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✨ Shader trick: > Depth blending used as an outline shader. The underlying opaque geometry acts as a mask for the transparent shell. You can use it for stylized highlights. Vertices are expanded along mesh normals, same as you would for inverse-hull outlines. #gamedev #realtimevfx

21,153 views • 1 year ago •via X (Twitter)

7 Comments

Mirza Beig's profile picture
Mirza Beig1 year ago

Invert depth to -only- render over the mesh.

Scoutfreak 🔜Frosty Faustings's profile picture
Scoutfreak 🔜Frosty Faustings1 year ago

Always great stuff from you, keep it up

miguel villa floran's profile picture
miguel villa floran1 year ago

Remarkable, what game engine is this?

Mirza Beig's profile picture
Mirza Beig1 year ago

Unity.

Nicolas Colaleo's profile picture
Nicolas Colaleo1 year ago

do you know if there is a way to fadeout the outline? so it will feel more glowy? without abusing bloom

Otano Studio's profile picture
Otano Studio1 year ago

Are you rendering the mesh twice?

Mirza Beig's profile picture
Mirza Beig1 year ago

Yes.

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