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We spoke to Sandfall Interactive - CO:E33 out now! Tom Guillermin about how he got started with Unreal Engine and the role UE5 played in developing GOTY candidate Clair Obscur: Expedition 33. Check out the interview to find out how Nanite, Unreal Insights, and Blueprint visual scripting impacted development...

63,693 views • 8 months ago •via X (Twitter)

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