Video yükleniyor...
Video Yüklenemedi
GS^3: Efficient Relighting with Triple Gaussian Splatting Abstract: We present a spatial and angular Gaussian based representation and a triple splatting process, for real-time, high-quality novel lighting-and-view synthesis from multi-view point-lit input images. To describe complex ap pearance, we employ a Lambertian plus a mixture of angular Gaussians as... show more
17,786 görüntüleme • 1 yıl önce •via X (Twitter)
6 Yorum

MrNeRF1 yıl önce
Paper (link to pdf): Project:

α1 yıl önce
Spectacular.

Sam Dutter1 yıl önce
Wow! 90 fps is impressive. Is this something that could be implemented in an engine like Unity? I'd love to play with it!

TheSeanLavery1 yıl önce
Honestly, you are one of my favorite accounts to view posts from. You give me a true glimpse into the future. :)

MrNeRF1 yıl önce
Thank you! I really appreciate it!

Oleg Pavlov1 yıl önce
That's impressive. How is performance on consumer hardware if you have a hundred of these on screen?
