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Want realistic damage without destroying your polycount? Steal this game-art trick. We scanned real chipped edges with KIRI Engine, baked the detail into decals, then applied them to simple low-poly geometry. Every crack still catches the light—using only 3 polygons.
99,195 görüntüleme • 14 gün önce •via X (Twitter)
12 Yorum

Luc 💭 🇺🇸 🇺🇦 🇧🇷 💭14 gün önce
Noice

KIRI Engine - 3D Scanner App14 gün önce
Thanks 😁

Trinumedia14 gün önce
Clever!

KIRI Engine - 3D Scanner App14 gün önce
😊 satisfying to have a library of these

Ne_biliyorsam_o14 gün önce
decals needs Neural rendering support .

KIRI Engine - 3D Scanner App14 gün önce
And generally more awareness! I'm surprised how many people outside the games industry don't know or use them.

Armando Barrios14 gün önce
Nice

lithium53414 gün önce
What...never seen these. How can one make these?

KIRI Engine - 3D Scanner App13 gün önce
YT tutorial in the works 😆

🪬Miles🪬 (COMMS OPEN)14 gün önce
@Rattapoom_K

IngressLog14 gün önce
They have been doing that since like 1990

KIRI Engine - 3D Scanner App13 gün önce
Yep! It's everywhere in games. Folks doing renders and animations should use it way more often.
