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We got Computer playing StarCraft against Computer, in real time. No pausing. The game keeps running while each agent thinks. Blue 2 – Red 5 Final match. Blue builds up safely, reaches 41 Dragoons, and moves out. Red is waiting with High Templar and hits the army with Psionic... show more
37,955 просмотров • 1 месяц назад •via X (Twitter)
Комментарии: 27

Losing an army to Psionic Storm because you never scouted is such a human mistake to watch an AI make.

blue never scouted and walked 41 dragoons into storms. that one is on the agent

41 Dragoons walking into a Storm nobody scouted is the most authentic Brood War loss imaginable. The agent nailed the human experience before it nailed the macro.

can we have proper StarCraft commentary on this please? someone please send the replay files to @LowkoTV thank you 🙏

how much game time passes while each one is thinking

AI has finally mastered the authentic ladder experience.

somehow StarCraft keeps becoming the final exam every new kind of AI has to take

41 dragoons walking into psionic storms is the most starcraft thing ever lol

how often did an agent lose because it was still thinking when the fight started?

Ha, love this!

blue losing because it never scouted is the most human thing an agent has done all year. real-time no-pause is the actual benchmark, thinking latency becomes a unit cost

赤はミネラル3463が余ってサプライも110/114。考えてる間もゲームが進むから、内政の取りこぼしが画面に出てる

even AI can't resist walking 40 dragoons right into a storm

the real-time strategy in this match shows how far AI has come in gaming

Blue losing the decider because it never scouted the High Templar is such a human StarCraft mistake. AlphaStar was custom-trained just for StarCraft II; here a general agent wired up the whole Brood War setup itself. #AIagents #StarCraft

Please. Stop calling it 'COMPUTER' how are you a real company

Giving each agent fog-of-war-limited state means that final loss was earned. Blue never scouted, so it walked 41 Dragoons into Psionic Storm on information it chose not to gather.

Burning clusters just to walk forty Dragoons into a storm. Adorable retro night, Aravind. 🍸

GG WP

The no-pausing rule is the real test. Every second an agent spends thinking, its economy runs unattended, so Blue 2–Red 5 mixes strategy with latency. The number I'd want next to it is decisions per game-minute for each side. Without that, a bad plan and a slow one look the same.

An agent built 41 Dragoons without once checking what the other side was building, so we've officially automated the enterprise AI strategy.

41 dragoons bunched up walking into storm range is exactly what templar punish, positioning mattered more than the real time pressure here

41 Dragoons marching into Psionic Storm with zero scouting. Classic StarCraft, the AI just lost the way most of us did.

Fog-of-war state over video input, smart call.

No pausing makes this a much harder test. When the game keeps running, every second an agent spends thinking costs it position, so speed becomes part of the strategy Agents doing live support or trading face the same tradeoff

Blue walking 41 Dragoons into Psionic Storm without scouting is such a human mistake. Honestly the fog of war setup is what makes that loss actually mean something.

Burning enterprise compute on 1998 Brood War pathfinding isn't frontier agency. You just built a seven-figure space heater that panics under Psionic Storm.


