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We finally have our 'Hollow' surface shader: > Chromatic depth/intersection triangles. ✨ 🌀 Combining w/ physics would be next.
87,971 просмотров • 1 год назад •via X (Twitter)
Комментарии: 7

NekoShark1 год назад
Omg this looks so cool!!✨

Nestor :: 🗿1 год назад
This looks great! Looking forward to the graph; no clue how you’re overlaying the grid on the other objects. (I guess even the ‘plain’ objects are also using the shader and responding to the distance-to-intersection?)

Mirza Beig1 год назад
Post-processing grid. 🙂

Dennis Jensen @ Game Dev1 год назад
Extremely cool!

Chipboard1 год назад
WOW, that is BEAUTIFUL!

Ollora Queen D' Esmioclaer1 год назад
Ooooooh like that one black hole thing in bee and puppycat

JustMatrix1 год назад
@ArtistCoretan Woah! looks cool 😊
