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GS^3: Efficient Relighting with Triple Gaussian Splatting Abstract: We present a spatial and angular Gaussian based representation and a triple splatting process, for real-time, high-quality novel lighting-and-view synthesis from multi-view point-lit input images. To describe complex ap pearance, we employ a Lambertian plus a mixture of angular Gaussians as...

17,759 次观看 • 1 年前 •via X (Twitter)

6 条评论

MrNeRF 的头像
MrNeRF1 年前

Paper (link to pdf): Project:

α 的头像
α1 年前

Spectacular.

Sam Dutter 的头像
Sam Dutter1 年前

Wow! 90 fps is impressive. Is this something that could be implemented in an engine like Unity? I'd love to play with it!

TheSeanLavery 的头像
TheSeanLavery1 年前

Honestly, you are one of my favorite accounts to view posts from. You give me a true glimpse into the future. :)

MrNeRF 的头像
MrNeRF1 年前

Thank you! I really appreciate it!

Oleg Pavlov 的头像
Oleg Pavlov1 年前

That's impressive. How is performance on consumer hardware if you have a hundred of these on screen?

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