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✨ Shader trick: > Depth blending used as an outline shader. The underlying opaque geometry acts as a mask for the transparent shell. You can use it for stylized highlights. Vertices are expanded along mesh normals, same as you would for inverse-hull outlines. #gamedev #realtimevfx
21,153 views • 1 year ago •via X (Twitter)
7 Comments

Mirza Beig1 year ago
Invert depth to -only- render over the mesh.

Scoutfreak 🔜Frosty Faustings1 year ago
Always great stuff from you, keep it up

miguel villa floran1 year ago
Remarkable, what game engine is this?

Mirza Beig1 year ago
Unity.

Nicolas Colaleo1 year ago
do you know if there is a way to fadeout the outline? so it will feel more glowy? without abusing bloom

Otano Studio1 year ago
Are you rendering the mesh twice?

Mirza Beig1 year ago
Yes.
