正在加载视频...
视频加载失败
GS^3: Efficient Relighting with Triple Gaussian Splatting Abstract: We present a spatial and angular Gaussian based representation and a triple splatting process, for real-time, high-quality novel lighting-and-view synthesis from multi-view point-lit input images. To describe complex ap pearance, we employ a Lambertian plus a mixture of angular Gaussians as... show more
17,759 次观看 • 1 年前 •via X (Twitter)
6 条评论

MrNeRF1 年前
Paper (link to pdf): Project:

α1 年前
Spectacular.

Sam Dutter1 年前
Wow! 90 fps is impressive. Is this something that could be implemented in an engine like Unity? I'd love to play with it!

TheSeanLavery1 年前
Honestly, you are one of my favorite accounts to view posts from. You give me a true glimpse into the future. :)

MrNeRF1 年前
Thank you! I really appreciate it!

Oleg Pavlov1 年前
That's impressive. How is performance on consumer hardware if you have a hundred of these on screen?
