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We finally have our 'Hollow' surface shader: > Chromatic depth/intersection triangles. ✨ 🌀 Combining w/ physics would be next.
7 条评论

NekoShark1 年前
Omg this looks so cool!!✨

Nestor :: 🗿1 年前
This looks great! Looking forward to the graph; no clue how you’re overlaying the grid on the other objects. (I guess even the ‘plain’ objects are also using the shader and responding to the distance-to-intersection?)

Mirza Beig1 年前
Post-processing grid. 🙂

Dennis Jensen @ Game Dev1 年前
Extremely cool!

Chipboard1 年前
WOW, that is BEAUTIFUL!

Ollora Queen D' Esmioclaer1 年前
Ooooooh like that one black hole thing in bee and puppycat

JustMatrix1 年前
@ArtistCoretan Woah! looks cool 😊
