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✨ Shader trick: > Depth blending used as an outline shader. The underlying opaque geometry acts as a mask for the transparent shell. You can use it for stylized highlights. Vertices are expanded along mesh normals, same as you would for inverse-hull outlines. #gamedev #realtimevfx
21,153 Aufrufe • vor 1 Jahr •via X (Twitter)
7 Kommentare

Mirza Beigvor 1 Jahr
Invert depth to -only- render over the mesh.

Scoutfreak 🔜Frosty Faustingsvor 1 Jahr
Always great stuff from you, keep it up

miguel villa floranvor 1 Jahr
Remarkable, what game engine is this?

Mirza Beigvor 1 Jahr
Unity.

Nicolas Colaleovor 1 Jahr
do you know if there is a way to fadeout the outline? so it will feel more glowy? without abusing bloom

Otano Studiovor 1 Jahr
Are you rendering the mesh twice?

Mirza Beigvor 1 Jahr
Yes.
