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【📢】 VTube Studio 1.34.0 is now released!! This update adds ArtMesh/Layer Groups 🌈📝 and native controller support 🎮✨!! 🧵👇
806,186 görüntüleme • 6 ay önce •via X (Twitter)
42 Yorum

The Layer Groups have been on the beta branch for a long time but they finally made it into a release!! ✨ This makes it much easier to set up model layer recolors, for example to change your hair color 🎨🖌️. But as always, please make sure your artist/rigger are OK with model color modifications before using this 🙏 More info:

For the controller support, VTS allows you to completely re-map your controller inputs, so it is recommended to use it without Steam Input 🎮 Please try turning it off (for VTS specifically) if you run into issues. More info:

Finally, huge thanks to the people who helped with this update!! 💖 @7MC_Official for making the controller asset! @WFN_Art for helping a lot with testing/debugging!! @GiruteaCafe for the super cute art used in the controller config UI ✨

@trixievelvetvt THE GROUP MESH YESSSSSS

Cool

question for you! Love the update, it's amazing and honestly I love it, but any chance we can have this window showing up in spout? or maybe a item of this? I know there are people who like having their controler imput showing like this :3

I don't think that's possible unfortunately. But you can just add a second capture for it in OBS: if you use a Game Capture source with transparent background, it will properly capture the controller UI, and then you can just crop/resize it in OBS so it fits into your scene.

Thank you!!!!!! I'll try that!! 😺❤️

Will this update fix this issue?

Possibly! If that error started appearing after the last update, it will probably work again now. More info:

Just checking, is this a known issue? Enabling VFX blur in VTube Studio 1.33.2 results in vertical interference lines similar to a Moiré pattern in screenshots.

Thanks for reporting, I will take a look. Some VFX may not work well with "custom resolution" screenshots at the moment. There should be no issue when using the normal window resolution though.

oh lookie its @ppslayer_vt !

This is amazing!! I’ve got a question though - as someone who runs a dual PC setup, can I connect my controller via IP address?

LETS FUCKING GO !!! EVERYONE SAY THANK YOU‼️‼️‼️

i love you thank you for this i wanted the controller update for so long ahh

So excited for all the new updates! Currently working on a updated version of a exsisting controller asset and now I can rig it with vtube studios native controller support?! Thank you for all your hard work 🙏

I spotted a @shylilytwitch in this video! That silly orca cant hide!

@LadyLunaura Yay new stuff!! And finally we get at mesh layer group. PPslayer has asking for that for ever 😆.

I spent The last 14 hours roughly setting up a bunch of redeems for my model. I thought I was finally going to get a rest. I no sooner finish, got a discord ping saying that there's an update that adds controller support. Don't know if I should thank you or curse you right now😅

Ayyyyyy PIPI

gracias señor Vtube tqm

Yooooo! These updates are amazing!! 🤩

YO I know that hair, it belongs to a cute @ppslayer_vt

@Lofty_Vtuber, @WarBunni, the more you know.

How exciting!! Thank you for an amazing update!! Hopefully layering in the collab feature comes soon!!

I LOVE THESE UPDATES!! Thank you so much!!

@LikBreezy

Awesome update, got a question, I followed the instructions best I could, I do button config it never asks me to move the axis, so the controller never leans, I am using a PS4 controller and it shows the ball moving just never the controller itself am I missing something

Is it a DualShock 4 or DualSense controller? Those are the only supported ones for controller orientation. And it should work automatically, no setup needed. Maybe you're running VTS with Steam Input enabled? That may prevent VTS from being able to access the orientation data.

It is a Dualshock 4 and maybe it was something to do with steam inputs ill take another look thank you for the reply~

LETS GOOOOOOOOOO

question! does the controller thing still work with controllers rigged for nyarupad?

Amazing update!! I have a question about the controller, is there something we need to do to have the motion/tilt controls translate to the asset? I have DualSense and it shows the tilt in the preview box but not on the actual controller asset. Steam input is also inactive!

*cries in dual pc setup* If only I could use this!

NICE! I don't have to worry about using a controller overlay/browser source anymore and it'll sync up nicely XD BLESS!

@ReinaAkahoshi 👀 Controller designs would go crazy

Weeee

HOLY HELL PIPISLAYER ASKED FOR IT AND WE GOT IT LETS GOOOOOOOOO

art mesh groups 😭🙏

OMG I had been HOPING for this feature for a LONG time!!! Thank you SO MUCH!!! 😍❤️❤️❤️

The layer groups are SO good aaaa
