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GS^3: Efficient Relighting with Triple Gaussian Splatting Abstract: We present a spatial and angular Gaussian based representation and a triple splatting process, for real-time, high-quality novel lighting-and-view synthesis from multi-view point-lit input images. To describe complex ap pearance, we employ a Lambertian plus a mixture of angular Gaussians as... show more
17,811 views • 2 years ago •via X (Twitter)
6 Comments

MrNeRF2 years ago
Paper (link to pdf): Project:

α2 years ago
Spectacular.

Sam Dutter2 years ago
Wow! 90 fps is impressive. Is this something that could be implemented in an engine like Unity? I'd love to play with it!

TheSeanLavery2 years ago
Honestly, you are one of my favorite accounts to view posts from. You give me a true glimpse into the future. :)

MrNeRF2 years ago
Thank you! I really appreciate it!

Oleg Pavlov2 years ago
That's impressive. How is performance on consumer hardware if you have a hundred of these on screen?
