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We finally have our 'Hollow' surface shader: > Chromatic depth/intersection triangles. ✨ 🌀 Combining w/ physics would be next.

87,877 次观看 • 1 年前 •via X (Twitter)

7 条评论

NekoShark 的头像
NekoShark1 年前

Omg this looks so cool!!✨

Nestor :: 🗿 的头像
Nestor :: 🗿1 年前

This looks great! Looking forward to the graph; no clue how you’re overlaying the grid on the other objects. (I guess even the ‘plain’ objects are also using the shader and responding to the distance-to-intersection?)

Mirza Beig 的头像
Mirza Beig1 年前

Post-processing grid. 🙂

Dennis Jensen @ Game Dev 的头像
Dennis Jensen @ Game Dev1 年前

Extremely cool!

Chipboard 的头像
Chipboard1 年前

WOW, that is BEAUTIFUL!

Ollora Queen D' Esmioclaer 的头像
Ollora Queen D' Esmioclaer1 年前

Ooooooh like that one black hole thing in bee and puppycat

JustMatrix 的头像
JustMatrix1 年前

@ArtistCoretan Woah! looks cool 😊

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