 360 degree 4D video will become apparent quite quickly once clients start asking for it.

Infinite-Realities 的头像
Infinite-Realities2 年前

Thanks that's most appreciated. The missinformation does tend to muddy the waters though, which makes it a little harder to navigate becuase of false expectations.

SMOUSE 🔸 的头像
SMOUSE 🔸2 年前

The distortion could make a really cool movie effect about looking through time, kinda like interstellar

Alvinoo 的头像
Alvinoo2 年前

Something like a 4DGS in Soccer or UFC should be amazing. Preinstalled cameras recording from different angles, pit dimensions set and don’t require rendering. Only 22 players + ref. Could work?

Infinite-Realities 的头像
Infinite-Realities2 年前

It's been done for Football by Canon and other companies in the past. Also it's worth a google for the Intel stage (which shuttered). The results are OK. UFC would be cool for sure. You would still need a ton of cameras. 150-200+ it's a multi-million £ project.

Mitya Shabat 的头像
Mitya Shabat2 年前

Yeah, very hard not to overfit to the provided camera set, even if there's a lot Lots of ideas in research on how to regularize these 3D representations to work with sparse input, but these are mostly heuristics and hard to configure properly. This is hard. I love it

Zvezdan Nedeljkovic 的头像
Zvezdan Nedeljkovic2 年前

It would be useful to separate the subject somehow from the rest of the scene and if nothing changes in the background keep the background the same until something changes. With reflective surfaces it would be much harder of course.

Infinite-Realities 的头像
Infinite-Realities2 年前

That's the research we are currently doing. We were just demonstrating real-world capture results. Capturing in situ is hard.

⚡LaserEyeMaxi⚡ 的头像
⚡LaserEyeMaxi⚡2 年前

Post it on

Tim Reha 的头像
Tim Reha2 年前

Streaming holodeck

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Tansu Yegen

170,605 次观看 • 10 天前