Загрузка видео...
Не удалось загрузить видео
GS^3: Efficient Relighting with Triple Gaussian Splatting Abstract: We present a spatial and angular Gaussian based representation and a triple splatting process, for real-time, high-quality novel lighting-and-view synthesis from multi-view point-lit input images. To describe complex ap pearance, we employ a Lambertian plus a mixture of angular Gaussians as... show more
17,821 просмотров • 2 лет назад •via X (Twitter)
Комментарии: 6

MrNeRF2 лет назад
Paper (link to pdf): Project:

α2 лет назад
Spectacular.

Sam Dutter2 лет назад
Wow! 90 fps is impressive. Is this something that could be implemented in an engine like Unity? I'd love to play with it!

TheSeanLavery2 лет назад
Honestly, you are one of my favorite accounts to view posts from. You give me a true glimpse into the future. :)

MrNeRF2 лет назад
Thank you! I really appreciate it!

Oleg Pavlov2 лет назад
That's impressive. How is performance on consumer hardware if you have a hundred of these on screen?
